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2022-06-23Change recipe for UV 4A Transformer (#224)miozune
2022-06-23Algae Farm Buffs and Tweaks (#213)Steelux
* Algae Farm Buffs and Tweaks - Changed the Algae Farm cycles, so that the multi works much faster but outputs less algae, in a more similar fashion to other multiblocks; - Tweaked some related recipes that were still too underpowered; - Increased the cost of Compost per tier to reinforce the decision between using it, upgrading the Algae Farm or making more; * Added Restriction to Gate Tiers Properly - Changed the machine check so that all buses/hatches have to at least match the tier of the casings in the multi for it to form correctly, preventing tier skips by using more advanced machine casings that use early materials. * Fixed Compost Consumption * Fix Multi Forming When Hatches are Changed
2022-06-22Various fixes (#220)miozune
* Various fixes * Refactor * remove unused imports * derp * fix
2022-06-20Fix replicator recipe check (#222)xSkewer
2022-06-17Don't autogen Nitinol 60 ABS recipe (#219)miozune
2022-06-16Fix fertilizer usage in Crop Manager (#217)xSkewer
* Fix fertilizer usage in Crop Manager * Change how much is gained per fertilizer * Add aCrop
2022-06-16Remove misleading description for "cannot overclock" (#218)miozune
2022-06-15Fixes circuit recipes in Dangote (#215)xSkewer
* Fixes circuit recipes in Dangote * Clean up Dangote circuit fix code
2022-06-15Fix recipe inconsistency with UHV Battery (#216)miozune
2022-06-15Allow disassembling Transmission Components (#214)miozune
2022-06-14Re-buff Milling (#212)miozune
2022-06-12Fix missing methods for the MTE precursor (#211)Raven Szewczyk
* Fix missing methods for the MTE precursor * Update dependencies
2022-06-11Mark GT5u as a required dependency (#209)Raven Szewczyk
Without this if gt5 crashes during loading, gt++ continues loading and it makes error logs unclear to read
2022-06-11Fixes for Housing (#208)miozune
* Fix balls (and probably catalysts) not being depleted properly * Fix breaking housing does not drop items in usage slots * Disallow moving duplicated types of balls into usage slots
2022-06-10Added Uses to Cactus/Sugar Charcoal/Coke (#192)Steelux
* Added Uses to Cactus/Sugar Charcoal/Coke - Changed the existing Industrial Coke Oven recipes to make them a lot faster than the Charcoal recipes, since they only make 1 at a time compared to the Charcoal recipes' 5; - Added uses to these items, such as Charcoal Byproducts output, Wood Tar extraction, Coal Tar and Gas, and also CO and CO2. * Small Fixes - Added item outputs to the Coke Oven recipes so they would register; - Fixed CO2 output amount. * Changed Coal Tar/Gas to Wood Tar/Gas
2022-06-10Compatible with more saplings for tree farm (#206)DianeXD
* Compatible with more saplings for tree farm * Some saplings do not produce logs * Balance forestry saplings * Balance forestry saplings
2022-06-07More saner & less tedious recipes (#203)ScriptedPiky
* More saner & less tedious recipes **Time in ticks** Quantum Anomaly: 1000 > 750 Hydrogen Ion Production: 15000 > 2500 Hydrogen Plasma: 1 > 100 Tier is LuV; unchanged * More time & RNG adjustments Quantum Anomaly chance: 100 (1%) > 1500 (15%) Hydrogen Ion chances: 125 (1.25%) > 500 (5%) ALL Hydrogen Ion into various particles: Buffed across the board, see commit Proton recipes: 15000 > 1500 ticks Strange Dust: 15000 ticks into 250 ticks. Seriously, why is this one so god awfully slow for a dust you need unreal amounts of * Quantum Anomaly 1% & tier 8 (UV?) & 500 ticks Still a waiting game lmao. Arguably the most boring & uneventful part. This takes 25 seconds at UV
2022-06-06Comment out duplicate keys (#195)MuXiu1997
Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com> Co-authored-by: Kiwi <42833050+Kiwi233@users.noreply.github.com>
2022-06-06Fix recipe conflict with Sturdy Aluminium Casing and Frost Proof Machine ↵miozune
Casing (#205)
2022-06-06Buff Sphalerite milling (#204)miozune
2022-06-04Update zh_CN.lang (#202)Kiwi
2022-06-02Fixed XL Turbines Not Running With Pollution Disabled (#200)Steelux
2022-06-02Fixed Indalloy Recipe Time (#199)Steelux
- Manually added the ABS recipe to Indalloy, instead of the auto-generated one, since the previous one has a higher recipe time than indended when CoreMod is loaded.
