Age | Commit message (Collapse) | Author |
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tools. (#839)
* TGS logic rework and new outputs
* TGS logic rework and new outputs
* NEI frontend.
* NEI frontend part 2
* Recover saws from controller slot to input bus.
* Added documentation and removed unused stuff.
* Recipes for non-Forestry trees.
* Updated tooltip.
* Better handling of saws in controller slot from previous versions + grafter support.
* Added Forestry and Extra Trees trees registration and processing.
* BS + deps.
* Disable ME stocking bus to fix an exploit.
* Fixes based on feedback.
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Migrate recipes to RA. Fix oredict of outputs.
* New recipe UI for NEI.
* Reworked processing logic.
* Display EU/t in WAILA + misc fixes
* Small spelling updates.
* Full rework of recipes.
* Reverted Pyrotheum recipe.
* Restored old recipes + cleanup.
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* Remove reference to GTPP_Recipe itself
* Remove GTPP_Recipe_Map_Internal
* Move recipemaps to separated class
* Remove unused recipemaps
* Migrate GT++ recipemaps
Remove sElementalDuplicatorRecipes in favor of GT replicatorRecipes supporting findRecipe
* Migrate the rest
* Adjust catalyst priorities
* Add ABS non-alloy recipe category
* Remove s prefixes from recipemaps
* Adapt to GT_StreamUtil rename
* Adjust recipe catalysts
* Fix build
* update gradle+bs+deps
(cherry picked from commit 8b185c7a4d881d38580cc98456265ebb751b6d93)
* update deps
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Cleanup dehydrator
* Cleanup reactor processing unit
* Cleanup cold trap
* Cleanup simple washer
* Cleanup unused textures
* updateBuildScript
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* add catalyst item
* recipes
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* cleanup gt++ phthalic acid
* better use material
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* Define 2 new catalysts for new QFT recipes
* Images and EN lang entries for the catalysts
* Add 2 new QFT recipes and 2 for the new catalysts
* Buff rare particle generation in cyclotron
* Fix incorrect chances in waterline skips
* Spotless apply
* Change necessary plasmas
- Changed the ions in the 2nd catalyst recipe to Hydrogen and Helium, both obtainable;
- Changed Beryllium to Americium Plasma in the Cyclotron recipe.
* Fix beryllium plasma usage in QFT recipe
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* pu239 cleanup
* lang cleanup
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* New catalyst definitions
* New catalyst english name and images
* 2 new recipes for waterline skips
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* add catalyst
* recipes
* not here
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* make almost all hardcoded items localizable
* sa
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* buffs
* Base logic
* Fixes
* Spotless
* Social Experiment
* swap separate input bus to screwdriver
* It lives
* Spotless
* Fix Massfab
* Fix LPF, packager, replicator
* address reviews + spotless
* address more requested changes
* more fixes
* fix fix
* Spotless
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* First Code Implementation
* First Textures Implementation
* Texture Name Fixes
* spotlessApply (#400)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Controller ID Fix
* spotlessApply (#401)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Reworked Recipe Map, Started Rework on recipes
* spotless
* fix recipe to actually use eternal singularity, make sure we can have a null fluid output
* add new blocks and some new textures
* Spotless apply for branch Chem_Line_Skipper for #399 (#406)
* fix material localization (#395)
* fix material localization
* spotlessApply
* Revert the Nerf to Algae Farm Casing Cost (#397)
- Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi;
- Adjusted the controller recipe for the Farm to also be MV.
* Fix Amount of Infinite Mutation Catalyst Output (#398)
- Changed output from 1 to 5 catalysts, to match the input of 5 carriers.
* Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402)
* fix frame box and block cant localized (#404)
* fix double plate and long rod cant localized (#405)
* fix double plate and long rod cant localized
* sa
* spotlessApply
Co-authored-by: iouter <62897714+iouter@users.noreply.github.com>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* First Changes to Add Chemplant Catalysts
* Spotless apply for branch Chem_Line_Skipper for #399 (#407)
* fix material localization (#395)
* fix material localization
* spotlessApply
* Revert the Nerf to Algae Farm Casing Cost (#397)
- Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi;
- Adjusted the controller recipe for the Farm to also be MV.
