Age | Commit message (Collapse) | Author |
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* Fix typo in tooltip
* Update LCR tooltip
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* Added advanced debug structure writer
* Applied spotless
* Removed testing variables
* Added client only to rendering
* Added one client side annotation too much
* Included requested changes
* Applied spotless
* Introduced variables for tooltip keys
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* use pre defined methods to draw tooltip in GT_GUIContainer_DigitalTank
* introduce private static final fields for string tooltip names
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* some text change
* added colors with ON / OFF
* correction
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* move digital tank button position
* spotless
* spotlessApply (#1364)
Co-authored-by: くぁーりぃ <39122497+Quarri6343@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* fix(API): GT_Fluid
- Fix: Use registeredFluid instead of GT_Fluid to configure Materials and containers to prevent crashes when retrieving fluids referrences from those.
- Impr: Adjust fluid luminosity computation to better fit with Tungsten as maximum
- Impr: Remove transparency from the fluid.molten.autogenerated.png texture to prevent molten materials to appear dilluted.
* ./gradlew :spotlessApply
* rev(comment): address review comment from @Glease
rev: https://github.com/GTNewHorizons/GT5-Unofficial/pull/1349#pullrequestreview-1098651647
fix: Logic to handle working with own registered fluids and
already registered fluids.
imp: Some IGT_Fluid methods requires the fluid to be registered,
throws an IllegalStateException on use at an unregistered fluid.
imp: Normalizes @inheritDoc no additionnal text allowed
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* revert to spritesheet for block textures for gaia spirit
also removed now-unused transcendent metal block textures
* Spotless apply for branch fix/animated-material-texture-fix for #1351 (#1352)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* fix sprite abuse
* Spotless apply for branch fix/sprite-abuse for #1347 (#1348)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
* convert gaia spirit
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* fix super tank pipe connecting issue
* Add fifth button and fix translation key
* apply spotless
* fix
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* Add a new way get Sodium Potassium
Add Fluid Sodium to gt
* spotless
remove old NAk and Helium cell recipes
* derp
* add liquid sodium texture
(cherry picked from commit bd050330f91e0306e156f6a130783e867661338a)
* add liquid sodium cells
(cherry picked from commit 45f988cf3bbca43abf3f07a0a8e7ba891b8727a3)
* move recipe to core mod
(cherry picked from commit 7db15cd792136abac6fb88c9a7fa9d05f1f0619e)
* add a heater recipe without a input fluid
* Revert "move recipe to core mod"
This reverts commit 9d5ff875a00e59c6edb52336b7d9c20889d9bd9b.
* use fluid heater recipe without input fluid
* Spotless apply for branch Sodium-Potassium for #1322 (#1328)
* Two slots wiremill (#1324)
* add a circuit slot to wiremil
* add circuits to wire recipes
* add 2 input slots to Wiremil
* exchange circuit and material slot
* add 2x-16x wires to wiremil
* add missing 12x wires
* add slot migration code (#1326)
* spotlessApply (#1327)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* spotlessApply
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Revert "Spotless apply for branch Sodium-Potassium for #1322 (#1328)"
This reverts commit 5bf31ffddfeddd1c4d161d434abb8402939ec9d6.
* spotless
* make fluid heater working with <1 fluid
(cherry picked from commit 8045cf6f03d0ce030b8e7b2fa6c70dca6d9ccc5d)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
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* add a circuit slot to wiremil
* add circuits to wire recipes
* add 2 input slots to Wiremil
* exchange circuit and material slot
* add 2x-16x wires to wiremil
* add missing 12x wires
* add slot migration code (#1326)
* spotlessApply (#1327)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* add new GUI
* make gui interactable
* make later three buttons actually function
* add auto output feature
* do localization
* apply spotless
* spotless pt.2
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* Add heating coil NEI display
* correct condition
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types (#1271)
* ME input bus, gives the multiblock direct access to the 16 selected item types
* Reworked GUI to match the normal interface
* Don't need to duplicate shadow slots
Sync can (better) be done in `endRecipeProcessing`, in case some multi doesn't call `updateSlots` or does it at the wrong time
* Clarify name, to distinguish from the (future) Buffering and Crafting buses
* Make the GUI 4x4 again
* Make the 4x4 GUI actually work
* Make ghost item show item amount
* Remove unimplemented code remnants
Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
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* Update some textures to be more consistent and have proper black spots in pipes
* Brighter textures
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Add localization to MC language list
* Revert workaround patches
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* Add FluidLimiter Cover
* Update ItemList.java and register
* Add texture
* Refactor method
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* Added means of customizing GUI colors through lang file
* Color values are now stored in json file instead of the lang file
* Made json only load upon resource reload and ensured server compatibility
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Upgrade slot tooltip
* Fix Hellish biomes temperature
* Princess -> Queen process is always automated
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* Fix possible out-of-bounds error.
