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2024-01-01Thermal Boiler rework (#815)Abdiel Kavash
* Migrate recipes to RA. Fix oredict of outputs. * New recipe UI for NEI. * Reworked processing logic. * Display EU/t in WAILA + misc fixes * Small spelling updates. * Full rework of recipes. * Reverted Pyrotheum recipe. * Restored old recipes + cleanup.
2023-12-03Migrate to new RecipeMap (#788)miozune
* Remove reference to GTPP_Recipe itself * Remove GTPP_Recipe_Map_Internal * Move recipemaps to separated class * Remove unused recipemaps * Migrate GT++ recipemaps Remove sElementalDuplicatorRecipes in favor of GT replicatorRecipes supporting findRecipe * Migrate the rest * Adjust catalyst priorities * Add ABS non-alloy recipe category * Remove s prefixes from recipemaps * Adapt to GT_StreamUtil rename * Adjust recipe catalysts * Fix build * update gradle+bs+deps (cherry picked from commit 8b185c7a4d881d38580cc98456265ebb751b6d93) * update deps --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-11-13Cleanup basic machines and textures (#779)miozune
* Cleanup dehydrator * Cleanup reactor processing unit * Cleanup cold trap * Cleanup simple washer * Cleanup unused textures * updateBuildScript
2023-11-06Remove WA leftovers (#778)miozune
2023-11-04Minor lang fixEldrinn-Elantey
2023-10-18Cleaning up (#767)Connor-Colenso
* Kill playerAPI * Gut more events and compat that is now obsolete * Remove commented out code * Remove final modifier from methods * Make more stuff final * Remove slow building ring * Protected -> private in final classes * More cleaning * More cleaning v2 * Purging * Clean DevHelper * Clean DevHelper 2 * delete DevHelper * remove useless IFMLLoadingPlugin.MCVersion annotation from @Mod files * check for obfuscation only once in the IFMLloadingPlugin.injectData * don't instantiate the static class ASMConfig * delete unused and empty implementation of IFMLCallHook * delete empty class * delete ClassesToTransform class that just holds the class names constants * delete unused methods and unsless logging in dummymod container * delete unused transformer ClassTransformer_TT_ThaumicRestorer * spotless * Clean * Clean utils * Build checkpoint * Purge * Stage 2 * Stage 3 * Stage 4 * Stage 5 * Stage 6 * Spotless * Imports * Stage idk * Stage 1 * Fix issue * Spotless * Format numbers --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Alexdoru <57050655+Alexdoru@users.noreply.github.com> Co-authored-by: Connor Colenso <colen@CONNORSPC>
2023-10-17Remove unused classesmiozune
2023-09-28Addition for disabling harvest on crop manager (#756)Rose
* Addition for disabling harvest on crop manager * Fix for incorrect NBT loading * Applied spotless * Spotless applied
2023-09-20Seaweed QFT recipe (#751)GDCloud
* add catalyst item * recipes
2023-09-12Restore supreme pizza gloves into existence (#742)Connor-Colenso
* Restore supreme pizza gloves into existence * spotlessApply (#743) Co-authored-by: GitHub GTNH Actions <> * Restore texture of gloves * Remove unnecessary maps * Remove unused imports * spotlessApply (#744) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: Connor Colenso <colen@CONNORSPC> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Alexander Anishin <oneeyemaker@gmail.com>
2023-09-05Cleanup gt++ phthalic acid (#737)chochem
* cleanup gt++ phthalic acid * better use material
2023-09-05Remove misleading information from buffered energy hatch achievementPxx500
2023-09-04Clean-up v2 (#729)Connor-Colenso
* Remove test items from NEI with no texture * Add number formatting to hand pumps * Remove heavy plates (no recipes & completely unused). * Remove helium generator (no texture, no recipe) * Remove fire pit and fire starter (no use, no recipe, no textures) * Remove giant chicken and associated unused stuff, has no texture and is unobtainable. Used to be relevant but isn't anymore. * Remove villagers with silly trades like 1 motor + 1 hull = 1 hull. Why? * Remove trade bench, no recipe, missing textures. Unused. * Remove farm processors, no texture, no recipe. Unused. * Remove MAX tier components, these exist in GT now, have no recipe here and are unused. * Hide untextured light block from NEI * Update buildscript * Remove unused backpacks, no recipe and contains dupe bugs. Bad. * Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable. * Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable. part 