Age | Commit message (Collapse) | Author |
|
|
|
|
|
* More frequent recipe checks after machine just shuts down
* spotless
* modify checking interval
|
|
* add soft subtag
* add soft subtag to Gaia Spirit
* clean code style
|
|
* Saving
* Saving
* Spotless + Import fixes
* Attempt to fix review request
* Spotless
* spotlessApply (#2126)
Co-authored-by: GitHub GTNH Actions <>
* Fixing Requested Changes
* Update src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Hatch_QuadrupleHumongous.java
Co-authored-by: Maxim <maxim235@gmx.de>
* Update GT_MetaTileEntity_Hatch_QuadrupleHumongous.java
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Maxim <maxim235@gmx.de>
|
|
|
|
|
|
* fix the oldest bug in the pack
* Use old oregen for existing maps
* Use enum for OregenPattern version
* Use `WorldEvent$Load` instead of `FMLServerStartedEvent`
* Reset `oregenPattern` singleton on world load
* Fix `oregenPattern` being reset when any dim is loaded
---------
Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
|
|
|
|
* Fix NPE with grid proxy
* Create proxy instead of check null
|
|
* Fix the shadow ItemStack bug of multi-InputBus_ME
* resolve code style
|
|
|
|
|
|
* more cleanroom debugging
* fix cleanroom
* fix documentation
|
|
|
|
|
|
* Clarify ME Output Bus tooltip
* Clarify ME Output Hatch tooltip
* Update GT_MetaTileEntity_Hatch_OutputBus_ME.java
* Update GT_MetaTileEntity_Hatch_Output_ME.java
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
|
|
|
|
|
|
|
|
|
|
|
|
Changes button casing -> bottom casing.
|
|
|
|
|
|
* Improve Long Distance Pipe WAILA status
Also addiotional information to the NEI item tooltip
* Long Distance Pipeline texture improvements
The side textures of the pipeline start/end blocks are now aligned with
the axis through the input output face (most visible with the Item
Pipeline). This is based on the Buffer texture code.
In addition, the input and output face textures have received the
typical blue/orange coding found on multiblock hatches and busses.
|
|
|
|
* Added null checks to single recipe check saving
* Removed left over brackets
|
|
* Fix Precision
This increases the maximum amount of temperature upgrades from 8 to 10 while halfing the amount of temperature boost they give to allow for more precision. Previously you were not able to simulate a warm biome in normal/normal. Doubles Boost, halfes energy consumption.
* increase to 16
|
|
|
|
player sneaks and is holding one (#2088)
* update deps
* cables/wire as full block
* only when sneaking and allow it for fluid and item pipes
* fix other items being able to bring it up
|
|
|
|
|
|
* Fix crash on MP
* Move away from SlotWidget for circuit selection window
|
|
Also make some labels translatable.
|
|
|
|
* Fix missing copy call for fluid recipe builder
* maybe this needs copy as well?
|
|
|
|
* fix recipe time and tier to adapt to CBD
* changed to ev
* changed to iv
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* Change Kevlar Parents
Infinity Catalyst and UVH replicator foundation. Will also be blocked from mutatron.
* Change mutation chance
* Add comment
* spotlessApply (#2067)
Co-authored-by: GitHub GTNH Actions <>
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
|
|
|
|
|