Age | Commit message (Collapse) | Author |
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* Industrial Apiary
* Make Forestry not required.
* Add support for gendustry upgrades and lower energy demand
* Add item validation to input slots and fix battery + special slots
* Automation upgrade support and bug fixes
* Better canWork check and flower detection
* GUI work
* Better detection of modifier update
* Add button to cancel process
* Add textures
* Tooltip changes
* Add convert crafting
* Make top and sides glow
* Bug fix
* New textures
* Add bee effects
* Make all tooltips translatable
* Implement GT Apiary Upgrades
* Prevent inserting too many upgrades
* Just require gendustry instead of checking it everywhere
* Add blacklist (bug fix) and use hashsets instead of arrays
* Cache beemember to do effects
* Make blacklist automatic
* Add acceleration upgrades for all tiers (LV -> UV)
* Lock the machine to maxspeed by default
* Correct required energy in info tooltip
* Use isUpgrade method instead of manually checking
* Lower amperage to 4
* Save locked speed to nbt
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* Allow PA to parallel over 64 for UEV+ machines
* Uncap parallel for locked recipes
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Fix configuration circuit usage for bigger boilers
* isIntegratedCircuit refactored
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- Changed Huge Turbines (the rotor items) so that they have 25% efficiency added to what Large Turbines have, instead of 20% less.
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* add(api/enums): particle and sound effect enumerations
- Adds new GregTech API enumerations:
- `ParticleFX`: Enumerates known EntityFX particles.
- `SoundResource`: Enumerates known sounds with, id and ResourceLocation.
- Refactors code to use the new enumerations instead of string literals.
- Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement
new particle effects for these machines:
- BBF: Adds random flames in front of the firebox.
- Steam machines: Changes pressure-exhaust particles to white vapour,
rather than dark smoke.
- Magic Energy Absorber: Adds random effect, of absorbed magical purple
particles, by the EnderDragon Egg siphon.
- Forge Hammer: Adds sparse random sparks, ejected from the main face.
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facing side (#1152)
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merged and incrementally add to it
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* Standardize Anti-Knock Agent recipes
* Fix cell amount
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Adds onRandomDisplayTick method to the IGregTechTileEntity interface
that can proxy randomDisplayTick from block.
This allows to delegate block particles to the tile,
with a client-side-only processing.
Includes reference implementation for the Bronze Boiler
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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crops) and display info on leaves genome (#1137)
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* Add overclocking.
Require 1 of any energy hatch to form.
Change TT support to allow recipes to start as long as total voltage is sufficient.
* More OpV purging + cleanup
* Save EU_per_tick to NBT.
Reset EU_per_tick when machine stops to 0.
Change a few comments
* Fix typo
* Fix typo
* Fix DTPF not getting correct fuel discount.
Clean up code a bit.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Add overclocking.
Require 1 of any energy hatch to form.
Change TT support to allow recipes to start as long as total voltage is sufficient.
* More OpV purging + cleanup
* Save EU_per_tick to NBT.
Reset EU_per_tick when machine stops to 0.
Change a few comments
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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saltpeter and potassium nitrade is the same thing
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close https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10606
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* replace oxide chemical with raosted ore dust
* typo
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* chemical rebalance
1 item unit = how many atom in it
1 fluid unit = 1b
* remove some tiny dust
* remove crop tiny dust
* Na2S
* Acetone chain rework and fix COx
* electis balance
* Fix cell amount
* more fix
* acid, rubber and epoxy
* no
* roast thing
* pbi
* number wise unnerf roast recipe
* uranium, indium, titanium lossless cycle
* salts
* clay
* silicon
* derp
* corret sodium carbonate chemical formula
* revert lossless indium
* fix
* scheelite
* silicon line
* ore dust
* kevlar line
* fix
* don't change register name
* fix
* nerf NaOH electrolysis recipe to match water
* fix
Co-authored-by: Pnc6lx <2458894429@qq.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: miozune <miozune@gmail.com>
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* Remove tiny/small dusts from Nq and Nq+ centrifuge
* Fix input amounts
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* Add Advanced Gas Turbine and Limit Original LGT
- Added an Advanced LGT, made out of HSS-S, that only accepts gas fuels with a fuel value above 800k per bucket;
- Capped the EU/t output of the regular LGT at 8192 EU/t, regardless of dynamo (it will never explode);
* Changed Texture Ordering, Byte to Int and Texture Order
- Reverted the change to existing texture placements in the array to not break already existing multis;
- Changed the output value type of getTextureCasingIndex to int, to support the intended texture.
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8145
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* Localisation of inf coils
* Make GT storage blocks a valid beacon.
* Improved infinity textures (again), thanks Jimbno.
* Adjust author colour
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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