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path: root/src/main/java/kubatech/tileentity
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2024-01-12Add a mode for EEC to void all enchanted and damaged outputs (#116)HoleFish
* add mode * Void All Of Them! * spotless * Move buttons --------- Co-authored-by: kuba6000 <kuba.123123.6000@gmail.com>
2024-01-02Fix Soldering Iron unable to set redstone output strength for the EEC. (#115)Abdiel Kavash
2023-12-19Fix queen dupe bug in Mega Apiary (#114)Jakub
* Update dependencies.gradle * Fix queen dupe bug
2023-12-19Allow the EIG and MApiary to use IC2 Distilled Water in place of regular ↵Abdiel Kavash
water in the structure. (#113) * Allow the Industrial Greenhouse to use IC2 Distilled Water in place of regular water. * Spotless, build, test. * Allow Distilled Water in Industrial Apiary too.
2023-12-04Rework GUIs (#108)Jakub
* Update dependencies.gradle * Move mod id and name to the code * New EEC gui * Configuration buttons and tooltip delays * a * test * Move EIG GUI to a new class * Use the new inventory class in MApiary * Update DynamicInventory.java * Fix * Inventory slots * Update dependencies.gradle * test * MAapiary switchable screen + progress * Recipe error results + fixes * Remove commented code --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-12-03Migrate to new RecipeMap (#104)miozune
* Migrate to new RecipeMap * update gradle+bs+deps --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-12-01Rename EEC to Extreme Entity Crusher (#103)Alexdoru
* rename EEC * mention EEC in the tooltip so it can be searched through NEI * spotless * change tooltip * change tooltip with aka * change tooltip without aka * Update GT_MetaTileEntity_MegaIndustrialApiary.java (#107) * Update GT_MetaTileEntity_ExtremeEntityCrusher.java (#105) --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-11-16Added onUnload method to ExtremeExterminationChamber to not leak the worldPelotrio
2023-10-30Add survival placekuba6000
2023-10-30Fix overclockkuba6000
2023-10-30Handle missing blockskuba6000
2023-10-30Start working on moving DEFC from EMTkuba6000
2023-10-14Small cleanup (#100)glowredman
* Use llamalad's `@ModifyReturnValue` * Prefix mixin methods with "kubatech$" * Address some warnings * Remove dead code
2023-09-05Merge identical slots in EIG + MApiary GUI (#93)Jakub
* Merge identical slots in EIG GUI * Mega Apiary * Update MobHandlerLoader.java * Update GTHelper.java * Update GT_MetaTileEntity_ExtremeIndustrialGreenhouse.java * Update GT_MetaTileEntity_MegaIndustrialApiary.java * Update build.gradle * crop * 99+
2023-08-17Allow EEC to get drops that have requirements (e.g. skulls) (#92)Jakub
* Update dependencies.gradle * Update build.gradle * Use the new API * Update dependencies.gradle
2023-08-02Partially fix quiver on skeletons in EEC (#91)Jakub
* Update dependencies.gradle * Update build.gradle * Fix quiver * Create new entity to stop messing with NEI preview * Update build.gradle * Update dependencies.gradle
2023-07-25Fix no output from Mega Apiary + some misc. changes (#90)Jakub
* Update dependencies.gradle * Update build.gradle * Update .gitignore * Create addon.gradle * Fix no output from Mega Apiary * Use checkProcessing instead of checkRecipe * Migrate Tea Line to RA2 * Update build script
2023-07-18Changed EEC tooltip's glass specification (#88)Tyler
* Made EEC tooltip's glass more general * A bit more specific
2023-07-02Clean up and fixes (#84)Jakub
* Remove unused mixins * Unused * Unused * Update MobHandlerLoader.java * Fix EEC * Spotless * Update zh_CN.lang * Update dependencies.gradle
2023-07-01Small EEC fixes (#83)chochem
2023-06-22Remove Mobs Info NEI page from KubaTech (#82)Jakub
* Add Mobs Info * Use MobsInfo * Update dependencies.gradle * Update repositories.gradle * Update GT_MetaTileEntity_ExtremeExterminationChamber.java * Update dependencies.gradle
2023-06-22Output all crops / bees when controller is broken (#80)Jakub
* Fix bug in EEC * Output all crops / bees when controller is broken
2023-06-15Use mixins accessors + some misc fixes (#77)Jakub
