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2023-03-20Added machine sound to fusion reactors (#1805)Maxim
2023-03-18Revert "Revert "merge master (#1800)""Martin Robertz
This reverts commit 4159f36223a936528f43eaa4439281478a4314c2.
2023-03-18Revert "merge master (#1800)"Martin Robertz
This reverts commit dafbaf22fd6bef1112143b80d35eae9c60880dfc.
2023-03-17Auto-stock for stocking input bus (#1790)MadMan310
* Add auto-stock for stocking input bus * Add GUI support for autostock and min input limiting. * Added support for copy+pasting config w/ data sticks * typo * correct order * fixes * update branch (#1795) * Send cover data immediately when cover is placed (#1791) * migrate ore prefixes from gt++ and bw (#1792) OrePrefixes are used in switch case a lot and this prevents it from being a valid EnumHelper target. Under the hood for huge enum switch cases, javac will generate a synthetic class with a synthetic static final int[] field to hold switch map. If the OrePrefixes is ever extended, said switch map will be smaller than actual and cause ArrayIndexOutOfBoundException. This moves all addon added ore prefixes back to main mod. This also cleans up the obnoxious comment blocks created by spotless. * Fix advanced external transmitter cover (#1793) * change tpv back to 4k * Revert "change tpv back to 4k" This reverts commit 3560a670e3d697b26014f6320e344867953684e7. * change Tungstensteel to 4k * Add regulator abilities to Steam Valve (#1785) * fix: fix Steam Valve not being configurable * Revert "fix: fix Steam Valve not being configurable" This reverts commit 505d9e273b48315fde154490e116d58fed46ffaf. * feat: add steam regulator * feat: add superheated steam to steam valve * update bs * update to subversion 42 --------- Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Matej Dipčár <492666@mail.muni.cz> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> * fix --------- Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Matej Dipčár <492666@mail.muni.cz> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: NexusNull <p.wellershaus@googlemail.com>
2023-03-16Added custom click sound for the power switch (#1798)Maxim
2023-03-11Add regulator abilities to Steam Valve (#1785)NexusNull
* fix: fix Steam Valve not being configurable * Revert "fix: fix Steam Valve not being configurable" This reverts commit 505d9e273b48315fde154490e116d58fed46ffaf. * feat: add steam regulator * feat: add superheated steam to steam valve
2023-02-26Enhanced multiblock GUIs (#1767)Maxim
* Added more buttons to multiblock GUI * Migrated PA to new GUI * Migrated Nano Forge to new GUI * Migrated PCB Factory to new GUI * Reband void protection to void excess to match GTPP logic * Adjust fusion reactor GUI size * Added statics for new NBT keys * Added getters for button status * Rename methods to reflect that they are about void excess, not the opposite * Added button textures
2023-02-26Add a completely new system for late/endgame content (#1754)BlueWeabo
* basic work * typo fixes * make an enum folder * location enums * space project manager * implement the space project teams * commands * move things around and new things * upgrade work * requirement work * if possible use an upgrades values * cleanup * more helpers in command * fix AOOBE * fix world saved data * builder for requirements * add command autocomplete * fix command npe * mark world saved data dirty * switch to saving to json string. this is fine * fix npe * fix files not saving correctly. serialization * spotless * part 1 of fixing json saving * working json file saving * rename fields * full implementation of SP_Upgrade * fixes * cleanup * texture prep * documentation part 1 * documentation part 2 and rework of json saving * fix the missed conversions * set texture when copying * more interface usage and fixes * rework saving. * Added rudimentary NEI handler for projects * Revert "Added rudimentary NEI handler for projects" This reverts commit 6d8210e25b27fee7dc1865d1afa91708a8d9b875. * address NPEs * some textures * higher quality textures, put in the moon as a temp texture * add a check to create a team if one smt weird happens * command work * add ability to localize the space bodies * Added disabled button and toggle button * Added possibility to not render the original stacksize of item stacks in NEI * Added NEI handler * Fixes item count on tooltip always rendering as 1 * Fix refactor * 5 new body textures * fix misspelled texture name --------- Co-authored-by: minecraft7771 <maxim235@gmx.de>
