aboutsummaryrefslogtreecommitdiff
path: root/src/main/resources
AgeCommit message (Collapse)Author
2016-04-04adding Adv Miner to us VersionDream-Master
adding Drilling Fluid added a few Textures from Gt 5.09
2016-04-03Change two textures for the New CansDream-Master
2016-04-02Add more Large Fluid CellsDream-Master
2016-04-02Try to add a new Fluid Cell to GTDream-Master
2016-02-29Synchronize with Blood-Asps' repositoryTeteros
2016-01-29Fix textures in wrong BMP format to PNGLéa Gris
Script to fix ```Bash list=$(find ./ -type f -name \*.png -exec grep -l BM6 {} \;) for v in $list do f=$(echo $v | sed -e 's/\(.*\)\.png/\1/g') mv "$f.png" "$f.bmp" convert "$f.bmp" "$f.png" find ./ -type f -name "$f.bmp" -delete done ```
2016-01-14Modify Wet Concrete to be able to use cellsTeteros
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above.
2015-12-28Added Blood Asps commits.Dream-Master
New debug lang for achievements generation(miuirussia) fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu) Overriding IC2 fuel rods(Blood Asp) fix teleporter(Blood Asp) Sensor kit should not stack(Blood Asp) Fix teleporter nuclear control support(Blood Asp) Fixed Display overflow(Blood Asp)
2015-11-03Change Material ListDream-Master
Adding Planets Oremixes to the lang file change build properties
2015-10-21Reformat codeShawn Buckley
2015-10-18Move source directoryShawn Buckley