Age | Commit message (Collapse) | Author |
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% Re-arranged spawner code during loading.
$ Hopefully recipe Creative Tabs issues.
$ Fixed profession of one of the new villagers.
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+ Added some trade templates to all three villagers.
+ Added localization for all new villagers.
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% More work on Spawners.
% More work on Villagers.
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$ Fixed Ore Recipe generator not working for things without byproducts (pure materials)
$ Tried to fix loading of some recipes.
$ Fixed a bug in the Fluids recipe generator.
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added BOP crative tab
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$ Fixed NEI handler not showing % chances for recipes. (maybe?)
$ Fixed Trinium not working correctly in GTNH.
$ Fixed invalid cape lookups.
% Tweaked recipe for Max tier Redox cells.
% Tweaked name of Control Circuit.
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$ Fixed invalid localization of Large Chickens.
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% Fixed a fluid naming issue.
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never PR'd or anything.
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> Frames by bartimaeusnek
+ Added some frames
+ Added recipes for frames
+ Added localisation for frames (US-EN, DE-DE)
$ Fixed Useless Frame
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Machine now allows variable height with 2-16 layers of cells
(configurable via CELL_HEIGHT_MIN/MAX constants).
Machine now affords more cell types for its interior (as detected in
`getCellTier()`). Three more tiers of cells are added.
Machine now computes energy storage from the number and type of cells
in its interior. Base energy storage drastically reduced. Energy
storage is now computed using a base value for the lowest tier of cells
along with a tier multiplier.
If the machine fails to form, stored energy is conserved. When the
machine successfully forms, any energy above the storage capacity is
deleted.
Machine fails to form if not all cells are identical, or if
dynamo/energy hatches are above the cells' tier.
TODO: Add more tiers of energy cells, add crafting recipes for all new
energy cells, rename and retexture cells to match tier and/or recipe,
maybe adjust energy storage values.
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+ Added a Roadmap.
% Updated en_US.lang.
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extended german language file
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+ Added Radium items to en_US.lang.
% Base work on tickCounting for Tickable items in containers.
$ Small Mass Fabricator fix.
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+ Added U235 foil, if it is missing.
$ Fixed Mutagenic frame recipe not working, due to U235 Foil not existing in .09.
$ Fixed naming of Cryo/Pyrotheum fluid blocks.
% Tweaked Multi Machine Manual.
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$ Fixes bad Buffer Core registration.
$ Fixes blank tooltip added to some items.
> It appears @codewarrior0 tried to PR this in #221 while I was out at dinner. His fixes are identical to mine, but mine simply weren't committed. So, this Closes #221.
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$ Fixed incorrect names of Buffer Cores.
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Created german language files.
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$ Locale fixes.
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$ Tried to better support locales across all items. This should enhance #218.
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% Toned down Staballoy Construct explosion.
% Changed ore Density during generation in Toxic Everglades.
% Updated en_US.lang.
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- Disabled Toxic Everglade Ore generation.
% Tweaked Sludge/Waste water textures to be less blurry.
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$ Fixed electrolyzer recipes for ore dust.
$ Fixed bug with material generation system.
+ Added a custom renderer for the ore blocks.
$ Fixed renderer issue where the background texture was incorrect.
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+ Added recipes for Plant Fibre, Rope and Nets.
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+ Added English localization for the Staballoy Construct.
% Made the Xp Converter give of light as it cycles colours.
% Formatting.
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+ Added compressed obsidian.
+ Added inverted obsidian.
+ Added crafting & uncrafting recipes for the compressed & inverted obsidian.
% Formatting.
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$ Fixed COFH Fluids having incorrect textures.
$ Fixed the recipe for Clay plates not auto-generating.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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- Removed some old blocks which were statically generated. They still exist, now just are created using the dynamic block creation system.
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+ Added a Blast Furnace Recipe for Staballoy.
+ Added a Vacuum Freezer Recipe for Staballoy.
+ Added Some Raisin Bread for ImQ009.
+ Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't.
+ Added a handler for generating ingots & Hot ingots.
% Changed Staballoy to generate from this new ingotHandler.
% Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out.
% Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked)
- Removed pollution value from the Matter Fabricator.
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to turn back on)
+ Added Solar generators, but are disabled by default through config.
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+ Added textures and Names for the alternative rotors if EnderIO is not installed.
% Changed a few internal things (Look at the commit if interested)
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$ Fixed a spelling error for Staballoy ingots.
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> This Frame Allows maximum production for your bees.
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% Reused his textures and names.
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% Changed Item Registration for Rotors & Components
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+ Added Framework for adding in future Windmill rotors.
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+Added in a new Bee Frame - The Mutagenic Frame.
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