Age | Commit message (Collapse) | Author |
|
|
|
Four tiers of Ore Drilling Plant
I - radius is 3 chunks MV+ (default)
II - radius is 4 chunks HV+
III - radius is 6 chunks EV+
IV - radius is 9 chunks IV+
New behavior:
- pick pipes after mining finish
- extract ore block before moving down
|
|
|
|
|
|
[5.09.29] EBF recipe fix followup
|
|
Auto Maintenance Hatch tweaks
|
|
Material formula fix
|
|
Wrong behavior of Player Detector
|
|
|
|
|
|
|
|
it's machine inventory, causing the second output to be voided.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fixed #958 and #1053, allowed robots\pipes to interact with it.
|
|
|
|
|
|
moving them.
|
|
|
|
|
|
|
|
the descriptions of multiblocks to make them consistent.
|
|
|
|
NEI stack positioning.
Refactored the name of the Large Boiler Fake Fuels so they're in line
with other names.
Fixed a bug where the LCM was checking for the wrong casing type.
|
|
|
|
Conflicts:
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
more than one Fluid input.
Also added a String representation for GT_FluidStack that was used for
debugging.
|
|
|
|
|
|
|
|
|
|
|
|
charcoal recipes.
Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric
Acid (takes very long, doesn't scale well)
|
|
|
|
The amount of elements you get from centrifuging is proportional to
their mass percentage in the earths continental crust with a tolerance
of ~5-20%
|