2022-06-01Fixes (#198)miozune
* Fix IsaMill controller GUI void items * Add structure check for Milling Ball Housing * Fix internal crash that was handled somewhere else * Fix ore type can be locked to 0 * Add scan result for locked ore type * Fix height in tooltip * Delegate to native isRecipeInputEqual * Don't consume energy to fill water * Fix flowing water is not filled sometimes * Add info about filling water * Fix carelessness * Fix flowing water in Algae Farm
2022-05-27Don't give sleeping buff when player manually wake up (#194)miozune
2022-05-26Added Bismuth Indium Solder Alloy (#193)Steelux
- Added Indalloy 140, IV recipe, meant for Assembly Line recipes.
2022-05-25LFTR Fixes and Changes (#187)Steelux
- Changed the name of most LFTR-related chemicals to make it easier to distinguish and document them; - Changed the recipes of the LFTR's controller and inner casings to be craftable in IV, the tier which this multi is first intended for; - Fixed a bug where the LFTR would output the fluids of the last successfully recipe while heating up, on every tick. When it's heating up, it now sets the output fluids to an empty array. There are better ways to do this, I welcome an improvement to this part of the code.
2022-05-21fix Early Everglades portal in dev version #10318 (#188)Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10318 (cherry picked from commit 2a0481232f92ef604e7e302b7274189e5fe5112d)
2022-05-21Fix LFTR Control Circuit not being oredicted (#191)miozune
2022-05-19Implementing the XL Heat Exchanger (#189)Steelux
* Made the XL LHE Work - Fixed the processing math so that this multi works as fast as 16 LHEs; - Changed inner pipe casings to Tungstensteel to add to the cost of building it; - Added recipes for controller and the special casings. They are LuV recipes that use Zeron-100, which needs an LuV Energy Hatch on the ABS; - Clarified the structure requirements and processing speed on the tooltip. * Tooltip Information - Added more information about input and output flow rates and circuit config in the tooltip. * Changed 16x to 32x Parallel - Changed the speed of the XHE to scale off the EHE's 10x max speed at IV, or 5x if keeping SH Steam.
2022-05-07First Batch of Recipe Buffs (#186)Steelux
- Buffed almost all related recipes by a lot, greatly boosting outputs and reducing inputs and craft time.
2022-05-04fix negative turbine (#185)Yang Xizhi
same thing https://github.com/GTNewHorizons/GT5-Unofficial/pull/1049
2022-05-01Fix description in ChemPlant book (#184)miozune
2022-04-29Add new line for undocumented requirement (#182)ScriptedPiky
If you don't read the source code, you'll never know why it doesn't form.
2022-04-28Fix wrong variable used for overclock (#181)miozune
2022-04-24Add NEI catalysts (#179)miozune
* Add NEI catalysts * Comment out Compound Fabricator
2022-04-23Remove tiny dusts from ore processing (#180)miozune
2022-04-21Fix Wood's Glass Lens is getting consumed to process Hydrogen Chloride Mix ↵miozune
(#178)
2022-04-20Fix incorrect description on ABS (#176)miozune
2022-04-18Fix cell amount in Hydroxide (#175)miozune
2022-04-17Steam multi block tooltip (#173)MuXiu1997
2022-04-17Fix Tree Farm's conditions for part (#172)MuXiu1997
2022-04-16Allow Hand Pumps to be inserted into Toolbox (#174)miozune
2022-04-14implement oredict cycling (#171)Glease
2022-04-13Steam Squasher tooltip (#170)MuXiu1997
2022-04-13use the proper recipe input checker instead of always reinvent the wheel (#169)Glease
* more resilient GTNH detection fix crashes in dev * use the standard recipe input checker instead of always reinvent the wheel
2022-04-09more resilient GTNH detection (#167)Glease
fix crashes in dev
2022-04-09Revert "Fixed GtFrame<alloy> missing a single '-' for broken recipes (#159)" ↵ScriptedPiky
(#166) This reverts commit a5d147d49c1a2455776f0cc5abe914a6e1ed37a0.
2022-04-08Purge MK4 recipe ready for TT. (#135)Colen
2022-04-08Change UV Hi-Amp Transformer UHV Cable to Bedrockium (#165)ScriptedPiky
Allows you actually craft this thing in UV instead of having to go through a long & arduous task of making the UHV SC in the first place (unless you're playing on a very old pre-changed SC patch). I have no idea if this'll throw a fit because of the 'Bedrockium' material, though I hope it doesn't