* Fix Amount of Infinite Mutation Catalyst Output (#398)
- Changed output from 1 to 5 catalysts, to match the input of 5 carriers.
* Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402)
* fix frame box and block cant localized (#404)
* fix double plate and long rod cant localized (#405)
* fix double plate and long rod cant localized
* sa
* spotlessApply
Co-authored-by: iouter <62897714+iouter@users.noreply.github.com>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Multi Forms with Catalyst Housing and Recipes in NEI
* spotless
* Remove Mufflers and Pollution
* New textures and make new casing to be used in the multi
* Make a working recipe check, add a Fluid only output mode
* Do not allow the ME Input Bus bug again. fixing it early
* replace the current glass with a new one
a real texture needs to be made
* fix catalysts being able to be used in the input bus and fix recipes not start from a second input bus
* Spotless apply for branch Chem_Line_Skipper for #399 (#412)
* fix material localization (#395)
* fix material localization
* spotlessApply
* Revert the Nerf to Algae Farm Casing Cost (#397)
- Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi;
- Adjusted the controller recipe for the Farm to also be MV.
* Fix Amount of Infinite Mutation Catalyst Output (#398)
- Changed output from 1 to 5 catalysts, to match the input of 5 carriers.
* Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402)
* fix frame box and block cant localized (#404)
* fix double plate and long rod cant localized (#405)
* fix double plate and long rod cant localized
* sa
* Update chemplant manual for TPV (#409)
* Update chemplant manual for TPV
* update BS
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* fix crop manager log spam (#408)
* Recipe fixes 2022/10/25 (#410)
* Remove reflection from RTG Hatch (#411)
* Fix Material Progression and Semifluid Gen Cost (#403)
- Changed some materials used in GT++ material tier progression, because they require EBF coils above what is possible for the tier;
- Changed fluid input on LV Semifluid Generator recipe from Bronze to Tin, since Bronze cannot be fluid extracted in LV;
- Reduced the input count of items for those recipes, to bring it closer to the other generators.
* spotlessApply
Co-authored-by: iouter <62897714+iouter@users.noreply.github.com>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* fix overclocking with 1 energy hatch
* fix merging from master
* allow tectech energy hatches
* Update GT
* NEI migration & cleanup
Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead
Remove recipe modification check
* allow for parallel crafting in the QFT
* Plasma consumption and their respective hatches
* Initial Placeholders for QFT Recipes
* spotless
* get the fluids the correct way and make sure focusing requires neptunium
* Boiler
* New Plasma Recipes
* Remove Unused Catalyst Code
* Remove More Unused Code for Catalyst and Glass
* Refactor Crafting and Focusing Tiers
* spotlessApply (#441)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* remove useless code, make the structure definition static and final.
* it works.
* address review
* spotlessApply (#442)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* there are no catalyst housing, no mufflers either. and no need to override more than needed
* Crafting Casings Texture Update
* address more reviews. also preemptive fix for constant neptunium consumption
i am not doing more until tomorrow
* Small cleanups
* Programmed Circuit & Super Bus
* I dare you use mName for shapes again.
* Lower the number of fluid slots for multi mixer NEI
* Updated Focusing Textures and Added Statics
* Implementation of New Catalysts
* Recipes for Everything
* Spotless apply for branch Chem_Line_Skipper for #399 (#444)
* make structure definition fields static (#443)
* spotlessApply
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* add in a config option to change between animated and static textures
* More Recipe Additions
* spotless again
* merge dev fixes. maybe this was it?
