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2016-04-02Adding Draconic Ores and Draconic Awakened Ores to GT code.Dream-Master
2016-04-01Add Draconium and Draconic AwakenedDream-Master
2016-04-01Tool TipsDream-Master
Adding Draconium to GT
2016-04-01Tool tipDream-Master
2016-04-01Revert "Cobalt need EBF"Dream-Master
This reverts commit c1f51414c5d6ac7e9ca91ebb8a14edd6d2acb21c.
2016-04-01Cobalt need EBFDream-Master
Change to lv 5
2016-03-22Cobalt need EBFDream-Master
Change to lv 5
2016-03-20not a real commit just updated commentsTechnus
2016-03-20Fix for tile entity names, upped machine capTechnus
2016-03-20Add other gt machines support for processing array.Technus
2016-03-20small fixDream-Master
2016-03-20Now all slabs worksDream-Master
2016-03-20rotors machine recipes.(Blood Asp)Dream-Master
2016-03-20add forestry Bowel recipes (Blood Asp)Dream-Master
2016-03-20Forestry Log with meta id >16 are now nerfed by GregDream-Master
2016-03-20Adding Forestry 4 supportDream-Master
2016-02-10Merge remote-tracking branch 'origin/Teteros/Recipes'Dream-Master
2016-02-10Added Thaumcraft Void Metal to GTDream-Master
2016-01-14Modify Wet Concrete to be able to use cellsTeteros
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above.
2016-01-14Change 500EU/t recipes to 480EU/t in the EBF.Teteros
A tiny fragment of recipes in the Electronic Blast Furnace were set to 500EU/t instead of 480EU/t like all other recipes in the EBF. These were adjusted since having these deviate from the standard is troublesome for constant energy needs that the EBF requires.
2016-01-13Add plastic recipes to Distillation Tower & Distillery.Teteros
Distillation tower will now be able to refine ic2biomass and oil to molten plastic and tiny pile of plastic respectively. Tiny pile was chosen due to the limitation of 5 fluids and one item in the distillery, it's equal to '16' molten plastic. Distillery will refine oil and biomass in a 1:1 ratio to molten plastic, just like oil to lubricant does. Ratios suggested favour oil more than biomass. Remove unused oil types from distillation recipes and set biomass MV recipe to 32:1000 for easier calculations.
2016-01-11Fix recipes Bio GasDream-Master
2016-01-05recipe Change for Drain and the Shutter Module #438Dream-Master
2016-01-05Fix forestry worktable crash(Blood Asp)Dream-Master
2016-01-05fix Platinum derp #437Dream-Master
2015-12-31This woksDream-Master
2015-12-31Take the Biomass recipes inside the codeDream-Master
2015-12-30Change Biomass to Gas recipe using 480 eu instead of 512 like all other ↵Dream-Master
recipe too.
2015-12-30Now Mox cells working like in ic2Dream-Master
2015-12-29add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp)Dream-Master
AE2 oredict register fix(Blood Asp) fix depleted mox crashing(Blood Asp) Bump to 5.08.33.3
2015-12-29Revert "Fixed world event lag and related cauldron crash (LemADEC)"Dream-Master
This reverts commit 10d1e48220974c1c39e96e84108f8b908b0b43b1.
2015-12-28Added Blood Asps commits.Dream-Master
New debug lang for achievements generation(miuirussia) fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu) Overriding IC2 fuel rods(Blood Asp) fix teleporter(Blood Asp) Sensor kit should not stack(Blood Asp) Fix teleporter nuclear control support(Blood Asp) Fixed Display overflow(Blood Asp)
2015-12-22Revert "Test commit"Dream-Master
This reverts commit 42ba353761ab056cffa59a976a771d54c705a489.
2015-12-22Test commitDream-Master
2015-12-22Fixed world event lag and related cauldron crash (LemADEC)Dream-Master
2015-12-22increase hot coolant energy output 4x (Blood Asp)Dream-Master
Fix reprocessing exploit (Blood Asp)
2015-12-17remove this from Gt CodeDream-Master
2015-12-13Test commit to put Core Mod Items into GT code.Dream-Master
2015-12-12Distillery using now Pipes instead of Blaze Rods.Dream-Master
2015-12-10Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3Dream-Master
2015-11-20Fixed the Field generators 1-5, fitting more in the Tiers.Dream-Master
2015-11-20Brewing Stand Fix. Items instead of Block.Dream-Master
2015-11-20HSLA Steel fixDream-Master
2015-11-20New Material ShapelessDream-Master
HSLA, Hepatizon, Angmallen, Inolashit
2015-11-20Now finally it works. Why easy when it can be more difficult.Dream-Master
2015-11-20fixDream-Master
2015-11-20Added T2 and T3 Alloy Ingots to the AssemblerDream-Master
Change Implosions Compressor Recipes for T2+T3 Ingots New Version for testing.
2015-11-20Change recipes Field generator Tier 1-5Dream-Master
Change recipes Quantum Chest Tier 1-5 (4+5 need to be redone) Change recipes Quantum Tank Tier 1-5 (4+5 need to be redone) Change recipes Pump Tier 4+5
2015-11-20Change Name Heavy Duty Alloy Ingot T1Dream-Master
Added Damascus steel, Osmiridium and Shadow Iron to the code Change Implosion Compressor recipe Change Large Bronze Boiler recipes
2015-11-20fixDream-Master