Age | Commit message (Collapse) | Author |
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* MTE Inventory updates
* Separate Input/Output inventory
* Use a LinkedHashMap to ensure inventory orders are deterministic
* Input/Output work on either Input/Output inventories
* MTE Inventory
* Add GT_Packet_MultiTileEntity
* More dyanmic packet with packetFeatures
* Add IMTE_HasModes for MultiBlockPart
* Help with MTE Inventory (#1613)
* convert inventory to use ItemStackHandler
* Update MUI
* inventories
* move Iteminventory to its own method
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Update MUI
* Add IMultiBlockPart
* Mte fluid inventory (#1639)
* first work on fluid inventory
* make gui work with numbers not dividable by 4
* use math.min
* add outputfluids saving
* actually working
* Update MUI
Co-authored-by: miozune <miozune@gmail.com>
* Ticking Covers!
* Parts now register covers with the controller
* Controllers now tick covers on parts
* Break cover ticking out into `tickCoverAtSide`
Fix some inventory methods on MultiBlockController
* Filter on tickable covers
* Improve GUIs for MTEs (#1650)
* working controller GUI
* locked inventory selection work
* input and output locking of inventories
Co-authored-by: miozune <miozune@gmail.com>
* spotless
* CoverInfo refactor (#1654)
* Add `CoverInfo` and deprecate the old fields to hold cover information
* Disable MTE registration
* Fix NPE - Return EMPTY_INFO for SIDE_UNKNOWN
Temporarily add back old NBT saving in case of a revert so covers aren't lost.
* Actually save the old NBT data, instead of empty
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
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* Optical Line-Water line & Items
* Spotless apply
* Spotless applies + Optical Board
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* Remove void break from fluid tanks
Previously, sneaking while breaking a fluid tank would void the contents of the tank, leading to potential loss of valuable resources. However, this behavior is not consistent with other blocks, such as chests and furnaces, which retain their contents when broken while sneaking.
This commit removes the sneak breaking voiding behavior for fluid tanks, bringing them in line with other blocks and reducing the risk of unintended loss for players.
* run spotless
* fix stray check for voidBreak
Signed-off-by: NexusNull <p.wellershaus@googlemail.com>
* remove override
Signed-off-by: NexusNull <p.wellershaus@googlemail.com>
* remove void tooltip
Signed-off-by: NexusNull <p.wellershaus@googlemail.com>
Signed-off-by: NexusNull <p.wellershaus@googlemail.com>
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* Add colored voltage tier display for Waila
* Adapt to new methods
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* add NEI handler for ic2 fuel rods
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* fix typo
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* rename variable to cover up the original intention
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* add some more waila display
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* rename some translation keys
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
* rename misleading variable names
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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* why am I so bad at spotting bugs
* fixes fixes fixes, who needs to reset multipliers
* remove the comment
* fix oc oops
* fix the roughnessMultiplier
* fix accidental energy discount
* remove the useless hatch boolean
* fix units
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* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* add nanites as a material
* spotless
* start the work on the nanites multi
* spotless
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* add controller recipe and new casing
* add prefix and the casing and controller to the item list
* add nano forge controller to its item
* add nanites to PreLoad
* Programmed circuit + IConfigurationCircuitSupport
* clean
* add nano forge multi - complete with some recipes
* new nanite textures
* Apply spotless
* fix nanites not registering, remove recipe lock on the nano forge, other small fixed
no clue why they didn't want to register in run2.
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* the start of a new multi, tooltip WIP
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* add tier 2 and tier 3. add some more checks
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* make a single shape rotatable by 90 degrees
* Minor changes to NEI
* more shapes, more mechanics
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* small changes
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* add a new material, add some recipes, continue the work on the PCB factory. The first recipe is in!
* oops spotless
* update bs
* rename casings
* make material generate plates
* add recipes to the pcb factory
* nei handling
* do some more work on the multi
* fixes to recipes.
* Update build-and-test.yml
* starter work on the PCBFactory GUI. recipe check fully working
* finish gui work
* spotless
thank god drafts don't generate spotless PRs
* final touches. tooltip tomorrow
* fix typos. and finish PCB multi.
* spotless
* changes for requests
* make consumed amount a constant
* fix recipes oopsie
* Remove unused textures
* Add nanites
* fixing recipes
* Fix NEI not showing
* Make nanites share texture
* actually fix recipes and use 2 new lenses
* finally circuits work in recipe
* Add trans metal block
* add default offsets
* spotless
* make parallels actually work
* Downscale nanite texture to 64x64
* improve PCB Factory GUI
* finish fixing gui, fix offsets on cooler, apply a new formula for duration
* Clean up PCB Factory tooltip
* Spotless
* Fix typo in Naquadah
* make sure the roughness multiplier actually slows down the recipe XD
* add a smaller limit to the roughness multipler.... lets not allow for 10x board prodction oops
* fix cooler tier 2 using wrong block in its center, fix controller texture on tier 3
* update mui and uodate the button texture
* fix one button and prevent null arrays
* remove some math. a small rework on recipes
* fix and off by 1
* save the change? never heard of it
* fix tier 3 not forming
* Nano forge tooltip
* hopefully fix nano forge. fix neutroni nanite wrong tier in recipe
* try 2 to fix structure check
* fix nano forge not forming
* fix nano forge data stick. we need better error messages
* do some fixes.
