Age | Commit message (Collapse) | Author |
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+added ASM fix for RWG
+fixed conversion recipes if GT++ isnt installed
+fixed texture loader
+added mega distillation tower
+made Circuit Assembly Line needs power
+added heat level 9 for MamiTomoe
+added capsules/fixed capsules
+started working on bottles
+started working on dyson swarm
+added The Core picture
+added bottle pngs
+version increase
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
Former-commit-id: 59da6d7f671e9af160b45b0b9a3021048dbaaa9d
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+moved some commands,
+fixed a typo
+removed null items
+rebalanced TheCore
+added forestry compat (possible due to their LGPL license!)
+fixed langfiles
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
Former-commit-id: cf1373fd88ba341662144023f989bc45fef3c48d
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+added a warning to not disable Ross after world start
+fixed a lot of broken recipes
+further fixed bridge materials/OreDict
+added Tiberium FuelRods
+fixed lenses not showing up
+fixed gem only materials
+added NoBlast SubTag
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
Former-commit-id: 4ede8aeef53134b181aba6b15c5e372eda4ef9ea
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+THTR now puts out the correct amount of IC2HotCoolant
+improvements on the Unification Enforcer (added a way to convert old fluids)
+fixed original EBF noble gas recipe to not be affected by lower tier gas
+rebalanced ZPM+ Circuits
+added new Textures by EmeraldsEmerald
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
Former-commit-id: 7cb480259f0cc023c04bc55a58785649b242cf8f
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+worked on Ross128bA
+added config option for magical forrests on Ross128b
+fixed non working Werkstoff recipes
+added config options for CAL
+added config option for new EBF Gas recipes
+added pictures for circuits (thanks EmeraldsEmerald)
-fixed CAL recipe
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
Former-commit-id: 70c7fc511c2ddacd908831e9d4501708bc23c332
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+fixed part recipes
+hide trash from nei
Signed-off-by: bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com>
Former-commit-id: 28aa41372e52886f7f8ce08e8452fabc440ebb14
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*Total -- 37.80kb -> 17.70kb (53.17%)
/src/main/resources/assets/bartworks/textures/items/petriDish.png -- 2.96kb -> 0.43kb (85.46%)
/BWLogo.png -- 3.88kb -> 0.63kb (83.84%)
/src/main/resources/assets/bartworks/textures/GT2/gui/Destructopack.png -- 3.49kb -> 0.89kb (74.56%)
/src/main/resources/assets/bartworks/textures/items/rotors/rotorPaper.png -- 1.21kb -> 0.57kb (52.91%)
/src/main/resources/assets/bartworks/textures/GUI/GUIPrimitiveKUBox.png -- 1.68kb -> 0.79kb (52.71%)
/src/main/resources/assets/bartworks/textures/GT2/gui/LESU.png -- 2.21kb -> 1.13kb (48.9%)
/src/main/resources/assets/bartworks/textures/GUI/GUI_CircuitP.png -- 2.79kb -> 1.43kb (48.67%)
/src/main/resources/assets/bartworks/textures/GUI/GUI_RSC.png -- 2.54kb -> 1.31kb (48.44%)
/src/main/resources/assets/bartworks/textures/blocks/TransformerCoil.png -- 2.36kb -> 1.22kb (48.28%)
/src/main/resources/assets/bartworks/textures/GUI/GUI_Windmill.png -- 2.00kb -> 1.07kb (46.53%)
/src/main/resources/assets/bartworks/textures/GUI/RadHatch.png -- 2.22kb -> 1.19kb (46.52%)
/src/main/resources/assets/bartworks/textures/items/rotors/rotorLeather.png -- 2.18kb -> 1.26kb (41.93%)
/src/main/resources/assets/bartworks/textures/items/rotors/rotorWool.png -- 1.87kb -> 1.10kb (41.23%)
/src/main/resources/assets/gregtech/textures/gui/basicmachines/BW.GUI.BioLab.png -- 3.08kb -> 1.95kb (36.53%)
/src/main/resources/assets/bartworks/textures/items/rotors/rotorCombined.png -- 2.82kb -> 2.24kb (20.68%)
/src/main/resources/assets/bartworks/textures/items/rotors/paperParts.png -- 0.53kb -> 0.50kb (6.59%)
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+fixes circuit programmer consuming circuit when closed on servers
+fixes BioLab gui not loading
+reformat code
+version increase
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-Added the Bio Cultre System
-Added the Bio Vat, Bio Lab and custom Glas types
-Updated Copyright on the Files
-Added a shitton of ressources
-Added an API to for the Bio Cultre System
-Added a Phyton Script for the ease of adding Glas Types to the Bio Vat
-Fixed Spawning on custom blocks
-Fixed Nuggets giving out boni in the windmill
-Fixed tooltip again for the Windmill
-Added dimensionsIDs to the BlockCoord class
-Added apiJar, sourceJar, devJar to the grandlew output
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