Age | Commit message (Collapse) | Author |
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thanks for YoungGT
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update
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trans to chinese and fix bugs~~~~~~~~~~~~~~~
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Nitinol and Chromatic Glass.
+ Added Particle Physics, so some basic extent.
+ Added new textures for some Meta items.
+ Added new textures for all particles and ions.
+ Added Custom Debug NBT to error ingots, in the event one is obtained by a player.
+ Added more information to the tooltip of Control Cores.
+ Added more uniform ways to obtain tiered item components to CI.
- Hard disable of GC Fuel tweaks for the moment.
% Hopefully greatly improved the cape handler. Cape list is now stored on Overmind's site, meaning it can be updated outside of the mod.
% Cape Handler now will store the cape data locally in a .dat for offline use, this can be updated anytime by removing it, or once a week if outdated)
% Tweaked Cyclotron Recipe map to support new changes to functionality.
% Tweaked RTG fuel pellet production time in Cyclotron to be 100x.
% Adjusted requirements for Quicklime to generate (It may vanish after this commit, May be worth rolling back if an issue.).
% Adjusted code to use checkForInvalidItems instead of direct item comparisons in several places.
% Renamed Buffer Cores to Energy Cores.
% Adjusted recipes for Energy Cores and Energy Buffers, they now require 6 slot assembly.
$ Fixed Multiblock handling during structure checks, they'd accidentally detect the controller as an invalid block.
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no longer form without a Valid Core Module.
+ Added valid English names to the en_US.lang for the Auto-Doors.
$ Hopefully fixed a bug where the Adv. Ebf would run without Pyrotheum.
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+ Added localisation for over 600 of the new items added.
- Disabled custom GC Solar System.
% Moved registration of Fluorite Ore handler later.
% Fixed name of Radioactive Material Mix.
> Also includes changes made earlier, dunno.
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$ Forgot to actually update the .lang file in relation to Misspelt Throwable potion names.
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% made Nos not generated if it already exists.
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% Rewrote base tile entity system.
% Added hashCode() to Pair.java.
% Changed some calculations on Materials.
% Made Rocket Engines produce heavy pollution.
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% Further tweaks to GUI handling.
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- Disabled Sulfuric Chem for the time being.
$ Tried to fix all the recipes I borked.
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% Re-arranged spawner code during loading.
$ Hopefully recipe Creative Tabs issues.
$ Fixed profession of one of the new villagers.
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+ Added some trade templates to all three villagers.
+ Added localization for all new villagers.
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% More work on Spawners.
% More work on Villagers.
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$ Fixed Ore Recipe generator not working for things without byproducts (pure materials)
$ Tried to fix loading of some recipes.
$ Fixed a bug in the Fluids recipe generator.
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added BOP crative tab
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$ Fixed NEI handler not showing % chances for recipes. (maybe?)
$ Fixed Trinium not working correctly in GTNH.
$ Fixed invalid cape lookups.
% Tweaked recipe for Max tier Redox cells.
% Tweaked name of Control Circuit.
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$ Fixed invalid localization of Large Chickens.
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% Fixed a fluid naming issue.
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never PR'd or anything.
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> Frames by bartimaeusnek
+ Added some frames
+ Added recipes for frames
+ Added localisation for frames (US-EN, DE-DE)
$ Fixed Useless Frame
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Machine now allows variable height with 2-16 layers of cells
(configurable via CELL_HEIGHT_MIN/MAX constants).
Machine now affords more cell types for its interior (as detected in
`getCellTier()`). Three more tiers of cells are added.
Machine now computes energy storage from the number and type of cells
in its interior. Base energy storage drastically reduced. Energy
storage is now computed using a base value for the lowest tier of cells
along with a tier multiplier.
If the machine fails to form, stored energy is conserved. When the
machine successfully forms, any energy above the storage capacity is
deleted.
Machine fails to form if not all cells are identical, or if
dynamo/energy hatches are above the cells' tier.
TODO: Add more tiers of energy cells, add crafting recipes for all new
energy cells, rename and retexture cells to match tier and/or recipe,
maybe adjust energy storage values.
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+ Added a Roadmap.
% Updated en_US.lang.
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extended german language file
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+ Added Radium items to en_US.lang.
% Base work on tickCounting for Tickable items in containers.
$ Small Mass Fabricator fix.
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+ Added U235 foil, if it is missing.
$ Fixed Mutagenic frame recipe not working, due to U235 Foil not existing in .09.
$ Fixed naming of Cryo/Pyrotheum fluid blocks.
% Tweaked Multi Machine Manual.
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$ Fixes bad Buffer Core registration.
$ Fixes blank tooltip added to some items.
> It appears @codewarrior0 tried to PR this in #221 while I was out at dinner. His fixes are identical to mine, but mine simply weren't committed. So, this Closes #221.
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$ Fixed incorrect names of Buffer Cores.
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