* its 12am, typos....
* never coding at midnight again
* try 2 to fix nano forge and pcb factory
* fix nano and pcb factory not working. address some reviews
* do syncing between client and server. fix recipes asking too much power with multiple upgrades
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
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Harminize the Tungsteel version with the lower tier Titanium version
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* Make Waila show all the covers attached
* Make full translatable
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* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* Programmed circuit + IConfigurationCircuitSupport
* clean
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Minor changes to NEI
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* Add default implementation for IHasWorldObjectAndCoords#openGUI
* Make openGTTileEntityUI accept MultiTE & cleanup
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
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* Add New Items Related to the QFT Tiers
* spotlessApply (#1515)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Small Addition to Composite Description
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Added EV and IV single Block Gas Turbine
* BS+SA
* derp
(cherry picked from commit c8ebc2f5a8decb8e28c76e9ceb2eca0e04618c22)
* add pollution level
(cherry picked from commit ffcddc7547fa9f8f3d3235b596ead812291ff4cb)
* Set efficiency
* Texture
Co-authored-by: kuba6000 <kuba.123123.6000@gmail.com>
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* Add solenoid coils for cyclotron.
* Fix?
* Push
* Spotless apply for branch cyclotron_coils for #1494 (#1495)
* Change stack size (#1484)
* Replace TSS Coils with Titanium-Platinum Ones (#1211)
* Replace TSS Coils with Titanium-Platinum Ones
- Created a new material, TPV-Alloy, made from Titanium, Platinum and Vanadium (3/3/1);
- Replaced the Tungstensteel Coil Block with a TPV one, to make it properly included in EV while adding a Platinum sink in that tier;
* Simplified Metal Proportion for TPV
* change tpv ebf temp to 3k to be even with TSS
(cherry picked from commit 52dda9f666d8e1b2d220a0b2d9e24513ad8a4490)
* add TPV mixer recipe
(cherry picked from commit 30b6cf62c14165add271a1ecc4a322ab0ce609d1)
* add tpv as metal via tag
(cherry picked from commit 75dba7283e26b6e2f717a3230d6369e4cbe20c8e)
* Spotless apply for branch EV_Coil_Change for #1211 (#1482)
* Remove convert gendustry bees code (#1187)
* Remove convert gendustry bees code
* fix derp. run BS update
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Added check to API if the block should drop its inventory on break (#1479)
* Added check to API if the block should drop its inventory on break
* Apply spotless
* Changed should drop flag to take index argument
* spotlessApply
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* move TSS and TPV to ev (Mixer recipe)
(cherry picked from commit 74dc0da61db49102cc3e073f5c506e8c494c508f)
* add info to Nei
* Spotless apply for branch EV_Coil_Change for #1211 (#1483)
* Remove convert gendustry bees code (#1187)
* Remove convert gendustry bees code
* fix derp. run BS update
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Added check to API if the block should drop its inventory on break (#1479)
* Added check to API if the block should drop its inventory on break
* Apply spotless
* Changed should drop flag to take index argument
* spotlessApply
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Maxim <maxim235@gmx.de>
* Recipe fixes 2022/10/25 (#1489)
* Fix quad input hatch voiding (#1487)
fixes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11728
* Add constructor for Energy Hatch with inventory (#1488)
* Force Industrial Apiary to suck 4 amps (#1492)
* Fixed annoying cover message bug (#1490)
* Fixed annoying cover message bug
* Spotless
* make the cleanroom to accept 2 doors so alastor is happy (#1493)
* spotlessApply
Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: johnch18 <42650497+johnch18@users.noreply.github.com>
Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com>
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Random magic numbers
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: johnch18 <42650497+johnch18@users.noreply.github.com>
Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com>
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* Replace TSS Coils with Titanium-Platinum Ones
- Created a new material, TPV-Alloy, made from Titanium, Platinum and Vanadium (3/3/1);
- Replaced the Tungstensteel Coil Block with a TPV one, to make it properly included in EV while adding a Platinum sink in that tier;
* Simplified Metal Proportion for TPV
* change tpv ebf temp to 3k to be even with TSS
(cherry picked from commit 52dda9f666d8e1b2d220a0b2d9e24513ad8a4490)
* add TPV mixer recipe
(cherry picked from commit 30b6cf62c14165add271a1ecc4a322ab0ce609d1)
* add tpv as metal via tag
(cherry picked from commit 75dba7283e26b6e2f717a3230d6369e4cbe20c8e)
* Spotless apply for branch EV_Coil_Change for #1211 (#1482)
* Remove convert gendustry bees code (#1187)
* Remove convert gendustry bees code
* fix derp. run BS update
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Added check to API if the block should drop its inventory on break (#1479)
* Added check to API if the block should drop its inventory on break
* Apply spotless
* Changed should drop flag to take index argument
* spotlessApply
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* move TSS and TPV to ev (Mixer recipe)
(cherry picked from commit 74dc0da61db49102cc3e073f5c506e8c494c508f)
* add info to Nei
* Spotless apply for branch EV_Coil_Change for #1211 (#1483)
* Remove convert gendustry bees code (#1187)
* Remove convert gendustry bees code
* fix derp. run BS update
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Added check to API if the block should drop its inventory on break (#1479)
* Added check to API if the block should drop its inventory on break
* Apply spotless
* Changed should drop flag to take index argument
* spotlessApply
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Maxim <maxim235@gmx.de>
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* oreline
* ilmenite
* update BS+SA
* Revert "update BS+SA"
This reverts commit 00c0d26b5d4963a42c7cd6721cc9444fac8fd2c2.
