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path: root/src/main/resources/assets/gregtech/textures/blocks
AgeCommit message (Collapse)Author
2016-07-02Add Argon GasDream-Master
2016-06-24Blood Asp changesDream-Master
2016-06-23Fix Fluid Wet ConcreteDream-Master
remove Plasma Pie we have Neutronium for it.
2016-06-22d718cac331526a1d13a4df12fba42ef01028bd90 [d718cac]Dream-Master
2016-06-21experimental branchDream-Master
2016-06-21reverse commitDream-Master
2016-06-21even with Blood asp experimental branchDream-Master
2016-06-21remove allDream-Master
2016-05-25Adding the New Turbines from Gt 5.09 and some Assembler recipeDream-Master
2016-04-09Revert "adding Adv Miner to us Version"Dream-Master
This reverts commit 6427be7b6d30811e979b346d5477daf0c84e9334.
2016-04-04adding Adv Miner to us VersionDream-Master
adding Drilling Fluid added a few Textures from Gt 5.09
2016-02-29Synchronize with Blood-Asps' repositoryTeteros
2016-01-29Fix textures in wrong BMP format to PNGLéa Gris
Script to fix ```Bash list=$(find ./ -type f -name \*.png -exec grep -l BM6 {} \;) for v in $list do f=$(echo $v | sed -e 's/\(.*\)\.png/\1/g') mv "$f.png" "$f.bmp" convert "$f.bmp" "$f.png" find ./ -type f -name "$f.bmp" -delete done ```
2016-01-14Modify Wet Concrete to be able to use cellsTeteros
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above.
2015-10-18Move source directoryShawn Buckley