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2024-01-22Fix fluidtank capacity of tool casting machines (#33)HoleFish
Close [#15391](https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/15391)
2023-12-12Removed Debug Recipe of Pump (#27)Батьків Нестор-Євген Васильович
![image](https://github.com/GTNewHorizons/GigaGramFab/assets/39595617/56f406a3-9add-4304-8009-7582494b2692) remove this recipe, gtnh is not mousetrap, so no free pump for you --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-12-04single use tool (#23)Glease
close https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14102 recipes and balance are subject to discussions. Currently there is no matching multiblock for this except PA, but the sheer throughput from HSS-G should invalidate any need of parallelizing/OC. I intend on adding a smart multiblock for this (can respond to ME crafting request dynamically) once first fully functioning MuTE multiblock is out. MV ![image](https://github.com/GTNewHorizons/GigaGramFab/assets/4586901/b646e07b-64dc-4b5a-91e1-2564dea98090) HV ![image](https://github.com/GTNewHorizons/GigaGramFab/assets/4586901/2b19f72f-88b9-4cc7-9640-e6e3f6df11eb) EV ![image](https://github.com/GTNewHorizons/GigaGramFab/assets/4586901/2090ad41-2101-442b-89d7-3909756c378a) shapes looks like this. neither tool used will not get consumed. They will only get weared out slightly just like any other crafting. I can't say this is a very brilliant recipe, but IMO it's enough as a placeholder until someone can come up with more interesting ones. ![image](https://github.com/GTNewHorizons/GigaGramFab/assets/4586901/8fd80c98-63be-4a26-a7c4-83421684416d) ![image](https://github.com/GTNewHorizons/GigaGramFab/assets/4586901/bf2a4347-d133-4bc2-b0d1-d2d968d19667) Currently the count of tools crafted is the durability of each tool with given tool material divided by durability cost per craft. The only exception is silver (which is added purely as a meme), whose durability is halved during calculation. https://github.com/GTNewHorizons/GigaGramFab/pull/23/commits/79499aab82a72d1d180ca2ea2fdc8a8252d8c3fe introduced a slightly less stupid algorithm. As a result most of the tool recipes now require a multiple of 16 of fluids as input. --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: miozune <miozune@gmail.com>
2023-12-04Migrate to new RecipeMap (#24)miozune
Requires https://github.com/GTNewHorizons/GT5-Unofficial/pull/2345 --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-09-23remove wildcrad importsMartin Robertz
2023-05-11spotlessApply (#10)miozune
2023-05-11Fix MetaTEs not being registered at all in non-dev env (#9)miozune
* Fix MetaTEs not being registered at all in non-dev env * Specify AT file name
2023-05-01ForgeDirection (#8)Jason Mitchell
* ForgeDirection * update bs + update dep * yeet class * fix --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-01-25fix buildGlease
2023-01-25remove unused importsGlease
2023-01-19use new working ampere api instead of reflectionGlease
2023-01-10add linked input bus (#3)Glease
* add linked input bus * fix automation * fix tooltip * disable extraction from linked input bus * add dependency changes * fix bugs * a new recipe that make some sense
2022-12-20make laser overclock factor a config valueGlease
2022-12-13Add to NEI RecipeCatalyst (#1)miozune
2022-11-13adv asslineGlease
2022-09-01add skeleton codeGlease
this should be the least common code for all the branches I work on...
2021-11-24Initial commitGlease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>