Age | Commit message (Collapse) | Author |
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[5.09.29] EBF recipe fix followup
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Auto Maintenance Hatch tweaks
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Material formula fix
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Wrong behavior of Player Detector
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it's machine inventory, causing the second output to be voided.
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Fixed #958 and #1053, allowed robots\pipes to interact with it.
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moving them.
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the descriptions of multiblocks to make them consistent.
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NEI stack positioning.
Refactored the name of the Large Boiler Fake Fuels so they're in line
with other names.
Fixed a bug where the LCM was checking for the wrong casing type.
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Conflicts:
src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
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more than one Fluid input.
Also added a String representation for GT_FluidStack that was used for
debugging.
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charcoal recipes.
Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric
Acid (takes very long, doesn't scale well)
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The amount of elements you get from centrifuging is proportional to
their mass percentage in the earths continental crust with a tolerance
of ~5-20%
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Added a new plastic: Polyvinyl Chloride, currently only used for item
pipes
Added Polytetrafluoroethylene Fluid Pipes
Fixed the number of fluid cells for polymerization, Fixed the default
alpha value for the MaterialBuilder class
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