Age | Commit message (Collapse) | Author |
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* Update GT5
* Add Weed-EX Consumption
* Add info
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* Add enchanced GUI to EIG
* Spawn 1 render entity instead of 8
* Spawn 1 render entity instead of 5 in EIC
* Spelling
* Dont overshot
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* Add flowers to EIG
* There are custom handlers now
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* Ugh
* Merge same slots
* Remove growth progress
* Update GT_MetaTileEntity_ExtremeIndustrialGreenhouse.java
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Yes yes yes, obfuscation
* Fix GT Ores not working as a roots in IC2 mode
* '
* BEANS
* Get rid of some warnings in code inspection
* Fix wrong IC2 crop calculation (EIG NERF)
* Use constants
* Autocraft is always enabled
* Recalculate all crops on math updates
* Fix dupe
* Remove Mana Bean support
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* Add 0 humidity mode to the EIG
* Readd imports that got removed for some reason
* Remove static and add scanner info
* Fix NBT saving
* Add import that got lost for some reason
* Add tooltip and change scanner display to only IC2 mode
* Import got lost again
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* Disgusting
* Fix exploit
* Maybe fix black wheat blocks inside
* Ok we will fight then
* Cosmetics
* Proper fix
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* Added coil and glass count to the tooltip
* Fixed EIG structure tooltip
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* Fix dupe
* Move setup process to checkRecipe
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(GTNewHorizons/bartworks#210)
* Deplete water from all hatches
* Make setup modes fast
* spotlessApply (GTNewHorizons/bartworks#211)
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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onPostTick (GTNewHorizons/bartworks#206)
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* Update dependencies
* updateBuildscript & spotlessApply
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(GTNewHorizons/bartworks#169)
* Piston and compacted inputs
* tx
* Input Hatch in structure info
* Maintenance hatch in structure info
* Rewrite piston process
* Config value
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* Support seed food (carrot/potato)
* Fix netherwart
* Fix stem seeds (melon like)
* Add support for cactus and sugar cane
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(GTNewHorizons/bartworks#161)
* Just refuse to run instead of voiding
* Update GT_MetaTileEntity_ExtremeIndustrialGreenhouse.java
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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(GTNewHorizons/bartworks#141)
* Add possibility to get more outputs with fertilizer
* Lower IC2 mode tier from UV to LUV
* Typo
* Add color formatting to description
* License
* Make Forestry fertilizer static and check if it exists
* Buff EIG normal mode
* Change color formatting
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* Add under crop block as requirement
* Bug fix
* Fix potential casing dupe
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* Fix power usage
* Add info about internal structure parts
* Add more info to tricorder
* Add structure description info
* More checks
* Remove endless loop possibility
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* Fix Natura crops
* Correct info about water
* Update repositories.gradle
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Add Extreme Industrial Greenhouse
* Add info about crops inside the machine
* Add a way to remove crops from machine
* Add crafting recipe
* Dont use full amp
* Add glass tier requirements
* Bug fix
* Account for IC2 crops with two diffrent outputs
* Add water requirement
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* Mega apiary GUI improvements
* forgot
* buildscript
* Fixed on ModularUI
* Test scrollable fix
* Simplify
* Inspection
* Fixed in ModularUI
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* Update description of EEC
* Fix structure info
* spotlessApply (#57)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* fix-> looting level abuse in EEC
Now the maximum is level 4
* Spotless apply for branch fix_EEC_looting_level_abuse for #52 (#53)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
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* Fix scroll issue
* Inline variables
* Buildscript
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* Override super methods to old value
* Update dependencies.gradle
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Add survival autoplace to EEC
* OutputHatch
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* Move to long power base
* fix
* More moving
* Fix math
* Why am I soooo blind
* Fix 1 ticking
* More fixes
* Save some tick time
* Fix Swarmer mode power drain
* Dont need it anymore
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(#43)
* Always use full potential power
* Fix voltage variable (t) in comb chance calculation
* Fix already existing apiaries
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* BEES RENDERING
* FLOWER LINE
* Ha tfu
* Fix
* Remove machine spam
* Easier recipe
* Revert "Easier recipe"
This reverts commit ce50a359d9b9fb24ec024b3926c46a8686ba98e9.
* Revert "Remove machine spam"
This reverts commit 5769a36dc83f74b47ffdc4841c263a055396a6f0.
* Revert GT_MetaTileEntity_MegaIndustrialApiary.java
* Port flower mechanics from Industrial Apiary
* spotlessApply (#41)
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Revert Flower Line
* Update structure
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Bro, Mega Apiar is auto building for ya
* Its working
* Place all wood types
* Magic
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* MODULAR UUUUUUUUIIIIIIIIIII
* Tea
* Add recipe to ULTIMATE TEA
* Stupid MT Scripts. I hate it
* Yeet
* More TEA
* Add blocks
* More Modular UIs
* Textures
* Fix custom UI containers
* Texture, tooltip
* UI with tabs
* ButtonWidget
* fix
* Fix
* Texture
* Color is fixed
* More UI work
* Modular UI is hard dependency now
* Spotless
* Simplify
* Format numbers
* A
* Update TeaAcceptorTile.java
* Shadow is fixed, lets gooooo
* hardness
* Mixins mixins mixins
* Tab icons
* Fix crash
* Shop concept
* Bump ModularUI
* Bump Modular UI
* Nooooooooooo
* GREY -> GRAY
* Bump ModularUI
* Bump GT5
* EEC with MUI test
* Include incomplete structure
* REFLECTIONS !!
* Just use slot filter
* Update pos when needed
* Update GT_MetaTileEntity_ExtremeExterminationChamber.java
* Spawner status
* Nice toggle button
* Send messages
* Next toggle button
* Start work on IAADDS
* Scrollable inventory test
* Draw queen slots
* Fix
* Update dependencies.gradle
* Use sync widget
* Add button to enable/disable working
* Configuration in Mega Apiary
* Refactor a bit
* Update ModularUI
* Bump ModularUI
* Bump GT5
* Fix build
* Update dependencies.gradle
* Update build.gradle
* Update dependencies.gradle
* spotless
* Begin working on configuration window
* Update dependencies.gradle
* Deprecated
* Update dependencies.gradle
* Optimize bee storage rendering (2 fps -> 100 fps)
* Make Mega Apiary storage GUI usable
* Configuration window looks ok
* Color is fixed
* TC research
* Disable for now
* Finish tea command
* ok
* Fix
* Update en_US.lang
* ZzZ
* Stuff changed
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* Update GT_MetaTileEntity_MegaIndustrialApiary.java
* Add progressions
* Dont look please
* Cut the precision
* Description changes
* Glass
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* Somewhat working
* Some data generation
* Chance
* spotless
* Update CommandBees.java
* Buff Mega Apiary
* Update GT5
* Add recipe
* Update dependencies.gradle
* yes
* I kinda feel like a rainbow today
* Block Mega Apiary rotation
* Disable spotless on the strucuture
* Update GT_MetaTileEntity_ExtremeIndustrialApiary.java
* Doesn't matter
* Disable bees command
* Update StringUtils.java
* Change class name
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