Age | Commit message (Collapse) | Author |
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$ Fixed electrolyzer recipes for ore dust.
$ Fixed bug with material generation system.
+ Added a custom renderer for the ore blocks.
$ Fixed renderer issue where the background texture was incorrect.
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+ Added recipes for Plant Fibre, Rope and Nets.
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+ Added English localization for the Staballoy Construct.
% Made the Xp Converter give of light as it cycles colours.
% Formatting.
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+ Added compressed obsidian.
+ Added inverted obsidian.
+ Added crafting & uncrafting recipes for the compressed & inverted obsidian.
% Formatting.
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$ Fixed COFH Fluids having incorrect textures.
$ Fixed the recipe for Clay plates not auto-generating.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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- Removed some old blocks which were statically generated. They still exist, now just are created using the dynamic block creation system.
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+ Added a Blast Furnace Recipe for Staballoy.
+ Added a Vacuum Freezer Recipe for Staballoy.
+ Added Some Raisin Bread for ImQ009.
+ Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't.
+ Added a handler for generating ingots & Hot ingots.
% Changed Staballoy to generate from this new ingotHandler.
% Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out.
% Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked)
- Removed pollution value from the Matter Fabricator.
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to turn back on)
+ Added Solar generators, but are disabled by default through config.
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+ Added textures and Names for the alternative rotors if EnderIO is not installed.
% Changed a few internal things (Look at the commit if interested)
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$ Fixed a spelling error for Staballoy ingots.
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> This Frame Allows maximum production for your bees.
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% Reused his textures and names.
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% Changed Item Registration for Rotors & Components
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+ Added Framework for adding in future Windmill rotors.
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+Added in a new Bee Frame - The Mutagenic Frame.
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+Custom Jack Daniels Brewing Recipes for Growthcraft and Psychedelicraft.
$Fixed a weird texture overwrite (Electric Blast Furnace & Large Bronze Boiler)
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+First attempt at adding an Alveary block for Forestry
As always, Used authors code to implement it the cleanest way possible. (Sorry if you don't like it, but feel free to offer PR's with better solutions)
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+Added Blazing Pyrotheum
+Added Gelid Cryotheum
+Added Blizz Rods
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+Added A complete set of Machine components up to MAX voltage along with recipes.
+Started Initial work on multiblock items (Similar to the turbine rotor needed in Large turbines)
+Added better support for future recipe additions.
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+Added LuV -> Max Voltage Machine components.
+Added Rocket Engines, High tier diesel generators.
+Added new textures for everything.
+Added BedLocator_Base.java - Debug item for testing and NBT data storage.
+Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation.
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Also did some more refactoring beforehand.
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~Tried some code clean-up on the Helium generator.
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anti-grief block.
Fixed Buffer Cores, now there is 10 tiers, all with a unique colour and recipe.
Energy Buffers have had their recipes revised, due to new recipes for the cores.
Steam condenser may need tweaking, but for now, I'll let it slide and players test it.
Updated a few graphics too, the Staballoy Axe and Pickaxe, the Buffer Core and the New Hammer Tool all received visual updates.
Compiled build and Dev. build will be up shortly.
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