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2023-06-01Add durability and charge bar visibility config options (#2041)Caedis
2023-05-28Add new mode for void protection & implement it for more multis (#2024)miozune
* Void protection improvements * Rename methods: isXXXButtonEnabled -> supportsXXX * Adjust texture for forbidden * Add MultiBlockFeatureSupportDumpers * Fix oversight in PCBFactory * Revert void protection support for PA * Rename class: ControllerWithButtons -> ControllerWithOptionalFeatures
2023-05-26Texture update for a few QFT items (#2021)EmeraldsEmerald
* Delete old texture * Delete old texture (low quality...) * New versions of deleted textures
2023-05-17Various GT fixes (#2002)chochem
* TE items cant be required * remove from itemlist * TE does not exist * this never worked anyway but also unecessary * these are broken. have a working replacement already * give valid id to fix rockbreaker fake recipes * fix texture and text * no NC its fake anyway
2023-05-16Eternity nanites (#1997)GDCloud
* generate nanite * textures * recipe * timepiece instead * spotlessApply (#1998) Co-authored-by: GitHub GTNH Actions <> * add primordial matter * texture * add recipe * primordial matter instead of uum --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-05-12Add Eternity material + Timepiece (#1973)GDCloud
* add eternity * textures * timepiece * disable ebf + freezing
2023-05-08Migrate to FluidSlotWidget from FluidDisplaySlotWidget (#1963)miozune
2023-05-06Show energy flow amperage and correct voltage tier in WAILA for machine ↵Wilhelm Schuster
blocks (#1955) Previously, WAILA just showed voltage tier based on total energy flow. This was problematic for machines that accept multiple amps such as the Arc Furnace. Even though it can accept up to 3A of input, increasing the total input voltage by one tier, it obviously cannot accept that voltage from a single source.
2023-04-22MuTE overhaul and ACR (#1883)Maxim
* complex controller start * Added methods to get input fluids and items * Added logic to complex parallel mute * Added ACR and fixed many, many, many, many bugs * Added void protection setting to checkRecipe * do not init nbt, if mteID and mteRegistry are the same * Improved GUI design * Force structure check when pressing power switch * ACR Textures * Added T1 structure * Added perfect OC * Added WAILA * fix mutes resetting their nbt * Fix ACR GUI * fix npe * Added void protection for MuTEs * Fixed ACR starting recipe while another one is ongoing * nbt saving * maybe fix structure breaking * Fix complex machine disabling on startup * correctly update input tanks * move casings over * Changed logic of casings to change mode and facing in one go by sneaking * Fixed the casing target not resetting * Added side only annotations * don't leave it empty * Added power logic and tiered blocks to ACR * Change facing to wrench side if casing mode is currently none * lasers anyone? * Added ACR item chaining * Remove unncessary item lists * Use HashSet for process whitelists * Optimize list capacities * Fix potential recipe voiding bug * Rename methods for consistancy * Fix NPE * Duct tape fix structure check * allow MuTEs to connect to cables * Added separate tank inventories for input separation (#1887) * Fixed unregistering tank function * Fixed input busses not being automatable * Added fluid chaining * Fixed saving of input tanks * Forbid inventory registering with empty name * Display all input tanks in controller GUI * Fixed fluid hatch GUI height * Reset casing lists when checking the structure * Make inventory GUI size consistant * Make use of the tooltip cache * rename thing clean up * Forgot to put tooltip into map * Added tooltip to ACR * Reset whitelists when one whitelist window was opened * Refined scanner string * Fixed progress times * Fixed MuTE not consuming fluids * Properly register controller inventories * switch to ForgeDirection * switch to new Renderer * Added missing contains check on registerInventory * Fixed output tanks not registering * Fixed upgrade tank loading * fix machines not having active/inactive textures * fix overlays not loading correctly * Don't register controller directly * Remove magic strings all * fix active not setting to inactive * allow glow * item renderer * fix glow * MuTE improved hatch GUI and fluid output locking (#1889) * Allow output hatches to be fluid locked * Reworked hatch GUI * Check target before trying to open GUI * Make ACR GUI easier to look at * fix covers not rendering on mutes * fix covers not displaying above the item/fluid in/out * new folder texture structure * Reduce network traffic caused by covers * Fixed WAILA fluid locking display * Don't save everything to the itemstack NBT * Added possibility to save NBT of MuTE to its itemstack * fix textures, but make sacrifices * mah textures * Removed the need for all textures to be present * Added glow texture for active coke oven * Removed unncesssary upgrade casing textures * shorten nbt tags --------- Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-04-21Stellar catalyst + catalyst fixes + new materials class (#1893)GDCloud
* add catalyst * pu plasma recipe * increase plasma mixer input slots * noOptimize + mixer recipe + voltage fix * noOptimize + PLE recipe * TPM recipe * spotlessApply (#1894) Co-authored-by: GitHub GTNH Actions <> * add two more plasma recipes * replace neptunium & fermium plasma * spotless * fix stellar plasma amount * new materials class --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-04-06fix achievement (#1841)GDCloud
2023-04-03Add Living Bio Wafer & Chip (#1835)GDCloud
* Add items * textures
2023-04-01Implement Power Logic, Pollution Logic and Processing Logic for MuTEs and ↵BlueWeabo
many other things (#1823) * update bs 2 * fuel consumption and energy implementation. clean up * don't register XD * some clean up * coke oven work * semi-working coke oven somehow i broke the activating of the multiblock * power logic * PowerLogic * clean up, saving loading nbt * small cleanup and pollution * pollution working :P * Energy mostly working, wallsharing * processing logic * fix npe and deregister * review requests * missed one * remove extra 0
2023-03-31Add night upgrade to Industrial Apiary (#1821)Jakub
* Bump forestry * Add night upgrade to Industrial Apiary * Add texture Co-Authored-By: Runakai1 <48415331+Runakai1@users.noreply.github.com> * Update dependencies.gradle --------- Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com>
2023-03-30Implementation of A more useful Lava Boiler (#1814)Léa Gris
* Fix Missing null/empty checks on boilers base class Would cause a deadlock on empty boilers unable to start, as it tried to transfer null or empty FuildStack. * Fix Sound coordinates so it can be centered on block * WIP Lava Boiler Improuvements * :spotlessapply * Add GUI slot block background textures * Restrict ash slot to remove items only (disallow inserting items there) * Finalize GUI and Obsidian Production mechanic * Fix still output Obisidian from cooled Lava even when no more Lava available * Lava Boiler Textures: Improves GUI and TOP - Fluid slot now has Steam themed textures - Item slot block background gets a smaller icon that hides behind actual item blocks - Boiler TOP is now a drain texture instead of pump * Add null check
2023-03-26Display tier of nano forge in GUI (#1813)Maxim
2023-03-23Fix infinite drill loc (#1812)Maxim
* Fix typo in oil drill infinite * IntelliJ hates spaces
2023-03-22Activity Sound (#1811)Maxim
* Added activity sound * Added acitivity sound to DTPF * Added missing annotation * Missed one
2023-03-22Display Mode of Ore Processor to WAILA and Scanner (#1803)Батьків Нестор-Євген Васильович
* Add Some display to WAILA and Scanner * Move arrow and aqua to final * Add localization Fuck u mc7771 :) * Bruh Now u happy?!
2023-03-22Added sound to distillery (#1809)Maxim
2023-03-20Add Insanely & Mega ultimate battery (#1807)GDCloud
* Add items * Add error-tier tooltip * localisation * textures
2023-03-20Added machine sound to fusion reactors (#1805)Maxim
2023-03-18Revert "Revert "merge master (#1800)""Martin Robertz
This reverts commit 4159f36223a936528f43eaa4439281478a4314c2.
2023-03-18Revert "merge master (#1800)"Martin Robertz
This reverts commit dafbaf22fd6bef1112143b80d35eae9c60880dfc.
