Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-29 | Added Recipes for Tetranitromethane, made it the additive for NitroFuel | Johannes Gäßler | |
Moved the old NitroFuel recipes to simplified recipes. Added a new Material for Diluted Sulfuric Acid. Adjusted the fuel value of Ethanol: 128 -> 168. Adjusted the recipes for Capacitors; Particularly you can now use PVC instead of silicone. | |||
2017-05-29 | Fixed a bug where cicuit configs for distilleries ranged from 0-10 | Johannes Gäßler | |
instead of 1-11 | |||
2017-05-29 | Changed the Distillation Tower so that it outputs fluids only at the | Johannes Gäßler | |
correct levels. Adjusted existing distillation recipes so that they line up with this change. Slightly rebalanced Charcoal Byproducts. | |||
2017-05-28 | Added recipes for distilling cracked hydrocarbons, adjusted fuel values | Johannes Gäßler | |
Made it so that all Hydrocarbons have a fuel value of 24000 * C + 20000 * H. Oxygen for alcohols is ignored. In particular: Hydrogen: 15000 -> 20000 Methane: 45000 -> 104000 LPG production no longer yields Methane. LPG is now produced from Propane or Butane. Super Fuel from LPG is now a simplified recipe. Methane from centrifuging food is now a simplified recipe. | |||
2017-05-27 | Update GT_Cover_PlayerDetector.java | antifluxfield | |
2017-05-27 | Update GT_Cover_PlayerDetector.java | antifluxfield | |
2017-05-25 | Fixed IC2 steam compatibility for cracking | Johannes Gäßler | |
2017-05-25 | Rewrote parts of the Oil Cracker so that it's in line with the new | Johannes Gäßler | |
recipes | |||
2017-05-25 | Fixed stocheometrically incorrect Chloroform recipe. | Johannes Gäßler | |
2017-05-25 | Removed debugging print accidentally left in from the previous version | Johannes Gäßler | |
2017-05-24 | Expanded Materials class for cracked Fluids, changed cracking recipes | Johannes Gäßler | |
Fluid cracking can be done with either Steam or Hydrogen and at 3 different severities for a total of six different recipes. Cracking severity is controlled with a programmed circuit. Removed the previously used liquids for cracked light fuel/heavy fuel Changed the Distillation Tower recipes so they can utilize up to 11 fluid outputs | |||
2017-05-18 | Removed debugging prints accidentally left in the previous commit | Johannes Gäßler | |
2017-05-18 | Fixed MaterialStack String representations sometimes missing brackets | Johannes Gäßler | |
2017-05-16 | Changed the NEI GUI of the Distillation Tower to show up to 12 outputs. | Johannes Gäßler | |
Also added a currently unused GUI for 9x9 recipes. | |||
2017-05-16 | Changed the Distillation Tower so that any height from 3 to 12 is | Johannes Gäßler | |
considered valid. | |||
2017-05-16 | I guess I wanted to put it here for some reason | Yuriy Shnitkovskiy | |
2017-05-16 | Added config for automation | Yuriy Shnitkovskiy | |
2017-05-16 | Auto Maintenance Hatch tweaks | Yura | |
Fixed #958 and #1053, allowed robots\pipes to interact with it. | |||
2017-05-16 | Moved the Biomass -> Ethanol recipes to the simplified chemical recipes. | Johannes Gäßler | |
2017-05-15 | Added a GUI for the Large Chemical Reactor | Johannes Gäßler | |
2017-05-14 | Added Materials for Hydrocarbon chains of up to 4 carbon atoms. | Johannes Gäßler | |
2017-05-14 | Bugfix: I had accidentally copied the IC2 Biogas recipes instead of | Johannes Gäßler | |
moving them. | |||
2017-05-14 | Moved old IC2 Biogas recipes to the simplified recipes. | Johannes Gäßler | |
2017-05-13 | Merge branch 'LargeChemicalReactor' into ChemistryUpdate | Johannes Gäßler | |
2017-05-13 | Corrected several chlorination recipes in terms of stoichiometrics | Johannes Gäßler | |
2017-05-13 | Changed the Layout of the LCM to 3x3x3, tweaked the name of casings and | Johannes Gäßler | |
the descriptions of multiblocks to make them consistent. | |||
2017-05-13 | Fixed a bug that caused there to be two identical recipes for TiF4 | Johannes Gäßler | |
2017-05-13 | Added a new recipe map for the LCR, expanded the API to allow for custom | Johannes Gäßler | |
NEI stack positioning. Refactored the name of the Large Boiler Fake Fuels so they're in line with other names. Fixed a bug where the LCM was checking for the wrong casing type. | |||
2017-05-12 | Added crafting recipes for the LCH | Johannes Gäßler | |
2017-05-12 | Merge branch 'ChemistryUpdate' into LargeChemicalReactor | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-05-10 | Changed multiblocks so they all consider all inputs for finding recipes | Johannes Gäßler | |
2017-05-09 | Added new textures for the LCM, using them now | Johannes Gäßler | |
2017-05-09 | Implemented checkRecipe | Johannes Gäßler | |
2017-05-08 | Reverted an erroneous name change for nitration mixture | Johannes Gäßler | |
2017-05-08 | Deleted prints used for debugging | Johannes Gäßler | |
2017-05-08 | Implemented checkMachine for the LCR, added machine casings | Johannes Gäßler | |
2017-05-07 | Created a non-functional first draft for the Large chemical Reactor | Johannes Gäßler | |
2017-05-07 | Reverted erroneous previous commit. | Johannes Gäßler | |
2017-05-06 | Created a first draft for the Large Chemical Reactor | Johannes Gäßler | |
2017-05-06 | Fixed the Electric Blast Furnace not recognizing recipes when there is | Johannes Gäßler | |
more than one Fluid input. Also added a String representation for GT_FluidStack that was used for debugging. | |||
2017-05-04 | Small tweak to Rocket Fuel to ensure that production cost > burn value | Johannes Gäßler | |
2017-05-04 | Added a graphic for acids, made the javadoc more descriptive | Johannes Gäßler | |
2017-05-03 | Added an svg for misc chemical recipes, tweaked several recipes | Johannes Gäßler | |
2017-05-03 | Added distillation recipe for Phenol, tweaked the graphic for plastics | Johannes Gäßler | |
2017-05-02 | Materials for existing fluids, ash nerf, plastic production svg | Johannes Gäßler | |
2017-05-01 | Added molecular formulas for the new materials, added alternative | Johannes Gäßler | |
charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well) | |||
2017-05-01 | Added config for simple chemical recipes and stone dust centifugation | Johannes Gäßler | |
2017-05-01 | Added recipes for centrifuging Stone Dust | Johannes Gäßler | |
The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20% | |||
2017-05-01 | methods for pipe creation, new plastic pipes, implemented PVC | Johannes Gäßler | |
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class | |||
2017-04-30 | Changed the newly added recipes so that they use the new API | Johannes Gäßler | |