* Bye bye OpV
* Bye bye OpV
* Some textures while I'm here
* Test
* Maybe
* New command
* Fix forge minecraft shenanigans interfering with saving data.
* Localisation of achievements
* Add save intervals for energy map.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Start with lower energy without acceleration upgrades
* Pollen collection is an upgrade... I didnt know.
* Implement Queen Pollination
* Fix battery slot not working
* Dont try to pollinate when there is no chance to success
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* Fix possible out-of-bounds error.
* Bye bye OpV
* Bye bye OpV
* Some textures while I'm here
* Test
* Maybe
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Basis of changes
* Adjust voltage tiers to remove OpV
* Better textures, move IDs around etc.
* Format cleanup
* Log level change
* Dynamos
* More stuff
* More OpV purging.
* Fixes
* Remove wire support.
* Textures
* IDs
* Update hatch/dynamo
* New number formatter
* Add default method
* Add save method on world close
* Cleanup old comments/debug
* Author
* Author
* Author
* Author
* Restructuring of code
* Unit tests
* More unit tests + cleanup
* Fix ID shift + add spares
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Move materials to new class and remove some old comments.
* Move materials to new class and remove some old comments.
* New mat textures
* RGB Fixes
* Change material stats
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* New recipe methods.
* Pulverise tesseracts
* New pulveriser method
* Cleanup code
* Smelting/cooling methods
* Super coolant
* Add hot ingot
* Expand DTPF UI
* Add energised tesseract
* Disable incorrect freezer recipe.
* Remove compressor recipe + adjust values of transcendent metal a bit.
* Fix missing textures
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Upgrade changes
* 6
* Handle some crazy bee outputs
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* Industrial Apiary
* Make Forestry not required.
* Add support for gendustry upgrades and lower energy demand
* Add item validation to input slots and fix battery + special slots
* Automation upgrade support and bug fixes
* Better canWork check and flower detection
* GUI work
* Better detection of modifier update
* Add button to cancel process
* Add textures
* Tooltip changes
* Add convert crafting
* Make top and sides glow
* Bug fix
* New textures
* Add bee effects
* Make all tooltips translatable
* Implement GT Apiary Upgrades
* Prevent inserting too many upgrades
* Just require gendustry instead of checking it everywhere
* Add blacklist (bug fix) and use hashsets instead of arrays
* Cache beemember to do effects
* Make blacklist automatic
* Add acceleration upgrades for all tiers (LV -> UV)
* Lock the machine to maxspeed by default
* Correct required energy in info tooltip
* Use isUpgrade method instead of manually checking
* Lower amperage to 4
* Save locked speed to nbt
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Add Advanced Gas Turbine and Limit Original LGT
- Added an Advanced LGT, made out of HSS-S, that only accepts gas fuels with a fuel value above 800k per bucket;
- Capped the EU/t output of the regular LGT at 8192 EU/t, regardless of dynamo (it will never explode);
* Changed Texture Ordering, Byte to Int and Texture Order
- Reverted the change to existing texture placements in the array to not break already existing multis;
- Changed the output value type of getTextureCasingIndex to int, to support the intended texture.
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Localisation of inf coils
* Make GT storage blocks a valid beacon.
* Improved infinity textures (again), thanks Jimbno.
* Adjust author colour
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* DTPF Laser
* exotic
* Structure forms with TT laser, recipe broken. WIP.
* Format amps in PA correctly.
* Fix incorrect colouring on text.
* New DTPF controller textures.