2023-03-17Auto-stock for stocking input bus (#1790)MadMan310
* Add auto-stock for stocking input bus * Add GUI support for autostock and min input limiting. * Added support for copy+pasting config w/ data sticks * typo * correct order * fixes * update branch (#1795) * Send cover data immediately when cover is placed (#1791) * migrate ore prefixes from gt++ and bw (#1792) OrePrefixes are used in switch case a lot and this prevents it from being a valid EnumHelper target. Under the hood for huge enum switch cases, javac will generate a synthetic class with a synthetic static final int[] field to hold switch map. If the OrePrefixes is ever extended, said switch map will be smaller than actual and cause ArrayIndexOutOfBoundException. This moves all addon added ore prefixes back to main mod. This also cleans up the obnoxious comment blocks created by spotless. * Fix advanced external transmitter cover (#1793) * change tpv back to 4k * Revert "change tpv back to 4k" This reverts commit 3560a670e3d697b26014f6320e344867953684e7. * change Tungstensteel to 4k * Add regulator abilities to Steam Valve (#1785) * fix: fix Steam Valve not being configurable * Revert "fix: fix Steam Valve not being configurable" This reverts commit 505d9e273b48315fde154490e116d58fed46ffaf. * feat: add steam regulator * feat: add superheated steam to steam valve * update bs * update to subversion 42 --------- Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Matej Dipčár <492666@mail.muni.cz> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> * fix --------- Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Matej Dipčár <492666@mail.muni.cz> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: NexusNull <p.wellershaus@googlemail.com>
2023-03-16Added custom click sound for the power switch (#1798)Maxim
2023-03-11Add regulator abilities to Steam Valve (#1785)NexusNull
* fix: fix Steam Valve not being configurable * Revert "fix: fix Steam Valve not being configurable" This reverts commit 505d9e273b48315fde154490e116d58fed46ffaf. * feat: add steam regulator * feat: add superheated steam to steam valve
2023-02-26Enhanced multiblock GUIs (#1767)Maxim
* Added more buttons to multiblock GUI * Migrated PA to new GUI * Migrated Nano Forge to new GUI * Migrated PCB Factory to new GUI * Reband void protection to void excess to match GTPP logic * Adjust fusion reactor GUI size * Added statics for new NBT keys * Added getters for button status * Rename methods to reflect that they are about void excess, not the opposite * Added button textures
2023-02-26Add a completely new system for late/endgame content (#1754)BlueWeabo
* basic work * typo fixes * make an enum folder * location enums * space project manager * implement the space project teams * commands * move things around and new things * upgrade work * requirement work * if possible use an upgrades values * cleanup * more helpers in command * fix AOOBE * fix world saved data * builder for requirements * add command autocomplete * fix command npe * mark world saved data dirty * switch to saving to json string. this is fine * fix npe * fix files not saving correctly. serialization * spotless * part 1 of fixing json saving * working json file saving * rename fields * full implementation of SP_Upgrade * fixes * cleanup * texture prep * documentation part 1 * documentation part 2 and rework of json saving * fix the missed conversions * set texture when copying * more interface usage and fixes * rework saving. * Added rudimentary NEI handler for projects * Revert "Added rudimentary NEI handler for projects" This reverts commit 6d8210e25b27fee7dc1865d1afa91708a8d9b875. * address NPEs * some textures * higher quality textures, put in the moon as a temp texture * add a check to create a team if one smt weird happens * command work * add ability to localize the space bodies * Added disabled button and toggle button * Added possibility to not render the original stacksize of item stacks in NEI * Added NEI handler * Fixes item count on tooltip always rendering as 1 * Fix refactor * 5 new body textures * fix misspelled texture name --------- Co-authored-by: minecraft7771 <maxim235@gmx.de>
2023-02-24Better casing amount on tooltips (#1766)Maxim
* Added more functions to more precisely input casing amount * Implement new tooltip casing adder * Only display variable size if sized are actually different * Addressed review
2023-02-21Add textures (#1756)Connor-Colenso
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-02-16Fix Wording on TPV-Alloy Coil Achievement (#1745)reign
* Added achievement issuers to onItemPickup for coil achievements * Fixed wording on TPV-Alloy Coil Achievement
2023-02-14Fix missing textures (#1732)Connor-Colenso
* New texture * Blade * Change molten space and time names. * Update fluid names * Bump dep of AE2 * Bump dep of AE2 * spotlessApply (#1733) Co-authored-by: GitHub GTNH Actions <> * New fluid solidifer method * Space * Spotless * New recipes for new white dwarf matter shapes. * Universium block * Universium nanites * Spotless * Add some fine wires --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-02-14Add material ID dumper (#1737)miozune
* Add material ID dumper * spotlessApply (#1738) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-02-13Fix id conflict with Living Crystal Chip (#1735)miozune
