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path: root/src/resources/assets/miscutils/lang
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2017-12-29% Localized the Plasma Death Message.Jordan Byrne
$ Fixed electrolyzer recipes for ore dust. $ Fixed bug with material generation system. + Added a custom renderer for the ore blocks. $ Fixed renderer issue where the background texture was incorrect.
2017-11-27+ Added plant fibre to craft ropes with.Alkalus
+ Added recipes for Plant Fibre, Rope and Nets.
2017-11-26+ Added Rope & Net block.Alkalus
+ Added English localization for the Staballoy Construct. % Made the Xp Converter give of light as it cycles colours. % Formatting.
2017-11-26+ Added Xp Converter crafting recipe.Alkalus
+ Added compressed obsidian. + Added inverted obsidian. + Added crafting & uncrafting recipes for the compressed & inverted obsidian. % Formatting.
2017-04-30+ Added Resonant Ender.Draknyte1
$ Fixed COFH Fluids having incorrect textures. $ Fixed the recipe for Clay plates not auto-generating.
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2016-10-29+ Updated en_US.langDraknyte1
2016-08-29+ Added Custom Backpacks.Draknyte1
- Removed some old blocks which were statically generated. They still exist, now just are created using the dynamic block creation system.
2016-07-27+ Added a Plate Bender Recipe for Staballoy.Draknyte1
+ Added a Blast Furnace Recipe for Staballoy. + Added a Vacuum Freezer Recipe for Staballoy. + Added Some Raisin Bread for ImQ009. + Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't. + Added a handler for generating ingots & Hot ingots. % Changed Staballoy to generate from this new ingotHandler. % Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out. % Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked) - Removed pollution value from the Matter Fabricator.
2016-07-25- Disabled the Industrial Centrifuge for now (Configuration option available ↵Draknyte1
to turn back on) + Added Solar generators, but are disabled by default through config.
2016-07-25+ Added a config file!Draknyte1
+ Added textures and Names for the alternative rotors if EnderIO is not installed. % Changed a few internal things (Look at the commit if interested)
2016-07-23% Changed the recipe for the Industrial Centrifuge ControllerDraknyte1
$ Fixed a spelling error for Staballoy ingots.
2016-07-22+ Added Blood Steel Dust.Draknyte1
2016-07-22+ Added a dust handler - Staballoy is now added.Draknyte1
2016-07-10+ Added the Working Frame. (No recipe yet)Draknyte1
> This Frame Allows maximum production for your bees.
2016-07-10+ Added in the Frames from ExtraBees (Because Binnie never updates)Draknyte1
% Reused his textures and names.
2016-07-09+ Added a EV BatteryDraknyte1
% Changed Item Registration for Rotors & Components
2016-07-09+ Added Rotor Components for the new IC2 Rotors.Draknyte1
2016-07-09+ Added in a IC2 Kinetic gearbox rotor made from Iridium.Draknyte1
+ Added Framework for adding in future Windmill rotors.
2016-07-02%Renamed xmod handlers.Draknyte1
+Added in a new Bee Frame - The Mutagenic Frame.
2016-06-29+Custom Alveary Blocks (Very W.I.P.) - Disabled unless debug mode is enabled.Draknyte1
+Custom Jack Daniels Brewing Recipes for Growthcraft and Psychedelicraft. $Fixed a weird texture overwrite (Electric Blast Furnace & Large Bronze Boiler)
2016-06-29+Added Two Frames for ForestryDraknyte1
+First attempt at adding an Alveary block for Forestry As always, Used authors code to implement it the cleanest way possible. (Sorry if you don't like it, but feel free to offer PR's with better solutions)
2016-06-26+Electric Blast Furnace clone - For TestingDraknyte1
+Added Blazing Pyrotheum +Added Gelid Cryotheum +Added Blizz Rods
2016-06-20+Added New Circuits & Components along with recipes.Draknyte1
+Added A complete set of Machine components up to MAX voltage along with recipes. +Started Initial work on multiblock items (Similar to the turbine rotor needed in Large turbines) +Added better support for future recipe additions.
2016-06-19+More classes stolen from GT to implement my own items on a metaitem.Draknyte1
+Added LuV -> Max Voltage Machine components. +Added Rocket Engines, High tier diesel generators. +Added new textures for everything. +Added BedLocator_Base.java - Debug item for testing and NBT data storage. +Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation.
2016-06-16Done a lot of work on the NFHG.Draknyte1
Also did some more refactoring beforehand.
2016-06-14+Updated Lang FileDraknyte1
~Tried some code clean-up on the Helium generator.
2016-04-03Finally, Got everything working how I want. Only thing left to do is the ↵Draknyte1
anti-grief block. Fixed Buffer Cores, now there is 10 tiers, all with a unique colour and recipe. Energy Buffers have had their recipes revised, due to new recipes for the cores. Steam condenser may need tweaking, but for now, I'll let it slide and players test it. Updated a few graphics too, the Staballoy Axe and Pickaxe, the Buffer Core and the New Hammer Tool all received visual updates. Compiled build and Dev. build will be up shortly.
2016-02-27Tidying things again..Draknyte1
2016-01-20Initial CommitDraknyte1