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path: root/src/main/resources/assets/gregtech/textures/items
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2016-06-21even with Blood asp experimental branchDream-Master
2016-06-21remove allDream-Master
2016-04-10Changed a few things to make the Soft Hammer more noticeable from the Hard ↵Draknyte1
Hammer. Now it's a soft Mallet with an inverted icon, as requested by @DarknessShadow - https://github.com/Blood-Asp/GT5-Unofficial/issues/407 # Conflicts: # src/main/java/gregtech/api/enums/OrePrefixes.java # src/main/java/gregtech/common/items/GT_MetaGenerated_Tool_01.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeLarge.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeMedium.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeSmall.java
2016-04-03Change two textures for the New CansDream-Master
2016-04-02Add more Large Fluid CellsDream-Master
2016-04-02Try to add a new Fluid Cell to GTDream-Master
2016-03-19Add Fluid Filter and Regulator coversBlood-Asp
2016-01-16Adding last missing modular armor texturesBlood-Asp
2016-01-03Explosives reworkBlood-Asp
2015-12-28Added Blood Asps commits.Dream-Master
New debug lang for achievements generation(miuirussia) fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu) Overriding IC2 fuel rods(Blood Asp) fix teleporter(Blood Asp) Sensor kit should not stack(Blood Asp) Fix teleporter nuclear control support(Blood Asp) Fixed Display overflow(Blood Asp)
2015-12-28fix armor textures and initBlood-Asp
2015-12-25Overriding IC2 fuel rodsBlood-Asp
2015-12-06Moved Sulfide ore processing from IHL to GTBlood-Asp
2015-11-18GT Bee fix + new crop textures.Blood-Asp
2015-11-01Added new crop drops and processing recipes.Blood-Asp
2015-10-24missing texturesBlood-Asp
The resources were missing all experimental textures.
2015-10-21Move source filesShawn Buckley
2015-10-18Move source directoryShawn Buckley