2023-02-24Better casing amount on tooltips (#1766)Maxim
* Added more functions to more precisely input casing amount * Implement new tooltip casing adder * Only display variable size if sized are actually different * Addressed review
2023-02-21Add textures (#1756)Connor-Colenso
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-02-16Fix Wording on TPV-Alloy Coil Achievement (#1745)reign
* Added achievement issuers to onItemPickup for coil achievements * Fixed wording on TPV-Alloy Coil Achievement
2023-02-14Fix missing textures (#1732)Connor-Colenso
* New texture * Blade * Change molten space and time names. * Update fluid names * Bump dep of AE2 * Bump dep of AE2 * spotlessApply (#1733) Co-authored-by: GitHub GTNH Actions <> * New fluid solidifer method * Space * Spotless * New recipes for new white dwarf matter shapes. * Universium block * Universium nanites * Spotless * Add some fine wires --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-02-14Add material ID dumper (#1737)miozune
* Add material ID dumper * spotlessApply (#1738) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-02-13Fix id conflict with Living Crystal Chip (#1735)miozune
2023-02-13Add ID dumpers for MetaTE and MetaItems (#1736)miozune
2023-02-12Fix ore dict with space dusts (#1731)Connor-Colenso
* New texture * Blade * Change molten space and time names. * Update fluid names * Bump dep of AE2 --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-02-04Wetware SoC (#1714)Tyrantnh
* Update ItemList.java * Add files via upload * Delete wetwareSoC.png * Add files via upload * Create 550.png.mcmeta * Update GT_MetaGenerated_Item_01.java * Update 550.png.mcmeta
2023-02-03Add Extremely Ultimate Battery (#1713)GDCloud
2023-01-30Rendering materials (#1592)Connor-Colenso
* Inf renderer working + fuzzy halo on cosmic neutronium. * Helper method * Cosmic nt nearly done * Glitch renderer * Working! * Add comment * Cosmic Nt finished * Cosmic render appears * Universium Renderer nearly done * New material universium * Dep * Dep * Universium * Some more changes * Spotless apply for branch RenderingMaterials for #1592 (#1593) * Fix Battery Buffer accepting more than 1 items per slot (#1590) * Unify sodium persulfate amount (#1591) Modify recipes added in https://github.com/GTNewHorizons/GT5-Unofficial/pull/1063 to use 100L sodium persulfate instead of 500L. 100L is what the other recipes use, so this makes the amounts consistent. See https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11842#issuecomment-1364870167 for context * spotlessApply Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: D-Cysteine <54219287+D-Cysteine@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Better textures for universium maybe? * Fixed cosmic Nt * Remove glitch renderer (not used) * Rename universium renderer * Rename universium renderer * Change Colour to Color (begrudgingly) * Gray infinity halo * Remove halo * Fix off axis rotation on dropped universium and some new textures * More universium stuff * Cell render works * Inf render * Working inf * Universium done but no fluid outside of cells rendering * Fluid rendering * Comment * Spotless apply for branch RenderingMaterials for #1592 (#1634) * Fix Battery Buffer accepting more than 1 items per slot (#1590) * Unify sodium persulfate amount (#1591) Modify recipes added in https://github.com/GTNewHorizons/GT5-Unofficial/pull/1063 to use 100L sodium persulfate instead of 500L. 100L is what the other recipes use, so this makes the amounts consistent. See https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11842#issuecomment-1364870167 for context * fix it (#1597) * Fix tooltip for required input hatches (#1599) * Allow resource packs to override individual progressbar textures (#1596) * Allow resource packs to override individual progressbar textures * spell: every + singular * Fix potential crash on server with FallbackableSteamTexture * Add colored voltage tier display for Waila (#1598) * Add colored voltage tier display for Waila * Adapt to new methods * fix oredict name (#1600) Fix wrong oredict for blizz comb * fix it (#1601) * adds molds and recipe generation (#1603) * Delete water from recipe (#1604) * Added Shortcut because simply dull (#1594) * Added Shortcut because simply dull * I always forget to remove a dep * Increase Recipe Time To fit the original recipe chain * spotless :( * Upped the recipe to ZPM and increased educt/product side by 16 * make sugar maceration recipe shorter (#1586) * make sugar maceration recipe shorter (cherry