* Change reflections to mixins * Wrap witchery checking * Remove more repeating code * hmm * test generation * test * client sided * Update CommandCustomDrops.java * Update MobRecipeLoader.java * Save to static variable * Imports * Log message * Convert InfernalHelper to mixin accessors * Update build.gradle * One more * Return class nodes to optimize * Translations mixin * Automatically add commands * Fixes * Fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/12021 * Update kubatech.java * Update CommonProxy.java * Unnecessary qualified reference * Simplify ItemUtils * Check if single player diffrently * Remove accessor for infernal-mobs
2023-06-10Fix bug with flowers and show what flowers are missing in Mega Apiary (#76)Jakub
* Fix bug and show missing flowers in the GUI * Update build.gradle * imports * Update dependencies.gradle * Add "Missing flower types:" line * Update build-and-test.yml
2023-05-01ForgeDirection (#74)Jason Mitchell
* ForgeDirection * spotlessApply * update dep * update --------- Co-authored-by: GitHub GTNH Actions <unknown> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-04-27Use texture getters (#73)Jakub
2023-04-10Disable spotless on structure definitionskuba6000
2023-04-10Licenseskuba6000
2023-04-10Update spotless formattingkuba6000
2023-04-10Tea Network update: still alpha (#69)Jakub
* Move to UUID checking and BigInteger tea count * Research category * Start working on tea limit * Maybe * Update en_US.lang * Fix * Save UUID mapping * Mark dirty * Fixes
2023-04-10Better lighting fix for crops renderer (#70)Jakub
* Update dependencies.gradle * Better lighting fix for crops renderer * Update CropRenderer.java
2023-04-01Fix EIG and EEC energy consumption (#68)Jakub
* Deprecate and final modifier to mEUt * Fix all energy issues * Update build.gradle * Update MixinPlugin.java * Refactoring / Fixes * Update KubaTechGTMultiBlockBase.java
2023-03-29Update production modifier for the new bees formula in Mega Apiary (#66)Jakub
* Update production modifier for the new bees formula in Mega Apiary * Update GT_MetaTileEntity_MegaIndustrialApiary.java * Wrong one
2023-03-18Extreme Industrial Greenhouse GUI improvements (#62)Jakub
* Improve EIG GUI * Render amount on the item
2023-03-18Fix EIG voiding 100% crops instead of 1% when no weed-ex (#61)Jakub
2023-03-16Its workingkuba6000
2023-03-16Licensekuba6000
2023-02-27Fix GUI scrolling in EIG (GTNewHorizons/bartworks#295)Jakub
2023-02-27Override GUI size (GTNewHorizons/bartworks#294)Maxim
2023-01-30spotlessApply with the new settingsJason Mitchell
2023-01-07Add Weed-EX 9000 consumption in EIG (GTNewHorizons/bartworks#257)Jakub
* Update GT5 * Add Weed-EX Consumption * Add info
2023-01-03Add enchanced GUI to EIG (GTNewHorizons/bartworks#255)Jakub
* Add enchanced GUI to EIG * Spawn 1 render entity instead of 8 * Spawn 1 render entity instead of 5 in EIC * Spelling * Dont overshot
2022-12-29Add flowers to EIG (GTNewHorizons/bartworks#254)Jakub
* Add flowers to EIG * There are custom handlers now
2022-11-24Prevent player inventory corruption (GTNewHorizons/bartworks#235)Jakub
* Ugh * Merge same slots * Remove growth progress * Update GT_MetaTileEntity_ExtremeIndustrialGreenhouse.java Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-11-09EIG: Bug fixes (including small IC2 mode nerf) (GTNewHorizons/bartworks#232)Jakub
* Yes yes yes, obfuscation * Fix GT Ores not working as a roots in IC2 mode * ' * BEANS * Get rid of some warnings in code inspection * Fix wrong IC2 crop calculation (EIG NERF) * Use constants * Autocraft is always enabled * Recalculate all crops on math updates * Fix dupe * Remove Mana Bean support
2022-11-05No Humidity Mode for the EIG (GTNewHorizons/bartworks#233)xSkewer
* Add 0 humidity mode to the EIG * Readd imports that got removed for some reason * Remove static and add scanner info * Fix NBT saving * Add import that got lost for some reason * Add tooltip and change scanner display to only IC2 mode * Import got lost again
2022-10-31EIG: Fix stocking input bus exploit (GTNewHorizons/bartworks#230)Jakub
* Disgusting * Fix exploit * Maybe fix black wheat blocks inside * Ok we will fight then * Cosmetics * Proper fix
2022-10-17Fix EIG structure tooltip (GTNewHorizons/bartworks#221)Maxim
* Added coil and glass count to the tooltip * Fixed EIG structure tooltip
2022-10-13Fix accidental block dupe (GTNewHorizons/bartworks#216)Jakub
* Fix dupe * Move setup process to checkRecipe
2022-10-08EIG: Fix multiple input hatches beeing ignored & Make setup modes faster. ↵Jakub
(GTNewHorizons/bartworks#210) * Deplete water from all hatches * Make setup modes fast * spotlessApply (GTNewHorizons/bartworks#211) Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>