Age | Commit message (Collapse) | Author |
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* fix
* typo fixes
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* fixTyposInParallelHelper
* sa
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Begin addition of tiered material manipulation
* Dwarf matter
* Add hardcoded EU tiers for wider usage.
* New material images etc
* Nugget processing tiers
* Move iron nugget to wrought iron smelting to the correct place
* Add white dwarf shapes
* Add white dwarf shapes
* Additional retiering options for EU consumption on material part generation
* White dwarf matter complete
* Tier neutronium processing at ZPM
* Spotless
* More adjustments
* Renaming files
* Add new overlays for magneto material and more name adjustments
* Add no recipes subtag
* Spotless + name adjustment
* Undo isCustom to maintain potential public variable references in addons.
* Undo isCustom to maintain potential public variable references in addons.
* Fix fluid registry corruption.
* Add rotor EU override
* Add rotor EU override
* Make neutronium mass more reasonable
* Add proper time adjustments to rotor (probably an old oversight)
* Adjust enums to use VP rather than recalculate
* Fix typos on EU usage
* spotlessApply (#1672)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Change setProcessingMaterialTierEU to accept long.
* Small fix
* Add space and time materials
* Add new forge hammer support
* Update tooltip
* Expand laser engraver slots.
* spotlessApply (#1673)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Reserve texture page.
* Modernise GT circuit usage
* Add oversight in assembler frame recipe
* Add missing MHDCSM overlay textures
* Remove small and tiny MHDCSM dusts
* Fix error in ingot texture
* Fix NO_RECIPES not applying to frame boxes
* Restore missing ingot
* Add rod handles for materials
* Fix frame box auto generating with NO_RECIPEs tag
* recipe
* Spotless
* Add MOD_ID_GTPP as modid
* spotlessApply (#1675)
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Remove smelting spacetime from furnace (why does this exist?)
* Recipes + new storage blocks for materials
* Bedrockium LuV -> EV
* SpaceTime UMV -> UIV
* TranscendentMetal UIV -> UEV
* MagnetoThingy and dward mats UXV -> UMV
* update buildscript
* yeet magic number that could be
* spotlessApply
* Make the nanite tier 3, colen request
* Up nanite tier
* Comment
* Change name
* Change name
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: adam riondy <adampoplol@gmail.com>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* Fix array classcastexceptions
* Remove extra parens
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* fix ULV recipes being OCed too much
* ULV is until 8 not 16 XD
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* fixes
* safety features
* spotless
* pain
* math hard
* math is very hard
* eight or seven
* more null checks
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* Fixed some EU/t values in Steam Turbines
* spotlessApply (#1679)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* MTE Inventory updates
* Separate Input/Output inventory
* Use a LinkedHashMap to ensure inventory orders are deterministic
* Input/Output work on either Input/Output inventories
* MTE Inventory
* Add GT_Packet_MultiTileEntity
* More dyanmic packet with packetFeatures
* Add IMTE_HasModes for MultiBlockPart
* Help with MTE Inventory (#1613)
* convert inventory to use ItemStackHandler
* Update MUI
* inventories
* move Iteminventory to its own method
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Update MUI
* Add IMultiBlockPart
* Mte fluid inventory (#1639)
* first work on fluid inventory
* make gui work with numbers not dividable by 4
* use math.min
* add outputfluids saving
* actually working
* Update MUI
Co-authored-by: miozune <miozune@gmail.com>
* Ticking Covers!
* Parts now register covers with the controller
* Controllers now tick covers on parts
* Break cover ticking out into `tickCoverAtSide`
Fix some inventory methods on MultiBlockController
* Filter on tickable covers
* Improve GUIs for MTEs (#1650)
* working controller GUI
* locked inventory selection work
* input and output locking of inventories
Co-authored-by: miozune <miozune@gmail.com>
* spotless
* CoverInfo refactor (#1654)
* Add `CoverInfo` and deprecate the old fields to hold cover information
* Disable MTE registration
* Fix NPE - Return EMPTY_INFO for SIDE_UNKNOWN
Temporarily add back old NBT saving in case of a revert so covers aren't lost.
* Actually save the old NBT data, instead of empty
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
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(#1663)
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* work on parallel helper
* spotless hell
* working? parallel
* spotless
* documentation
* spotless
* revert useless addition
* fixes
* spotless bs
* remove commented code
* remove outer if and make batchmode void protected
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* Optical Line-Water line & Items
* Spotless apply
* Spotless applies + Optical Board
* Adding more Quad Hatches
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* Added getter if machine is rain proof
* Extract rain checker to prevent needless computation
* Minor refactoring
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* Optical Line-Water line & Items
* Spotless apply
* Spotless applies + Optical Board
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This reverts commit 427bc302bb672a90cf3adc4b4606a1a418a9a367.
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* Lower the Hydrogen Cost of Hydrocracking
* Fix High Amounts of Returned Hydrogen
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* Added connection type and getter
* Added getter for total eu
* Replace old getters
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Co-authored-by: Andrey <timeconqueror999@gmail.com>
Co-authored-by: GitHub GTNH Actions <>
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* Added getter for working amperes of a hatch
* Replaced max input amp getter with call to working amp getter
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* Allow earlier initialization of exotic fluid cells
* Rename method and move initialized check to inside
* Use null check and remove mHasNotBeenInitialized
* Always set itemstack
* address review
* address review
* Update javadoc
* Refactor tryToInitialize
* Remove isStackAlreadySet from ID collision check
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* add one step foil bending recipe with control circuit 10
* spotlessApply (#1637)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
* fix
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Optimize `denyMobSpawn` slightly.
* Don't try to load the tile if we're outside of the max possible range of a Repellent
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(#1632)
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* force compound to be grouped together in chemical formula
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* patch up glass chemical formula
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* merge two toString
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* nitrobenzene balance
* SA
* zpm instead
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* Add new Weed-EX
* Add more pollen
* Change material ID
* Remove fluid recipes
* Remove pollen
* Remove cells
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* blue steel
* bismuth bronze
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* add callhook for pre block destroy
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* spotless
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* add calculator and unit tests
* use math.ceil
* math.ceil everywhere
* add some more unit tests and add onetick discount possibility
* add an exception when trying to get the consumption before calculating
* spotless oops
* convert PCB Factory to use the OC calculator
* fix tests trying for wrong values
* fix copy paste error
* address reviews
* this should be there too.
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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