picked from commit 55d85dc6ab315da3eb31e41667317e127a2059fe) * spotlessApply (#1587) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * fix reed to sugar recipe Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Add light, medium and heavy oil to get lube (#1584) * Add light, medium and heavy oil to get lube Add distillation recipe to get lube out of oil add control circuit * spotlessApply (#1585) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * fix misstype Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * remove autogenerated SiSG ebf recipe (#1588) (cherry picked from commit 4d3052e50b7de739c89c339d37a24297f3bb70fc) * Remove void break from fluid tanks and chests (#1602) * Remove void break from fluid tanks Previously, sneaking while breaking a fluid tank would void the contents of the tank, leading to potential loss of valuable resources. However, this behavior is not consistent with other blocks, such as chests and furnaces, which retain their contents when broken while sneaking. This commit removes the sneak breaking voiding behavior for fluid tanks, bringing them in line with other blocks and reducing the risk of unintended loss for players. * run spotless * fix stray check for voidBreak Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * remove override Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * remove void tooltip Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * fix (#1605) * Fix inconsistency in naming (#1606) * Add a way to remove a furnace recipe using the output instead of input (#1609) * add method * change method to remove all recipes with said output * Naphthenic acid (#1589) * add burn value for NaphthenicAcid 60k in Semi Fluid generator (cherry picked from commit 3fa145932b64025067e807f4ff900f51029d07bd) * add Naphthenic acid recipes and change a few (cherry picked from commit 8b6b6d72dd79b4549dccd3732ccca6e219dd8ce7) * spotless * fix error (cherry picked from commit db7b322cece6cf151f92ab6aa467bc8e4c84bda8) * Chemical balance fixes Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> * Fix plasma turbine EU output (#1607) * Revert "Turbine efficiency helper (#1562)" This reverts commit 3c852a0143cbfa864da59bdd0b2edab1fa4bf146. * Restore efficiency helper * Spotless Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> * disable auto recipe (#1611) * possible fix (#1614) https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/12139 (cherry picked from commit 64f7433f2fab2eff618bb25997c303516fdab3f8) * Add Failsafe for getCasingTextureForId to prevent null page. (#1612) * Improve NEI customizability (#1583) * Move descriptions to recipemap * Move tooltips to recipemap * Move overlays to recipemap * Use shared code for generating grid positions * 2 fluid inputs for freezer recipes * Add deprecation javadoc * Fix (#1616) Allows players to use any rubber instead of just one. As other tiers have that. * Heating element change (#1618) * Changed (sg) to * instead (#1620) * add transcendant metal pipe and multiple pipe (#1619) * fix drills not generating and using less material (#1623) * fix LV steam valve (#1624) * TungSteel to TPV (#1622) * fix waila displaying wrong generated eu/t (#1621) Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Add a Overclock Calculator for multis and the like to use (#1617) * add calculator and unit tests * use math.ceil * math.ceil everywhere * add some more unit tests and add onetick discount possibility * add an exception when trying to get the consumption before calculating * spotless oops * convert PCB Factory to use the OC calculator * fix tests trying for wrong values * fix copy paste error * address reviews * this should be there too. * add callhook for pre block destroy (#1625) * add callhook for pre block destroy Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * spotless Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Change Tungstensteel to Require TPV Coils (#1628) * Fix Blue Steel and Bismuth Bronze mixing (#1629) * blue steel * bismuth bronze * Add new Weed-EX 9000 (#1615) * Add new Weed-EX * Add more pollen * Change material ID * Remove fluid recipes * Remove pollen * Remove cells * Balance adjustment for the LCR Nitrobenzene recipe. (#1631) * nitrobenzene balance * SA * zpm instead * force compound to be grouped together in chemical formula (#1630) * force compound to be grouped together in chemical formula Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * patch up glass chemical formula Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * merge