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path: root/src/main/resources/assets/gregtech/textures/items
AgeCommit message (Collapse)Author
2017-03-01More circuit balancingBlood-Asp
2017-02-28Circuit changesBlood-Asp
2016-10-22Add Naquadah fuel rods and fix some Assemblyline recipesBlood-Asp
Naquadah fuel = Mox with 10x runtime.
2016-09-28Remove .bats since Curse does not like them. Take from old builds if needed.Blood-Asp
2016-07-22Various fixes/cleanupMuramasa
Game will no longer crash without UBC loaded Added missing mallet textures to materialicon Lignite
2016-07-01First Assemblyline recipesBlood-Asp
2016-07-01Adding LuV, ZPM and UV componentsBlood-Asp
2016-06-23Add new Fuel, Fix emitter and field gen recipes, add charcoal/lignite block ↵Blood-Asp
fuel values
2016-06-23Changed Field Generator recipesBlood-Asp
2016-04-10Changed a few things to make the Soft Hammer more noticeable from the Hard ↵Draknyte1
Hammer. Now it's a soft Mallet with an inverted icon, as requested by @DarknessShadow - https://github.com/Blood-Asp/GT5-Unofficial/issues/407 # Conflicts: # src/main/java/gregtech/api/enums/OrePrefixes.java # src/main/java/gregtech/common/items/GT_MetaGenerated_Tool_01.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeLarge.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeMedium.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeSmall.java
2016-03-19Add Fluid Filter and Regulator coversBlood-Asp
2016-01-16Adding last missing modular armor texturesBlood-Asp
2016-01-03Explosives reworkBlood-Asp
2015-12-28fix armor textures and initBlood-Asp
2015-12-25Overriding IC2 fuel rodsBlood-Asp
2015-12-06Moved Sulfide ore processing from IHL to GTBlood-Asp
2015-11-18GT Bee fix + new crop textures.Blood-Asp
2015-11-01Added new crop drops and processing recipes.Blood-Asp
2015-10-24missing texturesBlood-Asp
The resources were missing all experimental textures.
2015-10-21Move source filesShawn Buckley