Age | Commit message (Collapse) | Author |
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Seems sensible, not sure why this wasn't the case already honestly.
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supplied (#245)
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Made the Quantum Anomaly recipe the intended 25 seconds instead of 500 seconds. This stuff is confusing as hell. The recipe still is processed at UV tier
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* Buff Nitrobenzene fuel value to 2160eu from 1250eu
* Reduce buff to 1600eu
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(#236)
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* Fix TGS
* Add info
* Add info
* careless
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* generic chem
* rocket fuel
* gregtect recipes
* bio recipes
* glue recipe
* clean up
* fix NH4NO3
* fix
* fix
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* un-nerf the TGS
* switch from ordinal to enum constants
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* Bump dep (stops crashes due to nitric acid)
* Add fine hypogen wire.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Implement Higher Speed Mode and Tectech Hatches
- Added the option to use Tectech Dynamo Hatches on XL turbines;
- Tweaked the current speed from 18x to the 16x that Alkalus told me was intended (not 100% sure about this, breaks current setups somewhat but my testing gave a higher value than intended);
- Added Fast Mode, which can be switched into to triple the multi's speed to 48x, but with greatly accelerated (12x) turbine damage and maintenance problems;
- Integrated Loose Mode into the mode changing for Steam and SH Steam XL Turbines, so that any combination is possible;
- Added information to the tooltip to clarify the numbers and speed.
* Clarified Loose Mode Settings in Tooltip
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* Added Endgame Soldering Alloy
- Adder recipe for Mutated Living Solder, an endgame soldering alloy meant for the bioware circuit line and content after it;
- Added a new, very expensive catalyst for this recipe, which favors the usage of Awakened Draconium Coils to prevent losing durability on the catalyst;
- Changed the Chemical Plant so that using Awakened Draconium Coils with Tungstensteel Pipe Casings removes the chance of consuming catalyst durability.
* Lowered Recipe Energy Tier by 1
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chem plant: 2000 industry HF + 5000 HF = 6000 industry HF
chem reactor: 4000 industry HF + 8 Na dust = 8 NaF
chem reactor: 8NaF + 4H2SO4 = 4Na2SO4 + 8HF
chem reactor: 4Na2SO4 + 8H = 8Na + 4H2SO4
final: 4H = 3HF
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* Add ACETIC ANHYDRIDE recipe alternative for KEvlar Line
* fix recipe
(cherry picked from commit 690483d9881f1ff776599680de0cc6040da7e5f1)
* change Nitrobenze name
(cherry picked from commit 298e0825041281d7fdf756bbda1f3af04b3a0778)
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* Algae Farm Buffs and Tweaks
- Changed the Algae Farm cycles, so that the multi works much faster but outputs less algae, in a more similar fashion to other multiblocks;
- Tweaked some related recipes that were still too underpowered;
- Increased the cost of Compost per tier to reinforce the decision between using it, upgrading the Algae Farm or making more;
* Added Restriction to Gate Tiers Properly
- Changed the machine check so that all buses/hatches have to at least match the tier of the casings in the multi for it to form correctly, preventing tier skips by using more advanced machine casings that use early materials.
* Fixed Compost Consumption
* Fix Multi Forming When Hatches are Changed
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* Various fixes
* Refactor
* remove unused imports
* derp
* fix
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* Fix fertilizer usage in Crop Manager
* Change how much is gained per fertilizer
* Add aCrop
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* Fixes circuit recipes in Dangote
* Clean up Dangote circuit fix code
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* Fix missing methods for the MTE precursor
* Update dependencies
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Without this if gt5 crashes during loading, gt++ continues loading and it makes error logs unclear to read
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* Fix balls (and probably catalysts) not being depleted properly
* Fix breaking housing does not drop items in usage slots
* Disallow moving duplicated types of balls into usage slots
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* Added Uses to Cactus/Sugar Charcoal/Coke
- Changed the existing Industrial Coke Oven recipes to make them a lot faster than the Charcoal recipes, since they only make 1 at a time compared to the Charcoal recipes' 5;
- Added uses to these items, such as Charcoal Byproducts output, Wood Tar extraction, Coal Tar and Gas, and also CO and CO2.
* Small Fixes
- Added item outputs to the Coke Oven recipes so they would register;
- Fixed CO2 output amount.
* Changed Coal Tar/Gas to Wood Tar/Gas
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* Compatible with more saplings for tree farm
* Some saplings do not produce logs
* Balance forestry saplings
* Balance forestry saplings
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* More saner & less tedious recipes
**Time in ticks**
Quantum Anomaly: 1000 > 750
Hydrogen Ion Production: 15000 > 2500
Hydrogen Plasma: 1 > 100
Tier is LuV; unchanged
* More time & RNG adjustments
Quantum Anomaly chance: 100 (1%) > 1500 (15%)
Hydrogen Ion chances: 125 (1.25%) > 500 (5%) ALL
Hydrogen Ion into various particles: Buffed across the board, see commit
Proton recipes: 15000 > 1500 ticks
Strange Dust: 15000 ticks into 250 ticks. Seriously, why is this one so god awfully slow for a dust you need unreal amounts of
* Quantum Anomaly 1% & tier 8 (UV?) & 500 ticks
Still a waiting game lmao. Arguably the most boring & uneventful part. This takes 25 seconds at UV
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Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
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Casing (#205)
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