Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-16 | Initial | Muramasa | |
This is more of a test and resource for when I eventually rewrite the GT5U ore texture/metadata system. | |||
2016-07-05 | Change graphic | Dream-Master | |
2016-07-05 | Change graphics | Dream-Master | |
2016-07-02 | Add Argon Gas | Dream-Master | |
2016-07-01 | Small fixes and rebalances | Blood-Asp | |
2016-07-01 | First Assemblyline recipes | Blood-Asp | |
2016-07-01 | Adding LuV, ZPM and UV components | Blood-Asp | |
2016-06-24 | Blood Asp changes | Dream-Master | |
2016-06-23 | Add new Fuel, Fix emitter and field gen recipes, add charcoal/lignite block ↵ | Blood-Asp | |
fuel values | |||
2016-06-23 | Fix Fluid Wet Concrete | Dream-Master | |
remove Plasma Pie we have Neutronium for it. | |||
2016-06-23 | Changed Field Generator recipes | Blood-Asp | |
2016-06-22 | 966c948d3699d5ca478e32a7c5b2a68d7162294b [966c948] | Dream-Master | |
2016-06-22 | Adv Mine 2 Texture | Dream-Master | |
2016-06-22 | Textures for the Large Fluid Cans | Dream-Master | |
2016-06-22 | d718cac331526a1d13a4df12fba42ef01028bd90 [d718cac] | Dream-Master | |
2016-06-21 | 979a6fb543dcf71890fa7dad099e2585595b8a95 [979a6fb] | Dream-Master | |
2016-06-21 | new files from gt pull requests | Dream-Master | |
2016-06-21 | experimental branch | Dream-Master | |
2016-06-21 | reverse commit | Dream-Master | |
2016-06-21 | even with Blood asp experimental branch | Dream-Master | |
2016-06-21 | remove all | Dream-Master | |
2016-06-21 | Bug fixes for my commits | Muramasa | |
Removed commented out old turbine texture code Fixed Diesel Engine "Fuel Value" unit to EU/L Fixed mistake with Diesel Engine tooltip. Now asks for Gear boxes. Forgot to add recipe for Engine Intake. Redone the Gas/HPSteam turbine recipes. Fixed Oxygen/Lube being consumed if there is diesel in the hatch, but not enough for the engine to run Updated Engine GUI | |||
2016-06-19 | Merge remote-tracking branch 'refs/remotes/Blood-Asp/experimental' into ↵ | Muramasa | |
DieselGenerator | |||
2016-05-25 | New Gui Textures Thanks to @Muramas | Dream-Master | |
2016-05-25 | Adding the New Turbines from Gt 5.09 and some Assembler recipe | Dream-Master | |
2016-05-24 | Fixes #367 by adding missing buttons to guis | Muramasa | |
2016-05-22 | Change Fuel and Nitro diesel values | Dream-Master | |
change Burn value of Lignite coal 4x Change Gui Pic from Distillation Tower and Large Heat Exchanger (thanks to Draknyte1) | |||
2016-05-20 | Basically a rewrite | Muramasa | |
2016-04-29 | Implemented Output Calculation | Muramasa | |
2016-04-28 | More Cleanup and finalizing | Muramasa | |
2016-04-19 | Main Commit | Muramasa | |
2016-04-19 | Added files via upload | Technus | |
2016-04-19 | Delete TecCape.png | Technus | |
2016-04-18 | Added files via upload | Technus | |
2016-04-17 | Revert "Turbine Rebalance" | Muramasa | |
This reverts commit ddc0c4299e8d3c703b6b93f876ce38f961d08236. | |||
2016-04-17 | Turbine Rebalance | Muramasa | |
Added 3 new turbine casings to rebalance the turbines. Also changed turbine controller recipes to fit the rebalance. Large Steam: Steel Turbine Casing Large HP Steam Turbine: Stainless Steel Turbine Casing Large Gas Turbine: Steel Turbine Casing Large Diesel Turbine: Titanium Turbine Casing Large Plasma Turbine: Tungstensteel Turbine Casing | |||
2016-04-10 | Changed a few things to make the Soft Hammer more noticeable from the Hard ↵ | Draknyte1 | |
Hammer. Now it's a soft Mallet with an inverted icon, as requested by @DarknessShadow - https://github.com/Blood-Asp/GT5-Unofficial/issues/407 # Conflicts: # src/main/java/gregtech/api/enums/OrePrefixes.java # src/main/java/gregtech/common/items/GT_MetaGenerated_Tool_01.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeLarge.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeMedium.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeSmall.java | |||
2016-04-09 | Revert "adding Adv Miner to us Version" | Dream-Master | |
This reverts commit 6427be7b6d30811e979b346d5477daf0c84e9334. | |||
2016-04-04 | adding Adv Miner to us Version | Dream-Master | |
adding Drilling Fluid added a few Textures from Gt 5.09 | |||
2016-04-03 | Change two textures for the New Cans | Dream-Master | |
2016-04-02 | Add more Large Fluid Cells | Dream-Master | |
2016-04-02 | Try to add a new Fluid Cell to GT | Dream-Master | |
2016-03-19 | Add Fluid Filter and Regulator covers | Blood-Asp | |
2016-02-29 | Synchronize with Blood-Asps' repository | Teteros | |
2016-01-29 | Fix textures in wrong BMP format to PNG | Léa Gris | |
Script to fix ```Bash list=$(find ./ -type f -name \*.png -exec grep -l BM6 {} \;) for v in $list do f=$(echo $v | sed -e 's/\(.*\)\.png/\1/g') mv "$f.png" "$f.bmp" convert "$f.bmp" "$f.png" find ./ -type f -name "$f.bmp" -delete done ``` | |||
2016-01-16 | Adding last missing modular armor textures | Blood-Asp | |
2016-01-14 | Modify Wet Concrete to be able to use cells | Teteros | |
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above. | |||
2016-01-03 | Explosives rework | Blood-Asp | |
2016-01-02 | More new modular armor textures. | Blood-Asp | |
2016-01-02 | New Modular Armor models | Blood-Asp | |