2 * Remove dragon catcher (what?), no texture, no recipe, unused. * Remove empty item, does nothing, has no recipe, no idea why it is here. * Empty item v2 removal * Revert "Empty item v2 removal" This reverts commit 75bcd3ccfaf55bbfe2c12b2e4167d5c37636030d. * Revert "Remove empty item, does nothing, has no recipe, no idea why it is here." This reverts commit e41a9f484392776331c58530ab1faa5ef978ef36. * Remove debug square. No recipe, unused. * Number formatting overflow covers * Remove JVM garbage collection block. Unused, no recipe. * Remove nanotubes, no recipe for them. Unused. * Remove "git" item, doesn't seem to work. Has no recipe. * Remove uncraftable food with awful textures. * Remove "bat king" mob, unused content. Does not spawn. * Remove uncraftable doors with bad textures. Unused content. * Remove uncraftable, unlocalised redstone stuff that crashes game when placed. * Remove weird spawner item. No recipe, does not exist in world. * Remove sunnarium bit, no recipe, no usage. * Remove unused modularity table and some misc uncraftable, unused items. * Remove Interconnecting Storage Crate, no recipe, unused. * Delete worse debug power gen, this already exists as part of GT. Unneeded duplication. * Delete unused placeholder circuit * Delete uncraftable generator hatches. * Spotless * Remove XP tank thing, unused and uncraftable. * Remove null item, this fluid registry only seemed to register one null fluid. All others exist? * Remove EU -> RF battery. Unused in GTNH. * Remove some shelf nonsense, why is this in this mod? * Remove some weird random tools. These have no realistic usage in GTNH. * Remove firemaker. Useless in GTNH. * Removed helium blob. Deprecated item, not used anymore, uncraftable. * spotlessApply (#730) Co-authored-by: GitHub GTNH Actions <> * Stop modulators generating unused blocks with no textures * Remove more unused untextured casings * Remove more unused untextured casings * Remove more unused untextured casings * Remove more unused untextured casings * Remove more unused untextured casings * Remove some weird methods and uncraftable mining parts, probably part of deprecated multiblock. * spotlessApply (#732) Co-authored-by: GitHub GTNH Actions <> * Remove gem shards, unused. * Remove unused atoms * Remove unused gum * Remove unused elements/materials * Bye bye * Remove some unused reflection stuff * Remove control cores, obsolete now. * Remove mob killing thing with no texture and no recipe. * Remove uncraftable covers * Remove pizza gloves * Net and rope removal, unused * Remove force crop * Removal of some old event stuff * Remove unused nuclear chem items * Remove player safe, mostly because of the horrible event code that was intercepting every block break. I can't see any real usage of this via discord. * Remove Force material and associated other nonsense. Also remove some nuclear chem stuff. * Remove force for realsies * Skookum Chooker purge. * Remove some enderio compat, these plates/dusts are added via GT5 anyway now. This is obsolete. * spotlessApply (#733) Co-authored-by: GitHub GTNH Actions <> * Unused textures * Bump dep * Revert "Remove force for realsies" This reverts commit 0d288912a99f9dabce56d2a2623d4d3510f4804e. * Revert "Remove Force material and associated other nonsense. Also remove some nuclear chem stuff." This reverts commit 3455e6e916defe1f2aef923be6f9696a6cf3095b. * Remove nuclear items that are unused * spotlessApply (#734) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Connor Colenso <colen@CONNORSPC> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-07-31Particle Acceleration in the QFT (#695)Daniel Mendes
* Define 2 new catalysts for new QFT recipes * Images and EN lang entries for the catalysts * Add 2 new QFT recipes and 2 for the new catalysts * Buff rare particle generation in cyclotron * Fix incorrect chances in waterline skips * Spotless apply * Change necessary plasmas - Changed the ions in the 2nd catalyst recipe to Hydrogen and Helium, both obtainable; - Changed Beryllium to Americium Plasma in the Cyclotron recipe. * Fix beryllium plasma usage in QFT recipe
2023-07-25Fixed mass fab sometimes crashing in scrap mode (#706)Maxim
* Fixed mass fab sometimes crashing in scrap mode * Also skip invalid items * Removed unncessary null check * Revert skip behavior and added custom running text for when the item doesnt yield scrap