two toString Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Allow overriding more progressbar textures & Add document for resource packs (#1632) * spotlessApply Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: D-Cysteine <54219287+D-Cysteine@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com> Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com> Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> Co-authored-by: LewisSaber <39595617+LewisSaber@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com> Co-authored-by: Ethryan <dborrfors@gmail.com> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Comment * Glee8e * Spotless * fix Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Weird error * Spotless * Material ID * Universium fluid working * Fix some inf renderer issues * Remove try catch * Cosmic neutronium fixes, but no fluid rendering yet. * Working * Spotless... * Fake frame --------- Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: D-Cysteine <54219287+D-Cysteine@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com> Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com> Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> Co-authored-by: LewisSaber <39595617+LewisSaber@users.noreply.github.com> Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com> Co-authored-by: Ethryan <dborrfors@gmail.com> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
2023-01-30add back turbine wallsharing (#1699)Glease
* add back turbine wallsharing Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * use new texture from @Jimbno Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * remove unnecessary structure checks it turns out you cannot build 2 functional large turbine at these locations anyway, so why not? Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * spotless Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * update bs * use the original grey for empty texture these are slightly darker, and looks better Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> --------- Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-01-26Compress (losslessly) images with optipng, without changing the colorspace ↵Raven Szewczyk
(#1691)
2023-01-25Add localization of cable tooltip (#1682)miozune
2023-01-25EOH materials + Allow materials to pick their processing tier (#1671)Connor-Colenso
* Begin addition of tiered material manipulation * Dwarf matter * Add hardcoded EU tiers for wider usage. * New material images etc * Nugget processing tiers * Move iron nugget to wrought iron smelting to the correct place * Add white dwarf shapes * Add white dwarf shapes * Additional retiering options for EU consumption on material part generation * White dwarf matter complete * Tier neutronium processing at ZPM * Spotless * More adjustments * Renaming files * Add new overlays for magneto material and more name adjustments * Add no recipes subtag * Spotless + name adjustment * Undo isCustom to maintain potential public variable references in addons. * Undo isCustom to maintain potential public variable references in addons. * Fix fluid registry corruption. * Add rotor EU override * Add rotor EU override * Make neutronium mass more reasonable * Add proper time adjustments to rotor (probably an old oversight) * Adjust enums to use VP rather than recalculate * Fix typos on EU usage * spotlessApply (#1672) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Change setProcessingMaterialTierEU to accept long. * Small fix * Add space and time materials * Add new forge hammer support * Update tooltip * Expand laser engraver slots. * spotlessApply (#1673) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reserve texture page. * Modernise GT circuit usage * Add oversight in assembler frame recipe * Add missing MHDCSM overlay textures * Remove small and tiny MHDCSM dusts * Fix error in ingot texture * Fix NO_RECIPES not applying to frame boxes * Restore missing ingot * Add rod handles for materials * Fix frame box auto generating with NO_RECIPEs tag * recipe * Spotless * Add MOD_ID_GTPP as modid * spotlessApply (#1675) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Remove smelting spacetime from furnace (why does this exist?) * Recipes + new storage blocks for materials * Bedrockium LuV -> EV * SpaceTime UMV -> UIV * TranscendentMetal UIV -> UEV * MagnetoThingy and dward mats UXV -> UMV * update buildscript * yeet magic number that could be * spotlessApply * Make the nanite tier 3, colen request * Up nanite tier * Comment * Change name * Change name Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: adam riondy <adampoplol@gmail.com> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2023-01-23fix infinite oil drill achievement not having localization (#1676)Glease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2023-01-20MTE Inventory updates (#1496)Jason Mitchell