2023-02-13Add ID dumpers for MetaTE and MetaItems (#1736)miozune
2023-02-12Fix ore dict with space dusts (#1731)Connor-Colenso
* New texture * Blade * Change molten space and time names. * Update fluid names * Bump dep of AE2 --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-02-04Wetware SoC (#1714)Tyrantnh
* Update ItemList.java * Add files via upload * Delete wetwareSoC.png * Add files via upload * Create 550.png.mcmeta * Update GT_MetaGenerated_Item_01.java * Update 550.png.mcmeta
2023-02-03Add Extremely Ultimate Battery (#1713)GDCloud
2023-01-30Rendering materials (#1592)Connor-Colenso
* Inf renderer working + fuzzy halo on cosmic neutronium. * Helper method * Cosmic nt nearly done * Glitch renderer * Working! * Add comment * Cosmic Nt finished * Cosmic render appears * Universium Renderer nearly done * New material universium * Dep * Dep * Universium * Some more changes * Spotless apply for branch RenderingMaterials for #1592 (#1593) * Fix Battery Buffer accepting more than 1 items per slot (#1590) * Unify sodium persulfate amount (#1591) Modify recipes added in https://github.com/GTNewHorizons/GT5-Unofficial/pull/1063 to use 100L sodium persulfate instead of 500L. 100L is what the other recipes use, so this makes the amounts consistent. See https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11842#issuecomment-1364870167 for context * spotlessApply Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: D-Cysteine <54219287+D-Cysteine@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Better textures for universium maybe? * Fixed cosmic Nt * Remove glitch renderer (not used) * Rename universium renderer * Rename universium renderer * Change Colour to Color (begrudgingly) * Gray infinity halo * Remove halo * Fix off axis rotation on dropped universium and some new textures * More universium stuff * Cell render works * Inf render * Working inf * Universium done but no fluid outside of cells rendering * Fluid rendering * Comment * Spotless apply for branch RenderingMaterials for #1592 (#1634) * Fix Battery Buffer accepting more than 1 items per slot (#1590) * Unify sodium persulfate amount (#1591) Modify recipes added in https://github.com/GTNewHorizons/GT5-Unofficial/pull/1063 to use 100L sodium persulfate instead of 500L. 100L is what the other recipes use, so this makes the amounts consistent. See https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11842#issuecomment-1364870167 for context * fix it (#1597) * Fix tooltip for required input hatches (#1599) * Allow resource packs to override individual progressbar textures (#1596) * Allow resource packs to override individual progressbar textures * spell: every + singular * Fix potential crash on server with FallbackableSteamTexture * Add colored voltage tier display for Waila (#1598) * Add colored voltage tier display for Waila * Adapt to new methods * fix oredict name (#1600) Fix wrong oredict for blizz comb * fix it (#1601) * adds molds and recipe generation (#1603) * Delete water from recipe (#1604) * Added Shortcut because simply dull (#1594) * Added Shortcut because simply dull * I always forget to remove a dep * Increase Recipe Time To fit the original recipe chain * spotless :( * Upped the recipe to ZPM and increased educt/product side by 16 * make sugar maceration recipe shorter (#1586) * make sugar maceration recipe shorter (cherry picked from commit 55d85dc6ab315da3eb31e41667317e127a2059fe) * spotlessApply (#1587) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * fix reed to sugar recipe Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Add light, medium and heavy oil to get lube (#1584) * Add light, medium and heavy oil to get lube Add distillation recipe to get lube out of oil add control circuit * spotlessApply (#1585) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * fix misstype Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * remove autogenerated SiSG ebf recipe (#1588) (cherry picked from commit 4d3052e50b7de739c89c339d37a24297f3bb70fc) * Remove void break from fluid tanks and chests (#1602) * Remove void break from fluid tanks Previously, sneaking while breaking a fluid tank would void the contents of the tank, leading to potential loss of valuable resources. However, this behavior is not consistent with other blocks, such as chests and furnaces, which retain their contents when broken while sneaking. This commit removes the sneak breaking voiding behavior for fluid tanks, bringing them in line with other blocks and reducing the risk of unintended loss for players. * run spotless * fix stray check for voidBreak Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * remove override Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * remove void tooltip Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * fix (#1605) * Fix inconsistency in naming (#1606) * Add a way to remove a furnace recipe using the output instead of input (#1609) * add method * change method to remove all recipes with said output * Naphthenic acid (#1589) * add burn value for NaphthenicAcid 60k in Semi Fluid generator (cherry picked from commit 3fa145932b64025067e807f4ff900f51029d07bd) * add Naphthenic acid