Age | Commit message (Collapse) | Author |
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* fix(rendering): multiple rendering fixes and refactor
- Fix rendering gregtech machines in inventory with correct orientation and lighting.
- Fix rendering of pipes connected through covers, no longer z-fight at a distance.
- Fix updating of textures when un/holding a soldering-iron.
- Refactor of the GT_Renderer_Block class with properly named constants replacing raw literals.
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Made machine control covers disable themselves upon power loss
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Ensure conservation of masses in boilers
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compat issue.
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Unified single block boiler logic
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Added notification to player that device shut down.
Added scanning data reflecting if the device was disabled by soft mallet, cover, etc.
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Sorting defaults to disabled in order to not break existing builds.
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Set groundwork for configuring with soldering iron.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Added tracking of last player to access a cover for future notification purposes.
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Fixing my sh*t because apparently I can't use git
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This reverts commit 5bb2ed3deb2f95765fc2467da5ba98e651e8e44c.
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This reverts commit 1d2a62aeda030eb751844a5f1ca86158220f130e.
Cleaning Commits
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This reverts commit 5bb2ed3deb2f95765fc2467da5ba98e651e8e44c.
Cleaning commits
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machine runs out of energy
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There might be small desync for the first person to open this GUI
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Reduce price of magic generators
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Basically make the recipes use T+1 circuits/metal instead of T+2. EV magic generator will additionally require tungsten steel plates to prevent it from becoming too cheap.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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fix(covers): stone plate cover block texture selection
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Add the ore dicitionary name `blockClay` to the `minecraft:clay` block,
so it can be selected with prefix `block` and material `clay` when
registering the clay plate cover's block texture.
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Add the ore dicitionary name `stoneGlowstone` to the
`minecraft:glowstone` block, so it can be selected with prefix `stone`
and material `glowstone` when registering the Glowstone plate
cover's block texture.
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Add the ore dicitionary name `blockNetherQuartz` to the
`minecraft:quartz_block` block, so it can be selected with prefix `block`
and material `NetherQuartz` when registering the NetherQuartz plate
cover's block texture.
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Add the ore dicitionary name `stoneStone` to the `minecraft:stone` block, so it can be selected
with prefix `stone` and material `Stone` when registering the stone plate cover's block texture.
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Some Disassembler related fixes:
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#7654 #7586 #7676
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Enabled autoloading for oil drills
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Address issue: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7702
Remove mention of using CFoam over covers which has been replaced by
chemical bath concrete based recipes since GT5.09.
New Frame Box dexcription is localisable in `Gregtech.lang`:
```yaml
S:gt.blockmachines.gt_frame.desc.format=Just something you can put covers on.
```
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Fixed chunk coordinates for self-loaded machine (in the first session)
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fix(rendering): brightness of no-z-fighting offset faces
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swapped repetitive if-block to switch statement and cached machine tier
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Ignore the z-fighting offset when detecting if a face uses the block's brightness
or the brightness from the block above.
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/5817
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my mistake. This has to be changed.
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Expose all fluid tanks properly when there are more than one internal tank
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Standardized Bee Comb processing recipes
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Pipes don't use a block texture, only ore blocks use these and they
don't implement IPipeRenderedTileEntity and are not covered either ^^
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