2023-07-22Implement generic processing logic (#697)Maxim
* Migrated extruder * Migrated alloy smelter * Migrated arc furnace * Migrated centrifuge * Migrated ICO * Migrated cutter * Migrated dehydrator * Migrated electrolyzer * Migrated fluid heater * Migrated forge hammer * Forgot gtpp machines are cursed * Migrated mac * Migrated mixer * Migrated molecular transformer * Migrated bender * Migrated sifter * Migrated thermal centrifuge * Migrated VF * Migrated washer * Migrated wiremill * Migrated Volcanus * Migrated adv implo compressor * Migrated XL turbines * Migrated chemplant * Migrated MABS * Migrated ABS * Migrated cyclotron * Migrated Zhuhai * Migrated rock breaker * Migrated rocketdyne * Migrated semifluid generator * Migrated QFT * Minor optimization * Migrate refinery * Migrated solar tower * Migrated TGS * Migrated duplicator * Migrated PSS * Migrated algae pond * Migrated froth flotation cell * Migrated LTFR * Migrated LPF * Migrated sparge tower * Migrated salt * Migrated isamill * Migrate DT * Migrated HE * Migrated mass fab * Migrated chisel * Migrated boiler * Migrated steam machines * Migrated amazon * Disable batch mode button on XL turbines * Update dependencies.gradle * Updated dep * Addressed first batch of reviews * Migrated assembler * Removed unused checkRecipe methods * Forgot these * Fix and cleanup chemplant * Removed getAmounfOfOutputs * Removed special multi behavior * Migrated sound mostly * Addressed new reviews * Fix build fail and chisel sound * Derp * More reviews addressed * Oversight on chemplant batchmode * Fix DT speed bonus * Removed iron blast furnace * Removed generator array * Removed * Simplify rocket engine logic * Removed left over artifacts * Minor fixes * Removed nerf chips * Removed tesla tower * Revert and fix chemplant recipe map * Fix chemplant catalyst damaging * Addressed reviews * Derp --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-07-22Remove the duplicate pu239 (#698)chochem
* pu239 cleanup * lang cleanup
2023-07-17Add QFT Water Line Skips (#693)Daniel Mendes
* New catalyst definitions * New catalyst english name and images * 2 new recipes for waterline skips
2023-07-13Add missing advancement localization (#690)Serenibyss
2023-05-26Deprecation cleanup (#637)miozune
2023-05-17Add Temporal Harmonizer Catalyst (#633)GDCloud
* add catalyst * recipes * not here
2023-05-11Remove Computer Cube MKII (#622)miozune
2023-04-15null item name (#603)chochem
2023-04-11Revive Fusion mk5 (#597)GDCloud
* textures * casings * itemlist * Main * blue giant * new rainbow screen + fix mk4 screen
2023-04-09implement more new tooltips (#596)Glease
2023-04-09Implement new tooltips (#595)Maxim
* Display tank content in tooltip * Display locked recipe of flotation cell --------- Co-authored-by: boubou19 <miisterunknown@gmail.com>
2023-03-25Downtier oreproc GT++ multis to EV and add new EV Mac Stack (#579)Martin Robertz
* tier down Multiblock Ore Washer, add Grisium EV mixer recipe to handle in EV * Tier down Thermal Centrifuge * Downgrade Centrifuge to EV maybe we need to nerf other recipes use Inconel Steel 250 later (Solar Tower, Cryo Stuff) * Downgrade Bender to EV * add code for less powerful macerator it has less parallel than original and must be upgraded (like the distillus) to regain the full parallel bonus * update tooltip to reflect casing change for T=1 * spotlessApply (#580) Co-authored-by: GitHub GTNH Actions <> * fix a bunch of issues with macerators * Spotless apply for branch Multiblock-EV-change for #579 (#581) Co-authored-by: GitHub GTNH Actions <> * add Upgrade T2 Card * spotlessApply (#582) Co-authored-by: GitHub GTNH Actions <> * fix NPE upon placing a fresh maceration controller * fix * spotlessApply (#583) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-03-09clean up australia leftover (#560)Glease
2023-02-28Fix Info About LPF mode (#558)LewisSaber
2023-01-30make almost all hardcoded items localizable (#521)iouter
* make almost all hardcoded items localizable * sa
2023-01-16Set childmods (#504)glowredman
* Set GT++ Preloader as child mod * Set Australia and ToxicEverglades as child mods
2023-01-13Added localization for MABS achievement (#495)Maxim
2023-01-12Add batch mode to gt++ multis (#486)GDCloud