* add missing import
* garnet
* Spotless apply for branch ore for #1210 (#1481)
* Remove convert gendustry bees code (#1187)
* Remove convert gendustry bees code
* fix derp. run BS update
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Added check to API if the block should drop its inventory on break (#1479)
* Added check to API if the block should drop its inventory on break
* Apply spotless
* Changed should drop flag to take index argument
* spotlessApply
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* green vitriol recipe
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: DianeXD <64360468+DianeXD@users.noreply.github.com>
Co-authored-by: Maxim <maxim235@gmx.de>
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* me input hacth
* sa
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* Add IAlleleBeeAcceleratableEffect
* Still feeling the rainbow
* Use float
* NBT
* No more gendustry
* Production modifier is counted from 0 now
* Extract bee cycles length
* spotless
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to Gregtech (#1447)
* Update forestry
* Apply new formula (+uncap the chance)
* Yeet gendustry upgrades
* Conversion recipes
* Add upgrade frame
* Remove recipes
* Gendustry way
* Yeet gendustry
* Fix
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* unify super chest and quantum chest code base
* add item info to waila
* add an input filter to digital chests
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* Pocket Multitool
* :spotlessApply
* Revert ":spotlessApply"
This reverts commit f1421c537c25627bb3d56ddca4fa610d90b16b07.
* :spotlessApply again
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# Conflicts:
# src/main/java/gregtech/api/util/GT_Utility.java
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* added current parallelism in the integrated ore factory desc
* spotlessApply (#1427)
Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: GitHub GTNH Actions <>
* updated lang file
* update lang file
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Adapt Distillation Tower GUI for configuration circuit
* Ore Drilling Plant & Pyrolyse Oven
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* migrate to new survival autoplace api
* reduce type of blocks autoplace will use
this does not prevent those blocks from not being accepted into the structures though
* implement getBlocksToPlace
* fix survivalConstruct code for assline and DT
i hate variable size multi :(
* fix AIOBE
* allow disabling machine block updates on a per-thread basis
* make a sensible guess at what texture to use on server side
* spotless
* implement hologram support for bbf
* spotless
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* Fix typo in tooltip
* Update LCR tooltip
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* Added advanced debug structure writer
* Applied spotless
* Removed testing variables
* Added client only to rendering
* Added one client side annotation too much
* Included requested changes
* Applied spotless
* Introduced variables for tooltip keys
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* use pre defined methods to draw tooltip in GT_GUIContainer_DigitalTank
* introduce private static final fields for string tooltip names
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* some text change
* added colors with ON / OFF
* correction
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* move digital tank button position
* spotless
* spotlessApply (#1364)
Co-authored-by: くぁーりぃ <39122497+Quarri6343@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* fix(API): GT_Fluid
- Fix: Use registeredFluid instead of GT_Fluid to configure Materials and containers to prevent crashes when retrieving fluids referrences from those.
- Impr: Adjust fluid luminosity computation to better fit with Tungsten as maximum
- Impr: Remove transparency from the fluid.molten.autogenerated.png texture to prevent molten materials to appear dilluted.
* ./gradlew :spotlessApply
* rev(comment): address review comment from @Glease
rev: https://github.com/GTNewHorizons/GT5-Unofficial/pull/1349#pullrequestreview-1098651647
fix: Logic to handle working with own registered fluids and
already registered fluids.
imp: Some IGT_Fluid methods requires the fluid to be registered,
throws an IllegalStateException on use at an unregistered fluid.
imp: Normalizes @inheritDoc no additionnal text allowed
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* revert to spritesheet for block textures for gaia spirit
also removed now-unused transcendent metal block textures
* Spotless apply for branch fix/animated-material-texture-fix for #1351 (#1352)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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