* MTE Inventory updates * Separate Input/Output inventory * Use a LinkedHashMap to ensure inventory orders are deterministic * Input/Output work on either Input/Output inventories * MTE Inventory * Add GT_Packet_MultiTileEntity * More dyanmic packet with packetFeatures * Add IMTE_HasModes for MultiBlockPart * Help with MTE Inventory (#1613) * convert inventory to use ItemStackHandler * Update MUI * inventories * move Iteminventory to its own method Co-authored-by: miozune <miozune@gmail.com> * Update MUI * Update MUI * Add IMultiBlockPart * Mte fluid inventory (#1639) * first work on fluid inventory * make gui work with numbers not dividable by 4 * use math.min * add outputfluids saving * actually working * Update MUI Co-authored-by: miozune <miozune@gmail.com> * Ticking Covers! * Parts now register covers with the controller * Controllers now tick covers on parts * Break cover ticking out into `tickCoverAtSide` Fix some inventory methods on MultiBlockController * Filter on tickable covers * Improve GUIs for MTEs (#1650) * working controller GUI * locked inventory selection work * input and output locking of inventories Co-authored-by: miozune <miozune@gmail.com> * spotless * CoverInfo refactor (#1654) * Add `CoverInfo` and deprecate the old fields to hold cover information * Disable MTE registration * Fix NPE - Return EMPTY_INFO for SIDE_UNKNOWN Temporarily add back old NBT saving in case of a revert so covers aren't lost. * Actually save the old NBT data, instead of empty Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com>
2023-01-17Optical Line Items & Fluids added (#1658)TheEpicGamer274
* Optical Line-Water line & Items * Spotless apply * Spotless applies + Optical Board
2022-12-28Remove void break from fluid tanks and chests (#1602)NexusNull
* Remove void break from fluid tanks Previously, sneaking while breaking a fluid tank would void the contents of the tank, leading to potential loss of valuable resources. However, this behavior is not consistent with other blocks, such as chests and furnaces, which retain their contents when broken while sneaking. This commit removes the sneak breaking voiding behavior for fluid tanks, bringing them in line with other blocks and reducing the risk of unintended loss for players. * run spotless * fix stray check for voidBreak Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * remove override Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * remove void tooltip Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: NexusNull <p.wellershaus@googlemail.com>
2022-12-28adds molds and recipe generation (#1603)BlueWeabo
2022-12-28Add colored voltage tier display for Waila (#1598)miozune
* Add colored voltage tier display for Waila * Adapt to new methods
2022-12-23add NEI handler for ic2 fuel rods (#1580)Glease
* add NEI handler for ic2 fuel rods Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * fix typo Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * rename variable to cover up the original intention Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-21Add Block of Oriharukon (#1574)miozune
2022-12-21add some more waila display (#1570)Glease
* add some more waila display Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * rename some translation keys Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * rename misleading variable names Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-17More Fixes to the PCB Factory (#1554)BlueWeabo
* why am I so bad at spotting bugs * fixes fixes fixes, who needs to reset multipliers * remove the comment * fix oc oops * fix the roughnessMultiplier * fix accidental energy discount * remove the useless hatch boolean * fix units
2022-12-13Nanite material and circuit board multi for later tiers (#1513)BlueWeabo