* buffs * Base logic * Fixes * Spotless * Social Experiment * swap separate input bus to screwdriver * It lives * Spotless * Fix Massfab * Fix LPF, packager, replicator * address reviews + spotless * address more requested changes * more fixes * fix fix * Spotless
2023-01-08Fix size of Blank texture (#487)miozune
2023-01-04add a line in tricorder to say the mode of the multi machine (#472)boubou19
* add a line in tricorder to say the mode of the multi machine * spotless * remove commented out code
2022-12-22Add the Quantum Force Transformer (Endgame Chemline Skipper) (#399)Steelux
* First Code Implementation * First Textures Implementation * Texture Name Fixes * spotlessApply (#400) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Controller ID Fix * spotlessApply (#401) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reworked Recipe Map, Started Rework on recipes * spotless * fix recipe to actually use eternal singularity, make sure we can have a null fluid output * add new blocks and some new textures * Spotless apply for branch Chem_Line_Skipper for #399 (#406) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * First Changes to Add Chemplant Catalysts * Spotless apply for branch Chem_Line_Skipper for #399 (#407) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Multi Forms with Catalyst Housing and Recipes in NEI * spotless * Remove Mufflers and Pollution * New textures and make new casing to be used in the multi * Make a working recipe check, add a Fluid only output mode * Do not allow the ME Input Bus bug again. fixing it early * replace the current glass with a new one a real texture needs to be made * fix catalysts being able to be used in the input bus and fix recipes not start from a second input bus * Spotless apply for branch Chem_Line_Skipper for #399 (#412) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * Update chemplant manual for TPV (#409) * Update chemplant manual for TPV * update BS Co-authored-by: Martin Robertz <dream-master@gmx.net> * fix crop manager log spam (#408) * Recipe fixes 2022/10/25 (#410) * Remove reflection from RTG Hatch (#411) * Fix Material Progression and Semifluid Gen Cost (#403) - Changed some materials used in GT++ material tier progression, because they require EBF coils above what is possible for the tier; - Changed fluid input on LV Semifluid Generator recipe from Bronze to Tin, since Bronze cannot be fluid extracted in LV; - Reduced the input count of items for those recipes, to bring it closer to the other generators. * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * fix overclocking with 1 energy hatch * fix merging from master * allow tectech energy hatches * Update GT * NEI migration & cleanup Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead Remove recipe modification check * allow for parallel crafting in the QFT * Plasma consumption and their respective hatches * Initial Placeholders for QFT Recipes * spotless * get the fluids the correct way and make sure focusing requires neptunium * Boiler * New Plasma Recipes * Remove Unused Catalyst Code * Remove More Unused Code for Catalyst and Glass * Refactor Crafting and Focusing Tiers * spotlessApply (#441) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * remove useless code, make the structure definition static and final. * it works. * address review * spotlessApply (#442) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * there are no catalyst housing, no mufflers either. and no need to override more than needed * Crafting Casings Texture Update * address more reviews. also preemptive fix for constant neptunium consumption i am not doing more until tomorrow * Small cleanups * Programmed Circuit & Super Bus * I dare you use mName for shapes again. * Lower the number of fluid slots for multi mixer NEI * Updated Focusing Textures and Added Statics * Implementation of New Catalysts * Recipes for Everything * Spotless apply for branch Chem_Line_Skipper for #399 (#444) * make structure definition fields static (#443) * spotlessApply Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * add in a config option to change between animated and static textures * More Recipe Additions * spotless again * merge dev fixes. maybe this was it? this is hell * update how fluid mode works * update NEI * update gt dep * update gt version to the correct one. We need MUI god damnit * set animated textures on by default * BS+SA+fix * just a normal gt++ pr * Add