* Update spacetime material.
* Update DTPF texture
* Update DTPF NEI page
* Add spacetime wires
* Tons of fixes/adjustments.
* Localise achievements.
* Typos
* More fixes + move plasmas to mixer.
* Spacetime adjustment
* Spacetime blocks.
* Spacetime wires.
* Localise coils
* Adjust DTPF fuels
* Adjust DTPF fuels.
* Stuff
* Fix optimiser
* DTPF
* Depreciated
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* add intergrated ore factory
* sifter and void mode
* use arrow
* no
* forge shit
* add chem bath mode
* recipe for it
* conflct
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* add first recipes for Kevlar Line
* merge conflict
* add more materials and recipes for kevlar line
* fix butanol naming
(cherry picked from commit 808c91e2904314f67085c8cce2d579d6ac711bbb)
* fix more Kevlar recipes
(cherry picked from commit 3688dda0a8d4cd79edd76072d04a59fe4e8b3ca4)
* fix more recipes
(cherry picked from commit a527b22bd815629372c8dca98e579628b1128d46)
* add more Kevlar stuff
* add more materials for Kevlar Line
* add more Materials and recipes for Kevlar
(cherry picked from commit 448083f5c1789cd78cc1dc049c859c3bec4c2485)
* Merge branch 'Kevlar' into dev
# Conflicts:
# src/main/java/gregtech/api/enums/Materials.java
* add second maven from ic2
* overseen
* add more kevlar materials and recipes
* fix naming
* fix metal block 9 was not set
* fix materials and names
(cherry picked from commit 3119d83ba53f43de6163de3f01edd6081f318cd6)
* Fix Acetylen Material
(cherry picked from commit d379365de519c503a78f68ce5ab2a3de02ff7852)
* fix recipes
(cherry picked from commit 2e2033773e1aa92224932fc93aaadaeacb83e8ba)
* remove Calcium Hydroxide Formula
* add ALF3
* make Nitrochlorobenzene backwards compatible
fix a lot of recipes
(cherry picked from commit ca2a59db88f036649f6d8ff4b5e5565c9da400c9)
* add more Kevlar materials
fix recipes
remove Nitrobenzene 3 and 4
* remove 2 Buten 1,4 Diol
fix recipes
(cherry picked from commit 811549dc9f4f73e77752d5faef2b6d7243e6e625)
* add spinnert Item, Woven and fiber kevlar
add more materials
add more recipes
* fix derp
(cherry picked from commit dc1e24753c39c70ad262f7bc2ce70d839a655942)
* fix materials id derp
(cherry picked from commit c7ba51ad846ae466054fb5e002fa8c634e3dfcad)
* fix recipes
(cherry picked from commit f8e6e32acaee563d3683b79980459bc464c6e716)
* fix more recipe
add Kevlar material
add fiber and woven kevlar recipes
(cherry picked from commit cc99809ea80f616ffe5c22e0d3f189a7b5cd7bdb)
* add Spinneret recipe
(cherry picked from commit 4db8497380b39edda8a00964613eae3a72cebbcb)
* add Bromine
add Liquid Kevlar Texture
fix recipe
add more Kevlar Materials
(cherry picked from commit e2f96cb825f5ededaff3989b7e087b51b57a913c)
* Fix recipes
(cherry picked from commit e4f8d0d33f81f94124b733cbeb975ca0b4a33da2)
* fix recipes
(cherry picked from commit 7c6b7cdd0fd0720f58993faeaa81dd95d1b3757c)
* Add more Kevlar recipes
add more Materials
(cherry picked from commit 9c35ca47e917fb2ac082ba5077e65001a7ab074a)
* add more Materials
(cherry picked from commit 12c598fe8784198c996eda3d5e072b829cf33ab8)
* fix Kevlar recipes
add more recipes
* finish kevlar line
(cherry picked from commit 39567610956ac02d3001f68851ddeb7e5d63aed7)
* fix a few more recipes
(cherry picked from commit e28283321ce1670d6684a47c0fd3fd263da8a6cb)
* fix recipe
(cherry picked from commit df89c96bc826b321f81c1c3af521469decdcff22)
* try to add back single block distillation recipes
* stupid me :)
