Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-30 | Fixed a bug where the LCM could have a mMaxProgressTime of zero. | Johannes Gäßler | |
2017-05-25 | Fixed stocheometrically incorrect Chloroform recipe. | Johannes Gäßler | |
2017-05-16 | Moved the Biomass -> Ethanol recipes to the simplified chemical recipes. | Johannes Gäßler | |
2017-05-14 | Bugfix: I had accidentally copied the IC2 Biogas recipes instead of | Johannes Gäßler | |
moving them. | |||
2017-05-14 | Moved old IC2 Biogas recipes to the simplified recipes. | Johannes Gäßler | |
2017-05-13 | Merge branch 'LargeChemicalReactor' into ChemistryUpdate | Johannes Gäßler | |
2017-05-13 | Corrected several chlorination recipes in terms of stoichiometrics | Johannes Gäßler | |
2017-05-13 | Changed the Layout of the LCM to 3x3x3, tweaked the name of casings and | Johannes Gäßler | |
the descriptions of multiblocks to make them consistent. | |||
2017-05-13 | Fixed a bug that caused there to be two identical recipes for TiF4 | Johannes Gäßler | |
2017-05-13 | Added a new recipe map for the LCR, expanded the API to allow for custom | Johannes Gäßler | |
NEI stack positioning. Refactored the name of the Large Boiler Fake Fuels so they're in line with other names. Fixed a bug where the LCM was checking for the wrong casing type. | |||
2017-05-12 | Added crafting recipes for the LCH | Johannes Gäßler | |
2017-05-12 | Merge branch 'ChemistryUpdate' into LargeChemicalReactor | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-05-09 | Added new textures for the LCM, using them now | Johannes Gäßler | |
2017-05-09 | Implemented checkRecipe | Johannes Gäßler | |
2017-05-08 | Reverted an erroneous name change for nitration mixture | Johannes Gäßler | |
2017-05-08 | Deleted prints used for debugging | Johannes Gäßler | |
2017-05-08 | Implemented checkMachine for the LCR, added machine casings | Johannes Gäßler | |
2017-05-07 | Created a non-functional first draft for the Large chemical Reactor | Johannes Gäßler | |
2017-05-07 | Reverted erroneous previous commit. | Johannes Gäßler | |
2017-05-06 | Created a first draft for the Large Chemical Reactor | Johannes Gäßler | |
2017-05-06 | Fixed the Electric Blast Furnace not recognizing recipes when there is | Johannes Gäßler | |
more than one Fluid input. Also added a String representation for GT_FluidStack that was used for debugging. | |||
2017-05-04 | Small tweak to Rocket Fuel to ensure that production cost > burn value | Johannes Gäßler | |
2017-05-04 | Added a graphic for acids, made the javadoc more descriptive | Johannes Gäßler | |
2017-05-03 | Added an svg for misc chemical recipes, tweaked several recipes | Johannes Gäßler | |
2017-05-03 | Added distillation recipe for Phenol, tweaked the graphic for plastics | Johannes Gäßler | |
2017-05-02 | Materials for existing fluids, ash nerf, plastic production svg | Johannes Gäßler | |
2017-05-01 | Added molecular formulas for the new materials, added alternative | Johannes Gäßler | |
charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well) | |||
2017-05-01 | Added config for simple chemical recipes and stone dust centifugation | Johannes Gäßler | |
2017-05-01 | Added recipes for centrifuging Stone Dust | Johannes Gäßler | |
The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20% | |||
2017-05-01 | methods for pipe creation, new plastic pipes, implemented PVC | Johannes Gäßler | |
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class | |||
2017-04-30 | Changed the newly added recipes so that they use the new API | Johannes Gäßler | |
2017-04-30 | New recipes, convenience methods, recipe rebalancings | Johannes Gäßler | |
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing | |||
2017-04-30 | Chem reactors can now output 2 items, implemented recipes for Nitric | Johannes Gäßler | |
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases | |||
2017-04-29 | Fixed a sneaky and game-breaking bug that caused quite a lot of fluids | Johannes Gäßler | |
to no longer have recipes for filling cells. The reason for the bug was that the bit flag 256 is already in use to designate something as empty. Since only bit flags up to 128 were documented I had unwittingly used the 256 bit flag for fluid creation. The documentation now informs about the function of 256. Automatic fluid and gas creation are now controlled via booleans. Big thanks to Techlone for helping me debug. | |||
2017-04-28 | Implemented Nitric Acid, Rocket Fuel | Johannes Gäßler | |
2017-04-27 | Merge pull request #1025 from JohannesGaessler/SteamProductionImprovement | Blood-Asp | |
Steam production improvement / Tooltip improvement / Pollution adjustment | |||
2017-04-27 | Fix eu consumption absence by AssemblyLine and some clean up | Techlone | |
2017-04-27 | Formatting clean up, nothing else | Techlone | |
2017-04-27 | Fixed a bug where excess fuel didn't consider the distortion from | Johannes Gäßler | |
runtimeBoost. Adjusted the decimal points of the Large Boiler fuel tab to better represent the actual burn times. | |||
2017-04-26 | Eliminated rounding errors that caused fuel to burn too shortly | Johannes Gäßler | |
The Large Boiler now saves excess fuel between items, greatly improves performance of items like sticks and planks. The Large boiler now stores excess projected EU that is lost when throttling with an integrated circuit | |||
2017-04-26 | Refactored mDescription to mDescriptionArray, added a deprecated field | Johannes Gäßler | |
mDescription to ensure 100% backwards compatibility | |||
2017-04-24 | Corrected the Maintenance Hatch tooltip | Johannes Gäßler | |
2017-04-24 | Fixed the GTLog spam, ty Techlone | Johannes Gäßler | |
2017-04-24 | Expanded Charcoal Byproducts, added recipes that produce them | Johannes Gäßler | |
2017-04-24 | Fixed a bug that caused Battery Buffers to not have a tooltip | Johannes Gäßler | |
2017-04-24 | Made the centrifuge recipes for ash more realistic | Johannes Gäßler | |
2017-04-23 | Tweaked Titanium, implemented Silicone and Gunpowder | Johannes Gäßler | |
Carbon Monoxide can now be obtained as an optional byproduct from Titaniumtetrachloride production. Added a missing chemical reactor recipe for Gunpowder | |||
2017-04-23 | Changed the wording on heating capacity to make the effects more clear. | Johannes Gäßler | |
2017-04-23 | Added information on how Heat Capacity surplus influences recipe time | Johannes Gäßler | |
2017-04-23 | Added additional recipes for acids and bases | Johannes Gäßler | |