Age | Commit message (Collapse) | Author |
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* Add Threshold to Energy Detector Cover
* Fix things
* Refactor
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* sunnarium from glowstone in reactors
* change glowstone dust to 9 items
(cherry picked from commit 24d7318ae8e73dc0082784e0a5872903b074dd2e)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Base work adding 4 new tiers of coils.
* Remove OPV tier.
Remove nonsensical coil tier tags. (Awak = UIV, really? No thanks)
Add proper texture for Hypogen, Infinity and Eternal coils.
* Revert avaratia dep via import by Alk. If someone can implement cosmic rendering here then great but that is well beyond me.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* New circuits
* Fix last tier ore dict
* Colorfull tier tooltips (#898)
* Make Repellator stop slimes spawning (#896)
* Add special tooltip handling, requested by Colen
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
Co-authored-by: glowredman <fredcraft00@gmail.com>
* Fixed github shenanigans with new tier colours.
* Update A LOT of textures (mostly minor)
* Remove extraneous comments.
* Remove obsolete comments and update materials.java.
* Add tooltips for all batteries in base GT.
* Remove test case
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
Co-authored-by: glowredman <fredcraft00@gmail.com>
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* Add new xSMDs and xSMD wraps.
* Add new xSMDs and xSMD wraps.
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* Backported gregicality textures for UIV, UMV, UXV and MAX parts and remove OpV tier parts. None of these parts are used for anything currently but at least they aren't just carbon copies of UEV anymore.
* Backported gregicality textures for UIV, UMV, UXV and MAX parts and remove OpV tier parts. None of these parts are used for anything currently but at least they aren't just carbon copies of UEV anymore.
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* New circuits
* Fix last tier ore dict
* Colorfull tier tooltips (#898)
* Make Repellator stop slimes spawning (#896)
* Add special tooltip handling, requested by Colen
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
Co-authored-by: glowredman <fredcraft00@gmail.com>
Co-authored-by: Alkalus <3060479+draknyte1@users.noreply.github.com>
Co-authored-by: glowredman <fredcraft00@gmail.com>
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* add a cover copy/paste tool
* check server side
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* add recipe filter block
* Add tooltip to recipe filter GUI & improve type filter UI interaction
now you can click special slot in type filter UI to directly set the oreprefix based on the stack held on the cursor
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* Add network support for chanining GT Tile GUIs
* Implemented Cover Tabs for IGregTechTileEntity
See GTNewHorizons/GT-New-Horizons-Modpack#9367 for details
* Added IGuiIcon
For easier addon extensibility of GT_GuiIcon
Also fixed Ghost Circuit tab tooltip overlapping right-side cover tabs
* Typo fix
* Fixed unintended scala import
* Tabs -> Spaces on the files I've touched
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Fixed the special slot being on the wrong location on the steel alloy smelter png
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* Normalize Fluid Canner fluid handling and looks
- By disabling sharedTank (on this, the only machine that uses the feature) the fluid canner gains a proper output tank.
- Fixes UI interactions with the taking fluids out of the invisible fluit output slot with cells
- Harmonizes UI with the look in NEI and with other basic machines
* Removed unused FluidCannerNEI.png
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* Updated build script
Also set developmentEnvironmentUserName = Developer
* Added .vscode to .gitignore
* Properly hide unused slots in basic machines
- Adds methods to GT_Recipe_Map to determine whether it contains fluid inputs or outputs
- Adds methods to GT_Slot_Holo to support turning it "off", which also turns off highlighting it on mouse-over
- Uses those changes in GT_GUIContainer_BasicMachine to "turn off" slots unused by a machine
- Some code clarification/deduplication in GT_GUIContainer_BasicMachine
* Hide unused Replicator fluid output slot
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* add Cryolite Bee and combs
* add Cryolite Block
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also fixed some issue with basic machine gui introduced in 9d42b299def1c41bbc7a1f01efe445be28f54399
also retrofitted volumetric flask to use the new INetworkUpdatableItem and GT_Packet_UpdateItem, deprecating MessageSetFlaskCapacity in the meanwhile.
To open the gui for machine, shift-left-click the circuit slot
To open the gui for circuit, click any block (need to be sneaking if it's chest, furnace, etc) with the circuit held in hand.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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re add red steel and Blue Steel recipe (hv)
change fluid tank in Ev Mixer
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Rhodium Plated Palladium Machine Casing
Iridium Mahine Casing
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Silicon alu autoclave update
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(cherry picked from commit 5df6c16e3188e381a4042f0ae529759ac90f0065)
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(cherry picked from commit 4544849c1afe7a6aa9a5da370cb98b19bad25c53)
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LV is 1 Slot
MV is 2 Slots
HV is 3 Slots
EV is 4 Slots
remove Silicon ebf recipe
added new Sio2 recipes
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Fix missing texture 609 warning
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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Provides an implementation-free API Texture factory an builder.
Deprecates gregtech.api.objects.GT_*Texture.java classes
Once all GregTech add-on will be migrated to the new implemnetation-free API,
changes to the implementation will not affect the add-on.
For now, this API allow rendering of in-world glow textures.
In-inventory/hand rendering of glow texture require implementation changes
that are postponed until no add-on uses the deprecated embedded implementation API.
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Support glow textures on all sides and states of basic machines.
When a glow is irrelevant, a blank placeholder still maintain support for
customization from resource packs.
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Add code support and blank glow placeholders so resource pack can provide own glow.
Applies to:
- Chest Buffer
- Item Filter
- Distributor
- Regulator
- SuperBuffer
- Type Filter
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Renders on:
- Teleporter
- Monster Repellator
- Microwave Energy Transmitter
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place-holder blank to support glow texture in resourcepack
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place-holder blank to support glow texture in resourcepack
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place-holder blank to support glow texture in resourcepack
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place-holder blank to support glow texture in resourcepack
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