(cherry picked from commit 7fc6c375605d85b7cc791aa9818174a1cb2f7f59)
* fix distillation recipes
(cherry picked from commit e2351c4390b632b9e361a19ba03225c82766e455)
* fix more recipes
(cherry picked from commit 0fefb881e80659d41308dec85c59a114862aaf40)
* remove not working texture
(cherry picked from commit f70cdbf7e0138ed6cc867153693db527f04a78f8)
* fix more recipes
(cherry picked from commit 6c45aa36d4176af8f41e64a8758e31618ac56ab9)
* rename chemicals
(cherry picked from commit 4aa52352319b72bca6ec27ea65aba42bd293bb39)
* fix recipes
(cherry picked from commit 0885006add9ce78614a4a45cc8ae1d46a5b466d8)
* remove unused Kevlar Materials
(cherry picked from commit 69525c04a6505ef06e1f7cc6166aaba808b0ba26)
* add more Kevlar changes
(cherry picked from commit a16f12fe71fa65ce7706b049b5e94602cb676b37)
* change Kevlar line a bit
(cherry picked from commit b06cdb634125465e073adf1e09f1821b8794d243)
* add Rhodium as compat metal
(cherry picked from commit cfde983db03efec6d83367cbd5c13887eef6aa67)
* fix texture set
(cherry picked from commit 7f2f5508acb3613505522db98eef948c8e269892)
* add more Kevlar recipes
disable Rhodium GT dummy
(cherry picked from commit 9389fe086e9d8a4bef92115a9eef8816fdf51c43)
* fix recipes
(cherry picked from commit 7dd26f59af45619c3cf2045edfb6c38198358cb0)
* fix more recipes
(cherry picked from commit b407abebd0ce1d5351b770a729d75fb3fc7a0e87)
* fix more recipes
(cherry picked from commit f2c24ea7fe4a2dfb9a95129d9a0c4b03b70f34d5)
* fix kevlar recipes
(cherry picked from commit fb9f937b7f31ab9f3f958a0a53772c82f0d55b64)
* add chemical Formular
(cherry picked from commit 5116ee58132bb1723c318e8f2c20b52f97da3b9d)
* fix recipe
(cherry picked from commit ce10e89e059946f7020219f2a79397862272d2ab)
* fix circuit
(cherry picked from commit 0ee7d4535dab0bb1a20665160f11bdf01efd411d)
* fix most of the Kevelar recipes
retier them
remove potassium Nitrate its still Saltpeter
(cherry picked from commit 49e1eec47c4c86044ce748d96dc5a11d1db68877)
* add back Potassium Nitrate for compt reasons
(cherry picked from commit eee82dc1783d40fe4b68d87ee0da646cc4ea5262)
* fix more Kevlar recipes
(cherry picked from commit aaaf2969da671cf923f7213f71e9c8eb89091e87)
* fix name in Kevlar line
(cherry picked from commit e7a883254d2c89f289453cdcd67be5dc1fc1c53a)
* Lowered EU cost on Wood Tar
- Lowered EU/t on the Wood Tar DT recipe from 256 to 224 EU/t (value suggested by Dream). The old value is just a bit too high for an HV Semifluid Generator to power the DT with the Creosote output, which forced lower tier generators and spam.
* Removed DT Recipes and Added Alternatives
- Removed circuits in DT recipes for the HV Oil and Benzene processing;
- Added IV recipes to obtain the new chemicals for the Kevlar line (the Dimethylbenzene isomer and Naphthenic Acid), without changing the setup of players that were previously processing those for their early-mid game purposes.
* Revert "Removed DT Recipes and Added Alternatives"
This reverts commit 165ad2e4d196b5966af0fe282658f1bea3d579a9.
* Revert "Lowered EU cost on Wood Tar"
This reverts commit 420d0d5cd530d3e29164c3a9c384d4187a46495a.
* fix Copper oxide use old Material
Shift ids
add melting Point
(cherry picked from commit 488d6598513307bb4221bbb50904a32e5a0bd069)
* Update GT_Loader_Item_Block_And_Fluid.java
* MAchine REcipe code too large
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: Steelux8 <steelux7@gmail.com>
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