this is hell
* update how fluid mode works
* update NEI
* update gt dep
* update gt version to the correct one. We need MUI god damnit
* set animated textures on by default
* BS+SA+fix
* just a normal gt++ pr
* Add Remaining Catalysts
* FIXES
* miozune request
* update dependencies
* add dense plates to be auto-genned
* rework recipes of the QFT, make the recipe map accept it as a catalyst
* add missed items to recipes
* change around some recipes. fix NEI. fix some localization
* do not set the recipe map for those hatches oops
* hatches are pain
* life a circle of pain
* change the placement of the Fermium and Neptunium Hatch. add tooltip information about it
* Add Kevlar recipe using bee comb
Adds additional bonus and solely for kevlar
* Fixed controller texture
* do some fixes. updata dependencies
* fix a small oopsie
* wait what
* Fix catalyst recipes
* fix not building
* quick spotless
* Some tooltip fixes
* Increase Fluid Input p/Tier on Recipe Tier Casings
* Buff t1 costs
* Increase Catalyst Costs to Near the QFT Cost
* Some last bug fixes
* Minimum energy hatches fix
* Change last return statement
* Spotless
* Oil is not required in the QFT
* Spotless again
* prepare texture names for Sampsa
* Sampsa's textures
* Restore Old Unused Texture Changes
* Update build.gradle
* force field renderer and some fixes
* forgot to make it render when working
* make client side
* remove uneeded things. add variables as local
* fix parallels
* spotless
* fix parallels
* quick thing to fix and prevent in the future
* forgot to use the same item damage oops
* fix to fluid mode. just edit the stacksize
* use copyAmountUnsafe
* update dependencies. fix overclocking
* correct overclocking
* lower amps you can use by 1/5th instead of 1/20th
* Update dependencies.gradle
* update BS
* remove jitpack
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: iouter <62897714+iouter@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Runakai1 <Runatson@gmail.com>
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Updated file structure, translation of chat messages after sleep
Co-Authored-By: poisoniks <115036062+poisoniks@users.noreply.github.com>
Co-authored-by: poisoniks <115036062+poisoniks@users.noreply.github.com>
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Remove duplicate keys
Remove duplicate keys that had been commented out in #195.
Co-Authored-By: Kiwi <42833050+Kiwi233@users.noreply.github.com>
Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
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* Update zh_CN.lang
* Update zh_CN.lang
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* Added Endgame Soldering Alloy
- Adder recipe for Mutated Living Solder, an endgame soldering alloy meant for the bioware circuit line and content after it;
- Added a new, very expensive catalyst for this recipe, which favors the usage of Awakened Draconium Coils to prevent losing durability on the catalyst;
- Changed the Chemical Plant so that using Awakened Draconium Coils with Tungstensteel Pipe Casings removes the chance of consuming catalyst durability.
* Lowered Recipe Energy Tier by 1
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Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
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* Super Glue Line
- First draft of the full Super Glue line, an IV processing chain meant to add a higher tier glue, starting from glue-related chemicals such as Methyl Acetate, with another tier of glue in the works
* Small Changes and HCN Recipe
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# Conflicts:
# .gitignore
# dependencies.gradle
# src/main/java/gtPlusPlus/core/config/ConfigHandler.java
# src/main/java/gtPlusPlus/core/item/base/BaseItemComponent.java
# src/main/java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/basic/GregtechMetaWirelessCharger.java
# src/main/java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/production/GregtechMetaTileEntity_MassFabricator.java
# src/main/resources/assets/miscutils/lang/en_US.lang
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Improved Magic Feather beacon handling.
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Localized chat strings.
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New-Multis-3
# Conflicts:
# .gitignore
# build.gradle
# src/main/java/gtPlusPlus/core/handler/COMPAT_HANDLER.java
# src/main/java/gtPlusPlus/core/lib/LoadedMods.java
# src/main/java/gtPlusPlus/core/recipe/RECIPES_GREGTECH.java
# src/main/java/gtPlusPlus/core/recipe/RECIPES_Machines.java
# src/main/java/gtPlusPlus/xmod/gregtech/common/blocks/GregtechMetaCasingBlocks5.java
# src/main/resources/assets/miscutils/lang/en_US.lang
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Fix early init of FmlCommonHandler.
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Ytterbium possible.
Fix Recipe for Wood's Glass lens.
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Fixed ChemPlant not working correctly.
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# Conflicts:
# build.properties
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# Conflicts:
# build.properties
# src/main/java/gtPlusPlus/xmod/gregtech/loaders/RecipeGen_Fluorite.java
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