recipes and change a few (cherry picked from commit 8b6b6d72dd79b4549dccd3732ccca6e219dd8ce7) * spotless * fix error (cherry picked from commit db7b322cece6cf151f92ab6aa467bc8e4c84bda8) * Chemical balance fixes Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> * Fix plasma turbine EU output (#1607) * Revert "Turbine efficiency helper (#1562)" This reverts commit 3c852a0143cbfa864da59bdd0b2edab1fa4bf146. * Restore efficiency helper * Spotless Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> * disable auto recipe (#1611) * possible fix (#1614) https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/12139 (cherry picked from commit 64f7433f2fab2eff618bb25997c303516fdab3f8) * Add Failsafe for getCasingTextureForId to prevent null page. (#1612) * Improve NEI customizability (#1583) * Move descriptions to recipemap * Move tooltips to recipemap * Move overlays to recipemap * Use shared code for generating grid positions * 2 fluid inputs for freezer recipes * Add deprecation javadoc * Fix (#1616) Allows players to use any rubber instead of just one. As other tiers have that. * Heating element change (#1618) * Changed (sg) to * instead (#1620) * add transcendant metal pipe and multiple pipe (#1619) * fix drills not generating and using less material (#1623) * fix LV steam valve (#1624) * TungSteel to TPV (#1622) * fix waila displaying wrong generated eu/t (#1621) Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Add a Overclock Calculator for multis and the like to use (#1617) * add calculator and unit tests * use math.ceil * math.ceil everywhere * add some more unit tests and add onetick discount possibility * add an exception when trying to get the consumption before calculating * spotless oops * convert PCB Factory to use the OC calculator * fix tests trying for wrong values * fix copy paste error * address reviews * this should be there too. * add callhook for pre block destroy (#1625) * add callhook for pre block destroy Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * spotless Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Change Tungstensteel to Require TPV Coils (#1628) * Fix Blue Steel and Bismuth Bronze mixing (#1629) * blue steel * bismuth bronze * Add new Weed-EX 9000 (#1615) * Add new Weed-EX * Add more pollen * Change material ID * Remove fluid recipes * Remove pollen * Remove cells * Balance adjustment for the LCR Nitrobenzene recipe. (#1631) * nitrobenzene balance * SA * zpm instead * force compound to be grouped together in chemical formula (#1630) * force compound to be grouped together in chemical formula Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * patch up glass chemical formula Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * merge two toString Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Allow overriding more progressbar textures & Add document for resource packs (#1632) * spotlessApply Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: D-Cysteine <54219287+D-Cysteine@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com> Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com> Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> Co-authored-by: LewisSaber <39595617+LewisSaber@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com> Co-authored-by: Ethryan <dborrfors@gmail.com> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Comment * Glee8e * Spotless * fix Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * Weird error * Spotless * Material ID * Universium fluid working * Fix some inf renderer issues * Remove try catch * Cosmic neutronium fixes, but no fluid rendering yet. * Working * Spotless... * Fake frame --------- Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: D-Cysteine <54219287+D-Cysteine@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: MadMan310 <66886359+MadMan310@users.noreply.github.com> Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com> Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: NexusNull <p.wellershaus@googlemail.com> Co-authored-by: LewisSaber <39595617+LewisSaber@users.noreply.github.com> Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: Phineasor <80113803+Phineasor@users.noreply.github.com> Co-authored-by: Ethryan <dborrfors@gmail.com> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
2023-01-30add back turbine wallsharing (#1699)Glease
* add back turbine wallsharing Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * use new texture from @Jimbno Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * remove unnecessary structure checks it turns out you cannot build 2 functional large turbine at these locations anyway, so why not? Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * spotless Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * update bs * use the original grey for empty texture these are slightly darker, and looks better Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> --------- Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-01-26Compress (losslessly) images with optipng, without changing the colorspace ↵Raven Szewczyk
(#1691)
2023-01-25Add localization of cable tooltip (#1682)miozune
2023-01-25EOH materials + Allow materials to pick their processing tier (#1671)Connor-Colenso