Remaining Catalysts * FIXES * miozune request * update dependencies * add dense plates to be auto-genned * rework recipes of the QFT, make the recipe map accept it as a catalyst * add missed items to recipes * change around some recipes. fix NEI. fix some localization * do not set the recipe map for those hatches oops * hatches are pain * life a circle of pain * change the placement of the Fermium and Neptunium Hatch. add tooltip information about it * Add Kevlar recipe using bee comb Adds additional bonus and solely for kevlar * Fixed controller texture * do some fixes. updata dependencies * fix a small oopsie * wait what * Fix catalyst recipes * fix not building * quick spotless * Some tooltip fixes * Increase Fluid Input p/Tier on Recipe Tier Casings * Buff t1 costs * Increase Catalyst Costs to Near the QFT Cost * Some last bug fixes * Minimum energy hatches fix * Change last return statement * Spotless * Oil is not required in the QFT * Spotless again * prepare texture names for Sampsa * Sampsa's textures * Restore Old Unused Texture Changes * Update build.gradle * force field renderer and some fixes * forgot to make it render when working * make client side * remove uneeded things. add variables as local * fix parallels * spotless * fix parallels * quick thing to fix and prevent in the future * forgot to use the same item damage oops * fix to fluid mode. just edit the stacksize * use copyAmountUnsafe * update dependencies. fix overclocking * correct overclocking * lower amps you can use by 1/5th instead of 1/20th * Update dependencies.gradle * update BS * remove jitpack Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Runakai1 <Runatson@gmail.com>
2022-12-20Migrate to ModularUI part 2 (#458)miozune
2022-11-27Fix missing texture (#447)Jakub
2022-11-25Rewrite GUIs with ModularUI (#440)miozune
* Update GT * NEI migration & cleanup Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead Remove recipe modification check * Boiler * Programmed Circuit & Super Bus * Lower the number of fluid slots for multi mixer NEI * Solar Generator * Crop Manager * Bronze Workbench & Advanced Workbench * Turbine Housing & Rotor Assembly * Iron Plated Blast Furnace * Player Safe * Advanced Muffler Hatch * spotlessApply * Auto Workbench * Breaker, Control Core, RTG Hatch, Steam Bus, some cleanup * Fix crash when removing Breaker * Data Orb Repository * Charging/Discharging Bus * Pollution Scrubber * Storage Crate, Shelf, TieredChest They're just broken in the first place, don't blame me * cleanup * Steam Condenser It's broken in the first place, never blame me! * Catalyst Housing, Ball Housing * Fluid Tank, generators, custom hatches, cleanup * Computer Cube MKII Many things are broken in the first place, I swear * Inventory Manager * Migrate multiblock dehydrator recipemap to ModularUI * Overflow cover * Redstone Circuit Block * Multiblock * cleanup * Update GT
2022-11-13Remove turbine texture reflection (#439)Jakub
* Remove turbine texture reflection * yeet
2022-11-01add sc steam turbine (#414)Martin Robertz
* add sc steam turbine * sa and fix crash Co-authored-by: GlodBlock <1356392126@qq.com> Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
2022-11-01New quantum anomaly texture (#415)Connor-Colenso
* Change hypogen solidifier recipe EU requirements to UIV. * New texture for quantum anomaly. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-10-31Revert "add sc steam turbine (#413)"Martin Robertz
This reverts commit bd979e43c20322b3d4074ff0d43171b00d00ba88.
2022-10-31add sc steam turbine (#413)Yang Xizhi
2022-10-04Update ru_RU.lang (#390)Eldrinn-Elantey
Updated file structure, translation of chat messages after sleep Co-Authored-By: poisoniks <115036062+poisoniks@users.noreply.github.com> Co-authored-by: poisoniks <115036062+poisoniks@users.noreply.github.com>
2022-10-04Remove duplicate keys (#387)ChromicRedBrick
Remove duplicate keys Remove duplicate keys that had been commented out in #195. Co-Authored-By: Kiwi <42833050+Kiwi233@users.noreply.github.com> Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
2022-09-24Update zh_CN.lang (#365)Kiwi
* Update zh_CN.lang * Update zh_CN.lang
2022-08-29rename (#324)Martin Robertz
Co-authored-by: kuba6000 <kuba.123123.6000@gmail.com>
2022-08-23use consistent molten texture as gt5 (#295)Yang Xizhi
2022-08-05NEI Cleanup (#251)miozune
* NEI Cleanup * adjustments