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * add nanites as a material * spotless * start the work on the nanites multi * spotless * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * add controller recipe and new casing * add prefix and the casing and controller to the item list * add nano forge controller to its item * add nanites to PreLoad * Programmed circuit + IConfigurationCircuitSupport * clean * add nano forge multi - complete with some recipes * new nanite textures * Apply spotless * fix nanites not registering, remove recipe lock on the nano forge, other small fixed no clue why they didn't want to register in run2. * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * the start of a new multi, tooltip WIP * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * add tier 2 and tier 3. add some more checks * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * make a single shape rotatable by 90 degrees * Minor changes to NEI * more shapes, more mechanics * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * small changes * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * add a new material, add some recipes, continue the work on the PCB factory. The first recipe is in! * oops spotless * update bs * rename casings * make material generate plates * add recipes to the pcb factory * nei handling * do some more work on the multi * fixes to recipes. * Update build-and-test.yml * starter work on the PCBFactory GUI. recipe check fully working * finish gui work * spotless thank god drafts don't generate spotless PRs * final touches. tooltip tomorrow * fix typos. and finish PCB multi. * spotless * changes for requests * make consumed amount a constant * fix recipes oopsie * Remove unused textures * Add nanites * fixing recipes * Fix NEI not showing * Make nanites share texture * actually fix recipes and use 2 new lenses * finally circuits work in recipe * Add trans metal block * add default offsets * spotless * make parallels actually work * Downscale nanite texture to 64x64 * improve PCB Factory GUI * finish fixing gui, fix offsets on cooler, apply a new formula for duration * Clean up PCB Factory tooltip * Spotless * Fix typo in Naquadah * make sure the roughness multiplier actually slows down the recipe XD * add a smaller limit to the roughness multipler.... lets not allow for 10x board prodction oops * fix cooler tier 2 using wrong block in its center, fix controller texture on tier 3 * update mui and uodate the button texture * fix one button and prevent null arrays * remove some math. a small rework on recipes * fix and off by 1 * save the change? never heard of it * fix tier 3 not forming * Nano forge tooltip * hopefully fix nano forge. fix neutroni nanite wrong tier in recipe * try 2 to fix structure check * fix nano forge not forming * fix nano forge data stick. we need better error messages * do some fixes. * its 12am, typos.... * never coding at midnight again * try 2 to fix nano forge and pcb factory * fix nano and pcb factory not working. address some reviews * do syncing between client and server. fix recipes asking too much power with multiple upgrades Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Jason Mitchell <mitchej@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
2022-12-03update(texture): extreme diesel intake (#1535)Léa Gris
Harminize the Tungsteel version with the lower tier Titanium version
2022-11-28Make Waila show all the covers attached (#1527)miozune
* Make Waila show all the covers attached * Make full translatable
2022-11-26Initial Commit (#1524)MadMan310
2022-11-25Rewrite GUIs with ModularUI (#1381)miozune
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * Programmed circuit + IConfigurationCircuitSupport * clean * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * Minor changes to NEI * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * Add default implementation for IHasWorldObjectAndCoords#openGUI * Make openGTTileEntityUI accept MultiTE & cleanup Co-authored-by: Jason Mitchell <mitchej@gmail.com>
2022-11-17added new capes, credit to @Jimbno (#1519)boubou19
2022-11-17Add New Items Related to the QFT Tiers (#1514)Steelux
* Add New Items Related to the QFT Tiers * spotlessApply (#1515) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Small Addition to Composite Description Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-11-13Gas turbine singleblock (#1511)Martin Robertz
* Added EV and IV single Block Gas Turbine * BS+SA * derp (cherry picked from commit c8ebc2f5a8decb8e28c76e9ceb2eca0e04618c22) * add pollution level (cherry picked from commit ffcddc7547fa9f8f3d3235b596ead812291ff4cb) * Set efficiency * Texture Co-authored-by: kuba6000 <kuba.123123.6000@gmail.com>
2022-11-03upd(CASING_ENGINE_INTAKE): Radiatorreplaces propeller (#1500)Léa Gris
2022-10-31Add solenoid coils for cyclotron (#1494)Connor-Colenso
