| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-07-26 | Separated multiblock overlay and gui textures | Muramasa | |
| 2016-07-25 | 47ce8558682f5d1f3554ab1c2e3df46624838ca0 | OneEyeMaker | |
| 2016-07-25 | f98e51a82f646fa34172ce079a4b432ef3affffd | OneEyeMaker | |
| 2016-07-25 | ea5305f7dfbb06b7285ee50a7406e2d67b666147 | OneEyeMaker | |
| 2016-07-25 | c9bc17bce5bec26ec2795d12faeb02fcfcd9366e | OneEyeMaker | |
| 2016-07-21 | Redefined some wires. Added last heating coil block. | OneEyeMaker | |
| 2016-07-20 | Added new tier of heating coils. | OneEyeMaker | |
| //TODO: Find material for LuV coils. | |||
| 2016-07-18 | Restored broken compatibility. | OneEyeMaker | |
| 2016-07-17 | Added new heating coil blocks. | OneEyeMaker | |
| 2016-07-16 | Initial | Muramasa | |
| This is more of a test and resource for when I eventually rewrite the GT5U ore texture/metadata system. | |||
| 2016-07-02 | Add Argon Gas | Dream-Master | |
| 2016-07-01 | Small fixes and rebalances | Blood-Asp | |
| 2016-06-24 | Blood Asp changes | Dream-Master | |
| 2016-06-23 | Fix Fluid Wet Concrete | Dream-Master | |
| remove Plasma Pie we have Neutronium for it. | |||
| 2016-06-23 | Changed Field Generator recipes | Blood-Asp | |
| 2016-06-22 | d718cac331526a1d13a4df12fba42ef01028bd90 [d718cac] | Dream-Master | |
| 2016-06-21 | experimental branch | Dream-Master | |
| 2016-06-21 | reverse commit | Dream-Master | |
| 2016-06-21 | even with Blood asp experimental branch | Dream-Master | |
| 2016-06-21 | remove all | Dream-Master | |
| 2016-05-25 | Adding the New Turbines from Gt 5.09 and some Assembler recipe | Dream-Master | |
| 2016-05-20 | Basically a rewrite | Muramasa | |
| 2016-04-19 | Main Commit | Muramasa | |
| 2016-04-17 | Revert "Turbine Rebalance" | Muramasa | |
| This reverts commit ddc0c4299e8d3c703b6b93f876ce38f961d08236. | |||
| 2016-04-17 | Turbine Rebalance | Muramasa | |
| Added 3 new turbine casings to rebalance the turbines. Also changed turbine controller recipes to fit the rebalance. Large Steam: Steel Turbine Casing Large HP Steam Turbine: Stainless Steel Turbine Casing Large Gas Turbine: Steel Turbine Casing Large Diesel Turbine: Titanium Turbine Casing Large Plasma Turbine: Tungstensteel Turbine Casing | |||
| 2016-04-09 | Revert "adding Adv Miner to us Version" | Dream-Master | |
| This reverts commit 6427be7b6d30811e979b346d5477daf0c84e9334. | |||
| 2016-04-04 | adding Adv Miner to us Version | Dream-Master | |
| adding Drilling Fluid added a few Textures from Gt 5.09 | |||
| 2016-02-29 | Synchronize with Blood-Asps' repository | Teteros | |
| 2016-01-29 | Fix textures in wrong BMP format to PNG | Léa Gris | |
| Script to fix ```Bash list=$(find ./ -type f -name \*.png -exec grep -l BM6 {} \;) for v in $list do f=$(echo $v | sed -e 's/\(.*\)\.png/\1/g') mv "$f.png" "$f.bmp" convert "$f.bmp" "$f.png" find ./ -type f -name "$f.bmp" -delete done ``` | |||
| 2016-01-14 | Modify Wet Concrete to be able to use cells | Teteros | |
| Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above. | |||
| 2016-01-03 | Explosives rework | Blood-Asp | |
| 2015-12-06 | Moved Sulfide ore processing from IHL to GT | Blood-Asp | |
| 2015-10-25 | Fix sulfuric gas texture | Blood-Asp | |
| 2015-10-24 | missing textures | Blood-Asp | |
| The resources were missing all experimental textures. | |||
| 2015-10-21 | Move source files | Shawn Buckley | |
| 2015-10-18 | Move source directory | Shawn Buckley | |