* Begin addition of tiered material manipulation * Dwarf matter * Add hardcoded EU tiers for wider usage. * New material images etc * Nugget processing tiers * Move iron nugget to wrought iron smelting to the correct place * Add white dwarf shapes * Add white dwarf shapes * Additional retiering options for EU consumption on material part generation * White dwarf matter complete * Tier neutronium processing at ZPM * Spotless * More adjustments * Renaming files * Add new overlays for magneto material and more name adjustments * Add no recipes subtag * Spotless + name adjustment * Undo isCustom to maintain potential public variable references in addons. * Undo isCustom to maintain potential public variable references in addons. * Fix fluid registry corruption. * Add rotor EU override * Add rotor EU override * Make neutronium mass more reasonable * Add proper time adjustments to rotor (probably an old oversight) * Adjust enums to use VP rather than recalculate * Fix typos on EU usage * spotlessApply (#1672) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Change setProcessingMaterialTierEU to accept long. * Small fix * Add space and time materials * Add new forge hammer support * Update tooltip * Expand laser engraver slots. * spotlessApply (#1673) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reserve texture page. * Modernise GT circuit usage * Add oversight in assembler frame recipe * Add missing MHDCSM overlay textures * Remove small and tiny MHDCSM dusts * Fix error in ingot texture * Fix NO_RECIPES not applying to frame boxes * Restore missing ingot * Add rod handles for materials * Fix frame box auto generating with NO_RECIPEs tag * recipe * Spotless * Add MOD_ID_GTPP as modid * spotlessApply (#1675) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Remove smelting spacetime from furnace (why does this exist?) * Recipes + new storage blocks for materials * Bedrockium LuV -> EV * SpaceTime UMV -> UIV * TranscendentMetal UIV -> UEV * MagnetoThingy and dward mats UXV -> UMV * update buildscript * yeet magic number that could be * spotlessApply * Make the nanite tier 3, colen request * Up nanite tier * Comment * Change name * Change name Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: adam riondy <adampoplol@gmail.com> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2023-01-23fix infinite oil drill achievement not having localization (#1676)Glease
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2023-01-20MTE Inventory updates (#1496)Jason Mitchell
* MTE Inventory updates * Separate Input/Output inventory * Use a LinkedHashMap to ensure inventory orders are deterministic * Input/Output work on either Input/Output inventories * MTE Inventory * Add GT_Packet_MultiTileEntity * More dyanmic packet with packetFeatures * Add IMTE_HasModes for MultiBlockPart * Help with MTE Inventory (#1613) * convert inventory to use ItemStackHandler * Update MUI * inventories * move Iteminventory to its own method Co-authored-by: miozune <miozune@gmail.com> * Update MUI * Update MUI * Add IMultiBlockPart * Mte fluid inventory (#1639) * first work on fluid inventory * make gui work with numbers not dividable by 4 * use math.min * add outputfluids saving * actually working * Update MUI Co-authored-by: miozune <miozune@gmail.com> * Ticking Covers! * Parts now register covers with the controller * Controllers now tick covers on parts * Break cover ticking out into `tickCoverAtSide` Fix some inventory methods on MultiBlockController * Filter on tickable covers * Improve GUIs for MTEs (#1650) * working controller GUI * locked inventory selection work * input and output locking of inventories Co-authored-by: miozune <miozune@gmail.com> * spotless * CoverInfo refactor (#1654) * Add `CoverInfo` and deprecate the old fields to hold cover information * Disable MTE registration * Fix NPE - Return EMPTY_INFO for SIDE_UNKNOWN Temporarily add back old NBT saving in case of a revert so covers aren't lost. * Actually save the old NBT data, instead of empty Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com>
2023-01-17Optical Line Items & Fluids added (#1658)TheEpicGamer274
* Optical Line-Water line & Items * Spotless apply * Spotless applies + Optical Board
2022-12-28Remove void break from fluid tanks and chests (#1602)NexusNull
* Remove void break from fluid tanks Previously, sneaking while breaking a fluid tank would void the contents of the tank, leading to potential loss of valuable resources. However, this behavior is not consistent with other blocks, such as chests and furnaces, which retain their contents when broken while sneaking. This commit removes the sneak breaking voiding behavior for fluid tanks, bringing them in line with other blocks and reducing the risk of unintended loss for players. * run spotless * fix stray check for voidBreak Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * remove override Signed-off-by: NexusNull <p.wellershaus@googlemail.com> * remove void tooltip Signed-off-by: NexusNull <p.wellershaus@googlemail.com> Signed-off-by: NexusNull <p.wellershaus@googlemail.com>
2022-12-28adds molds and recipe generation (#1603)BlueWeabo
2022-12-28Add colored voltage tier display for Waila (#1598)miozune
* Add colored voltage tier display for Waila * Adapt to new methods