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2019-02-01Fix more translation bug,improve word fluency,huajijam
2019-02-01fix a trans bughuajijam
2019-01-31fix a tiny bughuajijam
2019-01-31trans all thingshuajijam
thanks for YoungGT
2019-01-31update some old trans.repair translation is not uniform bughuajijam
2019-01-31fix a bug by "buffer core" change to “energy core"huajijam
2019-01-30update transhuajijam
2019-01-30updatehuajijam
update
2019-01-30Update zh_CN.langhuajijam
2019-01-25Merge pull request #413 from huajijam/masterAlkalus
trans to chinese and fix bugs~~~~~~~~~~~~~~~
2019-01-25+ Added recipes to obtain Astral Titanium, Celestial Tungsten Advanced ↵Alkalus
Nitinol and Chromatic Glass. + Added Particle Physics, so some basic extent. + Added new textures for some Meta items. + Added new textures for all particles and ions. + Added Custom Debug NBT to error ingots, in the event one is obtained by a player. + Added more information to the tooltip of Control Cores. + Added more uniform ways to obtain tiered item components to CI. - Hard disable of GC Fuel tweaks for the moment. % Hopefully greatly improved the cape handler. Cape list is now stored on Overmind's site, meaning it can be updated outside of the mod. % Cape Handler now will store the cape data locally in a .dat for offline use, this can be updated anytime by removing it, or once a week if outdated) % Tweaked Cyclotron Recipe map to support new changes to functionality. % Tweaked RTG fuel pellet production time in Cyclotron to be 100x. % Adjusted requirements for Quicklime to generate (It may vanish after this commit, May be worth rolling back if an issue.). % Adjusted code to use checkForInvalidItems instead of direct item comparisons in several places. % Renamed Buffer Cores to Energy Cores. % Adjusted recipes for Energy Cores and Energy Buffers, they now require 6 slot assembly. $ Fixed Multiblock handling during structure checks, they'd accidentally detect the controller as an invalid block.
2019-01-19fix bughuajijam
2019-01-18Update zh_CN.langhuajijam
2019-01-18still fix bugs~~~huajijam
2019-01-18trans to chinese and fix bugs~~~~~~~~~~~~~~~huajijam
2019-01-12% Updated the Russiand lang file to be in the correct format.Alkalus
2019-01-12+ Added the Control Core check to the structure check, your Multiblock will ↵Alkalus
no longer form without a Valid Core Module. + Added valid English names to the en_US.lang for the Auto-Doors. $ Hopefully fixed a bug where the Adv. Ebf would run without Pyrotheum.
2019-01-09+ Added 118 Ions and all Base Particles.Alkalus
+ Added localisation for over 600 of the new items added. - Disabled custom GC Solar System. % Moved registration of Fluorite Ore handler later. % Fixed name of Radioactive Material Mix. > Also includes changes made earlier, dunno.
2018-10-29% Greatly improved Tooltip of GT++ Ore Blocks.Alkalus
$ Forgot to actually update the .lang file in relation to Misspelt Throwable potion names.
2018-09-15% Rocket Fuel name Tweaks.Alkalus
% made Nos not generated if it already exists.
2018-09-14$ Fixed the XP Convertor.Alkalus
% Rewrote base tile entity system. % Added hashCode() to Pair.java. % Changed some calculations on Materials. % Made Rocket Engines produce heavy pollution.
2018-08-31+ Totally redone Chinese Localization by @huajijam#6235. Thank you very much! :)Alkalus
2018-08-26+ Added Russian .lang file, translated by Wolfpup and Indeed.Alkalus
% Further tweaks to GUI handling.
2018-08-23+ Added the legendary Tin Foil Hat. Part of #343.Alkalus
2018-07-06+ Added Aboriginals.Alkalus
2018-07-02+ Added extra GTNH checks on old circuit features.Alkalus
- Disabled Sulfuric Chem for the time being. $ Tried to fix all the recipes I borked.
2018-07-02% Hopefully improved recipe loading by several factors.Alkalus
% Re-arranged spawner code during loading. $ Hopefully recipe Creative Tabs issues. $ Fixed profession of one of the new villagers.
