Age | Commit message (Collapse) | Author |
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* Fixes for Cold Trap and Reactor Processing Unit
* remove unused import
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* nerf tgs recipe
* carp
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* Do recipe check for each input bus
* Code cleanup
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- Change the values for the speed of durability loss of rotors in XL Turbines, given that this loss scales with EU/t, and is not a fixed number as the speed of the multiblock changes.
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* Reduce MT Sunnarium to 600t (30s) at EV
* Correct numbers
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* Require Super Glue in Higher Graphene Production
- Edited the existing Super Glue recipes to make Graphene with some wafer inputs, to match the other PR that makes these the only option with these wafers.
* Fix Europium Wafer Input Amount
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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Seems sensible, not sure why this wasn't the case already honestly.
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supplied (#245)
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Made the Quantum Anomaly recipe the intended 25 seconds instead of 500 seconds. This stuff is confusing as hell. The recipe still is processed at UV tier
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* Buff Nitrobenzene fuel value to 2160eu from 1250eu
* Reduce buff to 1600eu
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(#236)
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* Fix TGS
* Add info
* Add info
* careless
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* generic chem
* rocket fuel
* gregtect recipes
* bio recipes
* glue recipe
* clean up
* fix NH4NO3
* fix
* fix
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* un-nerf the TGS
* switch from ordinal to enum constants
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* Bump dep (stops crashes due to nitric acid)
* Add fine hypogen wire.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Implement Higher Speed Mode and Tectech Hatches
- Added the option to use Tectech Dynamo Hatches on XL turbines;
- Tweaked the current speed from 18x to the 16x that Alkalus told me was intended (not 100% sure about this, breaks current setups somewhat but my testing gave a higher value than intended);
- Added Fast Mode, which can be switched into to triple the multi's speed to 48x, but with greatly accelerated (12x) turbine damage and maintenance problems;
- Integrated Loose Mode into the mode changing for Steam and SH Steam XL Turbines, so that any combination is possible;
- Added information to the tooltip to clarify the numbers and speed.
* Clarified Loose Mode Settings in Tooltip
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* Added Endgame Soldering Alloy
- Adder recipe for Mutated Living Solder, an endgame soldering alloy meant for the bioware circuit line and content after it;
- Added a new, very expensive catalyst for this recipe, which favors the usage of Awakened Draconium Coils to prevent losing durability on the catalyst;
- Changed the Chemical Plant so that using Awakened Draconium Coils with Tungstensteel Pipe Casings removes the chance of consuming catalyst durability.
* Lowered Recipe Energy Tier by 1
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chem plant: 2000 industry HF + 5000 HF = 6000 industry HF
chem reactor: 4000 industry HF + 8 Na dust = 8 NaF
chem reactor: 8NaF + 4H2SO4 = 4Na2SO4 + 8HF
chem reactor: 4Na2SO4 + 8H = 8Na + 4H2SO4
final: 4H = 3HF
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* Add ACETIC ANHYDRIDE recipe alternative for KEvlar Line
* fix recipe
(cherry picked from commit 690483d9881f1ff776599680de0cc6040da7e5f1)
* change Nitrobenze name
(cherry picked from commit 298e0825041281d7fdf756bbda1f3af04b3a0778)
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