Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-03-01 | More circuit balancing | Blood-Asp | |
2017-02-28 | Circuit changes | Blood-Asp | |
2016-10-22 | Add Naquadah fuel rods and fix some Assemblyline recipes | Blood-Asp | |
Naquadah fuel = Mox with 10x runtime. | |||
2016-09-28 | Remove .bats since Curse does not like them. Take from old builds if needed. | Blood-Asp | |
2016-07-22 | Various fixes/cleanup | Muramasa | |
Game will no longer crash without UBC loaded Added missing mallet textures to materialicon Lignite | |||
2016-07-01 | First Assemblyline recipes | Blood-Asp | |
2016-07-01 | Adding LuV, ZPM and UV components | Blood-Asp | |
2016-06-23 | Add new Fuel, Fix emitter and field gen recipes, add charcoal/lignite block ↵ | Blood-Asp | |
fuel values | |||
2016-06-23 | Changed Field Generator recipes | Blood-Asp | |
2016-04-10 | Changed a few things to make the Soft Hammer more noticeable from the Hard ↵ | Draknyte1 | |
Hammer. Now it's a soft Mallet with an inverted icon, as requested by @DarknessShadow - https://github.com/Blood-Asp/GT5-Unofficial/issues/407 # Conflicts: # src/main/java/gregtech/api/enums/OrePrefixes.java # src/main/java/gregtech/common/items/GT_MetaGenerated_Tool_01.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeLarge.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeMedium.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeSmall.java | |||
2016-03-19 | Add Fluid Filter and Regulator covers | Blood-Asp | |
2016-01-16 | Adding last missing modular armor textures | Blood-Asp | |
2016-01-03 | Explosives rework | Blood-Asp | |
2015-12-28 | fix armor textures and init | Blood-Asp | |
2015-12-25 | Overriding IC2 fuel rods | Blood-Asp | |
2015-12-06 | Moved Sulfide ore processing from IHL to GT | Blood-Asp | |
2015-11-18 | GT Bee fix + new crop textures. | Blood-Asp | |
2015-11-01 | Added new crop drops and processing recipes. | Blood-Asp | |
2015-10-24 | missing textures | Blood-Asp | |
The resources were missing all experimental textures. | |||
2015-10-21 | Move source files | Shawn Buckley | |