2018-07-01+ Added 3 villager types with custom skins.Alkalus
+ Added some trade templates to all three villagers. + Added localization for all new villagers.
2018-07-01+ Added lang file updates.Alkalus
% More work on Spawners. % More work on Villagers.
2018-06-26+ Added Trinium Ore and Byproducts.Alkalus
$ Fixed Ore Recipe generator not working for things without byproducts (pure materials) $ Tried to fix loading of some recipes. $ Fixed a bug in the Fluids recipe generator.
2018-05-28Update de_DE.langbartimaeusnek
2018-05-28Update en_US.langbartimaeusnek
added BOP crative tab
2018-05-27$ Tried to fix console spam for invalid tooltip handling.Alkalus
$ Fixed NEI handler not showing % chances for recipes. (maybe?) $ Fixed Trinium not working correctly in GTNH. $ Fixed invalid cape lookups. % Tweaked recipe for Max tier Redox cells. % Tweaked name of Control Circuit.
2018-05-26% Made Large Eggs have a random size.Alkalus
$ Fixed invalid localization of Large Chickens.
2018-05-26+ Added more names to en_US.lang.Alkalus
% Fixed a fluid naming issue.
2018-05-13+ Added some Chinese Locale done by @MoXiaoFreak months ago, however it was ↵Jordan Byrne
never PR'd or anything.
2018-04-08Merge branch 'master' into power-substation-structureAlkalus
2018-04-08Frames by bartimaeusnek (#247)bartimaeusnek
> Frames by bartimaeusnek + Added some frames + Added recipes for frames + Added localisation for frames (US-EN, DE-DE) $ Fixed Useless Frame
2018-04-05Rewrite Power Sub-Station machine structureDavid Vierra
Machine now allows variable height with 2-16 layers of cells (configurable via CELL_HEIGHT_MIN/MAX constants). Machine now affords more cell types for its interior (as detected in `getCellTier()`). Three more tiers of cells are added. Machine now computes energy storage from the number and type of cells in its interior. Base energy storage drastically reduced. Energy storage is now computed using a base value for the lowest tier of cells along with a tier multiplier. If the machine fails to form, stored energy is conserved. When the machine successfully forms, any energy above the storage capacity is deleted. Machine fails to form if not all cells are identical, or if dynamo/energy hatches are above the cells' tier. TODO: Add more tiers of energy cells, add crafting recipes for all new energy cells, rename and retexture cells to match tier and/or recipe, maybe adjust energy storage values.
2018-04-01+ Added some Fleshy components!Jordan Byrne
+ Added a Roadmap. % Updated en_US.lang.
2018-03-24Merge pull request #234 from DerMilchkarton/masterAlkalus
extended german language file
2018-03-15+ Added additional processes for obtaining Radon.Jordan Byrne
+ Added Radium items to en_US.lang. % Base work on tickCounting for Tickable items in containers. $ Small Mass Fabricator fix.
2018-03-14Add files via uploadDerMilchkarton
2018-03-14extended german language fileDerMilchkarton
2018-03-14+ Locale Additions.Jordan Byrne
2018-03-03$ Small fixes to Yellorium ore component additions.Jordan Byrne
2018-03-03+ Added Foil base item for future item generation.Jordan Byrne
+ Added U235 foil, if it is missing. $ Fixed Mutagenic frame recipe not working, due to U235 Foil not existing in .09. $ Fixed naming of Cryo/Pyrotheum fluid blocks. % Tweaked Multi Machine Manual.
2018-02-23$ Fixes bad Air Filter names.Jordan Byrne
$ Fixes bad Buffer Core registration. $ Fixes blank tooltip added to some items. > It appears @codewarrior0 tried to PR this in #221 while I was out at dinner. His fixes are identical to mine, but mine simply weren't committed. So, this Closes #221.
2018-02-23$ Fixes to en_US.lang.Jordan Byrne
2018-02-23% Improved Large Extruder tooltip.Jordan Byrne
$ Fixed incorrect names of Buffer Cores.