Age | Commit message (Collapse) | Author |
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Uses the amount of fluid available instead of amount of first item to
limit batch count. Setups can then use regular input hatches to make
sure a group of multiple AALs doesn't "steal" batches from other AALs
connected to the same item inputs, which would slow down the entire
craft.
Addresses the final issue of #32
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* Replaces one instance where a dynamic text field is being communicated
between server and client with a purely client-side method. In some
cases this allows the client to do localization on these texts
correctly. (See https://github.com/GTNewHorizons/ModularUI/pull/69.)
This is a part of the series of PRs implementing new ModularUI features,
however this mod does not use any numeric text fields or similar, and
thus no other changes are needed.
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This PR adds support for batch mode to the AAL. A few notes:
- Similarly to regular batch mode, the amount of batches to run is
chosen so the time of each slice is at least 128 ticks. If the time per
slice is already 128 ticks, this does nothing.
- Batch size is also controlled by how many recipes we can do with the
amount of the first item we have. If we want to run 10 batches but only
have enough starting items for 5, it will run 5 batches.
- If there are not enough fluids to run multiple batches, it will not
batch at all and simply process one recipe at a time.
- If a slice cannot extract enough materials to do a full batch, it gets
stuck (similarly to a regular AAL).
- Currently, this only works well with stocking input buses, see the
comment I left on line 616. I don't think this should be a problem since
you will never use input buses with more than one slot to automate an
AAL.
Short demo video (not yet using adaptive batch sizes)
https://streamable.com/hrp1v3
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Close
[#15391](https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/15391)
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context:
https://discord.com/channels/181078474394566657/939305179524792340/1187070230053269534
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remove this recipe, gtnh is not mousetrap, so no free pump for you
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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close
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14102
recipes and balance are subject to discussions. Currently there is no
matching multiblock for this except PA, but the sheer throughput from
HSS-G should invalidate any need of parallelizing/OC. I intend on adding
a smart multiblock for this (can respond to ME crafting request
dynamically) once first fully functioning MuTE multiblock is out.
MV

HV

EV

shapes looks like this. neither tool used will not get consumed. They
will only get weared out slightly just like any other crafting. I can't
say this is a very brilliant recipe, but IMO it's enough as a
placeholder until someone can come up with more interesting ones.


Currently the count of tools crafted is the durability of each tool with
given tool material divided by durability cost per craft. The only
exception is silver (which is added purely as a meme), whose durability
is halved during calculation.
https://github.com/GTNewHorizons/GigaGramFab/pull/23/commits/79499aab82a72d1d180ca2ea2fdc8a8252d8c3fe
introduced a slightly less stupid algorithm. As a result most of the
tool recipes now require a multiple of 16 of fluids as input.
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: miozune <miozune@gmail.com>
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Requires https://github.com/GTNewHorizons/GT5-Unofficial/pull/2345
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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(#20)
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should fix
https://discord.com/channels/181078474394566657/522098956491030558/1151185199133106267
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merge after feature freeze
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* updateBuildScript
* Fix data stick check behavior
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* Fix MetaTEs not being registered at all in non-dev env
* Specify AT file name
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* ForgeDirection
* update bs + update dep
* yeet class
* fix
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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fix GTNewHorizons/GT-New-Horizons-Modpack#13044
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fix GTNewHorizons/GT-New-Horizons-Modpack#13027
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* add copypasting configuration between linked input bus
* mysteriously unknown person is too mysteriously unknown
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* add linked input bus
* fix automation
* fix tooltip
* disable extraction from linked input bus
* add dependency changes
* fix bugs
* a new recipe that make some sense
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