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2016-07-16InitialMuramasa
This is more of a test and resource for when I eventually rewrite the GT5U ore texture/metadata system.
2016-07-05Change graphicDream-Master
2016-07-05Change graphicsDream-Master
2016-07-02Add Argon GasDream-Master
2016-07-01Small fixes and rebalancesBlood-Asp
2016-07-01First Assemblyline recipesBlood-Asp
2016-07-01Adding LuV, ZPM and UV componentsBlood-Asp
2016-06-24Blood Asp changesDream-Master
2016-06-23Add new Fuel, Fix emitter and field gen recipes, add charcoal/lignite block ↵Blood-Asp
fuel values
2016-06-23Fix Fluid Wet ConcreteDream-Master
remove Plasma Pie we have Neutronium for it.
2016-06-23Changed Field Generator recipesBlood-Asp
2016-06-22966c948d3699d5ca478e32a7c5b2a68d7162294b [966c948]Dream-Master
2016-06-22Adv Mine 2 TextureDream-Master
2016-06-22Textures for the Large Fluid CansDream-Master
2016-06-22d718cac331526a1d13a4df12fba42ef01028bd90 [d718cac]Dream-Master
2016-06-21979a6fb543dcf71890fa7dad099e2585595b8a95 [979a6fb]Dream-Master
2016-06-21new files from gt pull requestsDream-Master
2016-06-21experimental branchDream-Master
2016-06-21reverse commitDream-Master
2016-06-21even with Blood asp experimental branchDream-Master
2016-06-21remove allDream-Master
2016-06-21Bug fixes for my commitsMuramasa
Removed commented out old turbine texture code Fixed Diesel Engine "Fuel Value" unit to EU/L Fixed mistake with Diesel Engine tooltip. Now asks for Gear boxes. Forgot to add recipe for Engine Intake. Redone the Gas/HPSteam turbine recipes. Fixed Oxygen/Lube being consumed if there is diesel in the hatch, but not enough for the engine to run Updated Engine GUI
2016-06-19Merge remote-tracking branch 'refs/remotes/Blood-Asp/experimental' into ↵Muramasa
DieselGenerator
2016-05-25New Gui Textures Thanks to @MuramasDream-Master
2016-05-25Adding the New Turbines from Gt 5.09 and some Assembler recipeDream-Master
2016-05-24Fixes #367 by adding missing buttons to guisMuramasa
2016-05-22Change Fuel and Nitro diesel valuesDream-Master
change Burn value of Lignite coal 4x Change Gui Pic from Distillation Tower and Large Heat Exchanger (thanks to Draknyte1)
2016-05-20Basically a rewriteMuramasa
2016-04-29Implemented Output CalculationMuramasa
2016-04-28More Cleanup and finalizingMuramasa
2016-04-19Main CommitMuramasa
2016-04-19Added files via uploadTechnus
2016-04-19Delete TecCape.pngTechnus
2016-04-18Added files via uploadTechnus
2016-04-17Revert "Turbine Rebalance"Muramasa
This reverts commit ddc0c4299e8d3c703b6b93f876ce38f961d08236.
2016-04-17Turbine RebalanceMuramasa
Added 3 new turbine casings to rebalance the turbines. Also changed turbine controller recipes to fit the rebalance. Large Steam: Steel Turbine Casing Large HP Steam Turbine: Stainless Steel Turbine Casing Large Gas Turbine: Steel Turbine Casing Large Diesel Turbine: Titanium Turbine Casing Large Plasma Turbine: Tungstensteel Turbine Casing
2016-04-10Changed a few things to make the Soft Hammer more noticeable from the Hard ↵Draknyte1
Hammer. Now it's a soft Mallet with an inverted icon, as requested by @DarknessShadow - https://github.com/Blood-Asp/GT5-Unofficial/issues/407 # Conflicts: # src/main/java/gregtech/api/enums/OrePrefixes.java # src/main/java/gregtech/common/items/GT_MetaGenerated_Tool_01.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeLarge.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeMedium.java # src/main/java/gregtech/loaders/oreprocessing/ProcessingPipeSmall.java
2016-04-09Revert "adding Adv Miner to us Version"Dream-Master
This reverts commit 6427be7b6d30811e979b346d5477daf0c84e9334.
2016-04-04adding Adv Miner to us VersionDream-Master
adding Drilling Fluid added a few Textures from Gt 5.09
2016-04-03Change two textures for the New CansDream-Master
2016-04-02Add more Large Fluid CellsDream-Master
2016-04-02Try to add a new Fluid Cell to GTDream-Master
2016-03-19Add Fluid Filter and Regulator coversBlood-Asp
2016-02-29Synchronize with Blood-Asps' repositoryTeteros
2016-01-29Fix textures in wrong BMP format to PNGLéa Gris
Script to fix ```Bash list=$(find ./ -type f -name \*.png -exec grep -l BM6 {} \;) for v in $list do f=$(echo $v | sed -e 's/\(.*\)\.png/\1/g') mv "$f.png" "$f.bmp" convert "$f.bmp" "$f.png" find ./ -type f -name "$f.bmp" -delete done ```
2016-01-16Adding last missing modular armor texturesBlood-Asp
2016-01-14Modify Wet Concrete to be able to use cellsTeteros
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above.
2016-01-03Explosives reworkBlood-Asp
2016-01-02More new modular armor textures.Blood-Asp
2016-01-02New Modular Armor modelsBlood-Asp