* Add solenoid coils for cyclotron. * Fix? * Push * Spotless apply for branch cyclotron_coils for #1494 (#1495) * Change stack size (#1484) * Replace TSS Coils with Titanium-Platinum Ones (#1211) * Replace TSS Coils with Titanium-Platinum Ones - Created a new material, TPV-Alloy, made from Titanium, Platinum and Vanadium (3/3/1); - Replaced the Tungstensteel Coil Block with a TPV one, to make it properly included in EV while adding a Platinum sink in that tier; * Simplified Metal Proportion for TPV * change tpv ebf temp to 3k to be even with TSS (cherry picked from commit 52dda9f666d8e1b2d220a0b2d9e24513ad8a4490) * add TPV mixer recipe (cherry picked from commit 30b6cf62c14165add271a1ecc4a322ab0ce609d1) * add tpv as metal via tag (cherry picked from commit 75dba7283e26b6e2f717a3230d6369e4cbe20c8e) * Spotless apply for branch EV_Coil_Change for #1211 (#1482) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * move TSS and TPV to ev (Mixer recipe) (cherry picked from commit 74dc0da61db49102cc3e073f5c506e8c494c508f) * add info to Nei * Spotless apply for branch EV_Coil_Change for #1211 (#1483) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de> * Recipe fixes 2022/10/25 (#1489) * Fix quad input hatch voiding (#1487) fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11728 * Add constructor for Energy Hatch with inventory (#1488) * Force Industrial Apiary to suck 4 amps (#1492) * Fixed annoying cover message bug (#1490) * Fixed annoying cover message bug * Spotless * make the cleanroom to accept 2 doors so alastor is happy (#1493) * spotlessApply Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: johnch18 <42650497+johnch18@users.noreply.github.com> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Random magic numbers Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: johnch18 <42650497+johnch18@users.noreply.github.com> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com>
2022-10-30Added localization of the Ore Factory achievement (#1499)Maxim
2022-10-23Replace TSS Coils with Titanium-Platinum Ones (#1211)Steelux
* Replace TSS Coils with Titanium-Platinum Ones - Created a new material, TPV-Alloy, made from Titanium, Platinum and Vanadium (3/3/1); - Replaced the Tungstensteel Coil Block with a TPV one, to make it properly included in EV while adding a Platinum sink in that tier; * Simplified Metal Proportion for TPV * change tpv ebf temp to 3k to be even with TSS (cherry picked from commit 52dda9f666d8e1b2d220a0b2d9e24513ad8a4490) * add TPV mixer recipe (cherry picked from commit 30b6cf62c14165add271a1ecc4a322ab0ce609d1) * add tpv as metal via tag (cherry picked from commit 75dba7283e26b6e2f717a3230d6369e4cbe20c8e) * Spotless apply for branch EV_Coil_Change for #1211 (#1482) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * move TSS and TPV to ev (Mixer recipe) (cherry picked from commit 74dc0da61db49102cc3e073f5c506e8c494c508f) * add info to Nei * Spotless apply for branch EV_Coil_Change for #1211 (#1483) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de>
2022-10-22ore line for some useless ore (#1210)Yang Xizhi
* oreline * ilmenite * update BS+SA * Revert "update BS+SA" This reverts commit 00c0d26b5d4963a42c7cd6721cc9444fac8fd2c2. * add missing import * garnet * Spotless apply for branch ore for #1210 (#1481) * Remove convert gendustry bees code (#1187) * Remove convert gendustry bees code * fix derp. run BS update Co-authored-by: Martin Robertz <dream-master@gmx.net> * Added check to API if the block should drop its inventory on break (#1479) * Added check to API if the block should drop its inventory on break * Apply spotless * Changed should drop flag to take index argument * spotlessApply Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * green vitriol recipe Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de>
2022-10-17me output hatch (#1473)Yang Xizhi
* me input hacth * sa
2022-10-12Add interface to implement Bee effects that can be accelerated (#1460)Jakub
* Add IAlleleBeeAcceleratableEffect * Still feeling the rainbow * Use float * NBT * No more gendustry * Production modifier is counted from 0 now * Extract bee cycles length * spotless
2022-10-09Apply new Bees formula in Industrial Apiary and move all gendustry upgrades ↵Jakub
to Gregtech (#1447) * Update forestry * Apply new formula (+uncap the chance) * Yeet gendustry upgrades * Conversion recipes * Add upgrade frame * Remove recipes * Gendustry way * Yeet gendustry * Fix
2022-10-09digital chests improvements (#1450)Glease
* unify super chest and quantum chest code base * add item info to waila * add an input filter to digital chests