Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-02-27 | Add AAL batch mode (#32) | NotAPenguin | |
This PR adds support for batch mode to the AAL. A few notes: - Similarly to regular batch mode, the amount of batches to run is chosen so the time of each slice is at least 128 ticks. If the time per slice is already 128 ticks, this does nothing. - Batch size is also controlled by how many recipes we can do with the amount of the first item we have. If we want to run 10 batches but only have enough starting items for 5, it will run 5 batches. - If there are not enough fluids to run multiple batches, it will not batch at all and simply process one recipe at a time. - If a slice cannot extract enough materials to do a full batch, it gets stuck (similarly to a regular AAL). - Currently, this only works well with stocking input buses, see the comment I left on line 616. I don't think this should be a problem since you will never use input buses with more than one slot to automate an AAL. Short demo video (not yet using adaptive batch sizes) https://streamable.com/hrp1v3 | |||
2024-01-12 | reset cache more often and sort hatches less often (#31) | Glease | |
context: https://discord.com/channels/181078474394566657/939305179524792340/1187070230053269534 | |||
2023-12-04 | Migrate to new RecipeMap (#24) | miozune | |
Requires https://github.com/GTNewHorizons/GT5-Unofficial/pull/2345 --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> | |||
2023-11-25 | spotless | Glease | |
2023-11-25 | remove redundant checks | Glease | |
2023-11-25 | disable per slice status until scrollbar is implemented | Glease | |
2023-11-25 | adv assline ui enhancements | Glease | |
2023-10-16 | update bs+deps+wci | Martin Robertz | |
2023-10-16 | fix linked input bus dropping item when there are still one bus on same freq ↵ | Glease | |
(#20) | |||
2023-09-23 | more wci | Martin Robertz | |
2023-09-23 | update bs+wildcard imports | Martin Robertz | |
2023-09-23 | more wildcrads | Martin Robertz | |
2023-09-23 | remove wildcrad imports | Martin Robertz | |
2023-09-23 | ensure to only call getStackInSlot once per tick (#18) | Glease | |
should fix https://discord.com/channels/181078474394566657/522098956491030558/1151185199133106267 | |||
2023-09-08 | update sa+deps | Martin Robertz | |
2023-09-08 | minor ui improvement for aal (#14) | Glease | |
merge after feature freeze | |||
2023-08-29 | Fix data stick check behavior (#17) | miozune | |
* updateBuildScript * Fix data stick check behavior | |||
2023-08-25 | fix linked input bus pasting not working when origin uses a circuit (#16) | Glease | |
2023-07-30 | fix adv assline drain from wrong input hatch (#13) | Glease | |
2023-07-29 | make sure to calculate the overclock calculator (#12) | BlueWeabo | |
2023-05-11 | spotlessApply (#10) | miozune | |
2023-05-01 | ForgeDirection (#8) | Jason Mitchell | |
* ForgeDirection * update bs + update dep * yeet class * fix --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> | |||
2023-03-26 | fix mysterious oredict problem with adv assline | Glease | |
fix GTNewHorizons/GT-New-Horizons-Modpack#13044 | |||
2023-03-25 | care for those who don't care to add enough hatch/bus | Glease | |
fix GTNewHorizons/GT-New-Horizons-Modpack#13027 | |||
2023-03-25 | fix rare underclock with adv assline (#7) | Glease | |
2023-03-11 | add copypasting configuration between linked input bus (#6) | Glease | |
* add copypasting configuration between linked input bus * mysteriously unknown person is too mysteriously unknown | |||
2023-02-08 | Fix AAL working with no energy hatches (#5) | Maxim | |
2023-02-03 | Fixed wrong recipe voltage when checking the recipe (#4) | Maxim | |
2023-02-01 | more reset, just in case | Glease | |
2023-02-01 | fix adv assline tier skip | Glease | |
2023-01-25 | add ggmark | Glease | |
2023-01-19 | use new working ampere api instead of reflection | Glease | |
2023-01-10 | add linked input bus (#3) | Glease | |
* add linked input bus * fix automation * fix tooltip * disable extraction from linked input bus * add dependency changes * fix bugs * a new recipe that make some sense | |||
2022-12-28 | refactor logic to try fix weird bug with me stocking bus | Glease | |
2022-12-26 | fix critical stop on reload | Glease | |
2022-12-22 | fix weird exception with blockrenderer6343 | Glease | |
2022-12-21 | fix overflow | Glease | |
2022-12-21 | fix off by one | Glease | |
2022-12-20 | make laser overclock factor a config value | Glease | |
2022-12-20 | actually turn on processing | Glease | |
2022-12-20 | make waila display more intuitive | Glease | |
2022-12-20 | change strategy on laser overclock failure | Glease | |
2022-12-20 | ...just in case | Glease | |
2022-12-20 | save everything | Glease | |
2022-12-20 | use advertised throughput instead of actual throughput | Glease | |
2022-12-20 | fix more lEUt nonsense | Glease | |
2022-12-20 | fix laser OC being 1 tick shortcuts | Glease | |
2022-12-20 | add LaSEr overclock | Glease | |
2022-12-20 | apparently not everyone count from 0 | Glease | |
2022-12-18 | dirty fix to weird NPE in energy drain | Glease | |