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path: root/src/main/resources/assets/gregtech/textures/blocks
AgeCommit message (Collapse)Author
2022-06-19Custom animated material support (#1081)Connor-Colenso
* Add custom texture ability for items. * Fix warning. * Add custom texture for infinity. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-06-19Add Plasma Forge (Endgame multi) (#1076)Connor-Colenso
* Basis of changes. * Fix item stack and fluid vanishing. * Add new plasma forge UI, change tooltip and fix recipe map. * Fix corrupted fluid registry. * Fix fluids in recipes. Items still need adjusting. * Working. * Liquid spacetime and rename multi to D.T.P.S. so it can fit in GUI properly. * Make animation of spacetime fluid slower. * Fix recipe map (again). * Remove screwdriver junk. Clean up code slightly. * More cleaning. * Comments * Add hatch limitations and add some additional information. Also update NEI GUI. * Add proper recipes and change SpaceTime to a fluid not a gas. * Remove depreciated coil check (since I stole the IDs). * Remove depreciated coil check (since I stole the IDs). Add more comments. * Change temp of SpaceTime. * Add catalyst recipes + support for 16:16 fusion recipes. * Add comments. * Scala fix maybe? * Change plasma forge GUI. * Uncap temperature of materials. (Short -> Int) * Add chunkloading support (when multi is active). * Fix NEI merge issues. * fix used ids in kevlar * Add fluid support for laser engraver. * fix sh***t (cherry picked from commit 01851c100c52fd8292028cf6dda2cb136c617afc) * Add new intermediate materials to facilitate crafting. Also fix fusion typo. * Fix heat/fluid quantity display to be formatted correctly. * Change recipes to be more balanced. * Change residue fluid texture. * Restore better naming for multiblock. * Fix recipe typo. * Fix text not wrapping in multi controller. * Give laser engraver internal fluid storage. * Add IMC NEI support. * Update material properties. * Remove old dev comments. * Fix NEI texture. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-04-24Add Fluid Storage Monitor Cover (#1027)MuXiu1997
* Add Fluid Storage Monitor Cover * Add support for normal cells etc. * Add Recipe
2022-04-24add quadruple input hatch (#1016)Yang Xizhi
* add quadruple input hatch * pull all fluid slot thing to GT_Container
2022-02-23Base work adding 3 new tiers of coils. (#885)Alkalus
* Base work adding 4 new tiers of coils. * Remove OPV tier. Remove nonsensical coil tier tags. (Awak = UIV, really? No thanks) Add proper texture for Hypogen, Infinity and Eternal coils. * Revert avaratia dep via import by Alk. If someone can implement cosmic rendering here then great but that is well beyond me. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-01-14Add recipe filter block (#870)Glease
* add recipe filter block * Add tooltip to recipe filter GUI & improve type filter UI interaction now you can click special slot in type filter UI to directly set the oreprefix based on the stack held on the cursor
2021-12-24add more turbine texture (#835)Yang Xizhi
2021-12-11add Cryolite Bee and combs (#793)Martin Robertz
* add Cryolite Bee and combs * add Cryolite Block
2021-10-19Research Completer - Added machine casing and assetsKiloJoel
2021-10-18add new machine casings for Hydro EnergyDreamMasterXXL
Rhodium Plated Palladium Machine Casing Iridium Mahine Casing
2021-10-13add indicator on hatchesGlodBlock
2021-09-05New casing addedkuba6000
2021-05-24feat(glow): iconset machines glow supportLéa Gris
- Add glow support for all sides and states of iconset machines (same as with basicmachines). Automated code cleanup with IDEA of: - Optiimise all imports (remove unused, sort) - Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification) - Add all missing @Override annotations
2021-05-21feat(render): implementation-free api texture factoryLéa Gris
Provides an implementation-free API Texture factory an builder. Deprecates gregtech.api.objects.GT_*Texture.java classes Once all GregTech add-on will be migrated to the new implemnetation-free API, changes to the implementation will not affect the add-on. For now, this API allow rendering of in-world glow textures. In-inventory/hand rendering of glow texture require implementation changes that are postponed until no add-on uses the deprecated embedded implementation API.
2021-05-21feat(render): support all basic machines glowLéa Gris
Support glow textures on all sides and states of basic machines. When a glow is irrelevant, a blank placeholder still maintain support for customization from resource packs.
2021-05-21feat(render): buffers glowLéa Gris
Add code support and blank glow placeholders so resource pack can provide own glow. Applies to: - Chest Buffer - Item Filter - Distributor - Regulator - SuperBuffer - Type Filter
2021-05-21feat(render): pipeline side glowLéa Gris
2021-05-21feat(render): active disassembler top glowLéa Gris
2021-05-21feat(render): active steam macerator top glowLéa Gris
2021-05-21feat(render): teleporter glowLéa Gris
Renders on: - Teleporter - Monster Repellator - Microwave Energy Transmitter
2021-05-21feat(render): active steam macerator front glowLéa Gris
place-holder blank to support glow texture in resourcepack
2021-05-21feat(render): active steam forgehammer front glowLéa Gris
place-holder blank to support glow texture in resourcepack
2021-05-21feat(render): active steam extractor front glowLéa Gris
place-holder blank to support glow texture in resourcepack
2021-05-21feat(render): active steam compressor front glowLéa Gris
place-holder blank to support glow texture in resourcepack
2021-05-21feat(render): active boxinator front glowLéa Gris
2021-05-21feat(render): assembly line glowLéa Gris
2021-05-21feat(render): diesel engine glowLéa Gris
2021-05-21feat(render): disassembler glowLéa Gris
2021-05-21feat(render): distillation tower glowLéa Gris
2021-05-21feat(render): electric blast furnace glowLéa Gris
2021-05-21feat(render): extreme diesel engine glowLéa Gris
2021-05-21feat(render): heat exchanger glowLéa Gris
2021-05-21feat(render): implosion compressor glowLéa Gris
2021-05-21feat(render): large boiler glowLéa Gris
2021-05-21feat(render): large chemical reactor glowLéa Gris
2021-05-21feat(render): active potion brewer glowLéa Gris
blank for now but implemented for resource-pack compat
2021-05-21feat(render): active mass-fabricator glowLéa Gris
2021-05-21feat(render): multi-smelter glowLéa Gris
2021-05-21feat(render): oil cracker glowLéa Gris
2021-05-21feat(render): oil drilling rig glowLéa Gris
Fixed to use own previously existing texture assets
2021-05-21feat(render): ore drilling plant glowLéa Gris
2021-05-21feat(render): processing array glowLéa Gris
2021-05-21feat(render): pyrolyse oven glowLéa Gris
2021-05-21feat(render): active replicator front glowLéa Gris
2021-05-21feat(render): active rockbreacker front glowLéa Gris
Used by: - Advanced Seismic Prospector - Rock Breaker - Seismic Prospector - Charcoal Pit
2021-05-21feat(render): scanner glowLéa Gris
2021-05-21feat(render): active steam alloy smelters glowLéa Gris
2021-05-21feat(render): active steam furnaces glowLéa Gris
2021-05-21feat(render): vaccum freezer glowLéa Gris
2021-05-21feat(render): auto maintenance hatch glowLéa Gris