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* ForgeDirection
* spotlessApply
* update dep
* update
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Co-authored-by: GitHub GTNH Actions <unknown>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Move to UUID checking and BigInteger tea count
* Research category
* Start working on tea limit
* Maybe
* Update en_US.lang
* Fix
* Save UUID mapping
* Mark dirty
* Fixes
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* Update dependencies.gradle
* Better lighting fix for crops renderer
* Update CropRenderer.java
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* Deprecate and final modifier to mEUt
* Fix all energy issues
* Update build.gradle
* Update MixinPlugin.java
* Refactoring / Fixes
* Update KubaTechGTMultiBlockBase.java
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* Update production modifier for the new bees formula in Mega Apiary
* Update GT_MetaTileEntity_MegaIndustrialApiary.java
* Wrong one
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* fix
* spotlessApply (#64)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Improve EIG GUI
* Render amount on the item
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* Show progress bar when generating mob recipe map
* test
* Check for BLS
* Process on server start
* Buildscript
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* Mega apiary GUI improvements
* forgot
* buildscript
* Fixed on ModularUI
* Test scrollable fix
* Simplify
* Inspection
* Fixed in ModularUI
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* Update description of EEC
* Fix structure info
* spotlessApply (#57)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* compile -> api
* Fix tooltip on item bookmark
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* fix-> looting level abuse in EEC
Now the maximum is level 4
* Spotless apply for branch fix_EEC_looting_level_abuse for #52 (#53)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
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* Fix scroll issue
* Inline variables
* Buildscript
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* Override super methods to old value
* Update dependencies.gradle
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Add survival autoplace to EEC
* OutputHatch
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* Move to long power base
* fix
* More moving
* Fix math
* Why am I soooo blind
* Fix 1 ticking
* More fixes
* Save some tick time
* Fix Swarmer mode power drain
* Dont need it anymore
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* Trigger after MT Reload
* Update MTLoader.java
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(#43)
* Always use full potential power
* Fix voltage variable (t) in comb chance calculation
* Fix already existing apiaries
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* Update GT5
* Add Weed-EX Consumption
* Add info
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* Add enchanced GUI to EIG
* Spawn 1 render entity instead of 8
* Spawn 1 render entity instead of 5 in EIC
* Spelling
* Dont overshot
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* BEES RENDERING
* FLOWER LINE
* Ha tfu
* Fix
* Remove machine spam
* Easier recipe
* Revert "Easier recipe"
This reverts commit ce50a359d9b9fb24ec024b3926c46a8686ba98e9.
* Revert "Remove machine spam"
This reverts commit 5769a36dc83f74b47ffdc4841c263a055396a6f0.
* Revert GT_MetaTileEntity_MegaIndustrialApiary.java
* Port flower mechanics from Industrial Apiary
* spotlessApply (#41)
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Revert Flower Line
* Update structure
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Add flowers to EIG
* There are custom handlers now
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* Bro, Mega Apiar is auto building for ya
* Its working
* Place all wood types
* Magic
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