Age | Commit message (Collapse) | Author |
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Add some localization.
Migrate material recipes out of item classes.
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Fixed NEI handling for some handlers.
Fixed some tooltips.
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Changed fluid textures for many autogenerated fluids.
Renamed & remapped Cryolite to Cryolite (F).
Fixed toArray() in AutoMap.java.
Fixed Sparging.
Final touches to Nuclear Fuel reprocessing.
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Possibly improved GT++ Fluid generation where GT counterparts exist.
Adding remapping event for when existing items are removed with a suitable replacement added.
Did some locale work.
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Made generic GT++ Recipes maps use default GT NEI handler.
Boosted fuel value of Rocket Fuels.
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Added ability to set Fluid for a Material.
Moved Nuclear recipe generation to a different phase during init.
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+ Added capability for Scrubbers to be automated.
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$ Fixed NEI handling for GTPP Recipes.
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+ Added a recipe for the Egg Box.
+ Added a Book for the Chemical Plant.
% Changed the Tooltip for the Egg Box.
$ Fixed Robinators not returning the correct block when mined.
$ Fixed Electric tool recipes not consuming the original tool.
$ Redid handling of all shaped crafting recipes.
$ Fixed recipe handling for the last few multiblocks.
$ Potentially forgot some other minor fixes.
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$ Fixed obscure crash caused by Dingos.
$ Fixed handling of Spawn Eggs and entities registered to the global list.
$ Potentially fixed NEI not working correctly for GT++ recipe maps.
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+ Added a T3 circuit for recipe selections.
$ Disabled TT Thaumic Repairer patch.
$ Fixed a bug in EnumUtils not correctly handling missing entries.
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+ Oredict BoP Pinecone if it exists.
$ Fixed Algae Farm controller recipe.
$ Fixed bug where getOrePrefixStack(rod) would return null.
$ Fixed a bug where getItemStackFromFQRN didn't work correctly.
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+ Added Hydrogen Sulfide if it doesn't exist.
+ Added Sodium Ethoxide.
+ Added Potassium Hydroxide.
+ Added Sodium Ethyl Xanthate.
+ Added Potassium Ethyl Xanthate.
+ Added Base work for Froth Flotation Multi.
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+ Added recipes for both grinding balls.
+ Added more milling chains.
+ Added two advanced recipes for obtaining Nitric Acid.
+ Added Nitric Oxide and recipes if it doesn't exist.
+ Added Nitrogen Dioxide and recipes if it doesn't exist.
% Changed recipe for Nitrogen Tetroxide.
% Adjusted recipe for Th232 again.
% Changed Rocket Fuels slightly once more, swapped T3 and T4 fuels back. (Accidentally did them backwards in my last update)
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+ Added Death by IsaMIll.
% Moved debug mode switch to AsmConfig.
$ Fixed handling of custom OrePrefixes.
$ Fixed OreDict registration of MetaFoodItems.
$ Improved handling of Core Classes being static initialised too early.
$ Fixed client-side bug in Distillus which would cause an infinite loop.
$ Fixed bug in ForgeEnumHelper.
$ Fixed bug in setField methods from ReflectionUtils.
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+ Added repackaged Sun classes.
+ Added Milled ores.
+ Added Milling Balls.
$ Disabled Hand-pump pumping from non-GT tile entities.
> Maybe did other things, but in a hurry to commit.
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% Made Formaldehyde Catalyst handled correctly in Chemical Plant.
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% Adjusted Rocket Fuel recipe values a bit.
% Localised a few things.
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+ Added a new casing block class for special handled multiblock casings.
+ Added locale for Naq Fuel Cells.
$ Reworked TAE. There are now 19 texture slots free out of the 64 total.
$ Fixed a minor bug in the update checker.
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+ Added simple functions to CI for obtaining catalysts.
% Improved Catalyst handling across the board.
$ Fixed Pyromatic 'mode' handling.
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% UPDATE TRANSLATION.
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% Update chinese translations
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$ Fixed Mispelling of Net.
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% Adjusted Some Bio recipes, based on feedback from Discord. (Butanol now has 4.5x better fuel value)
% Added a hard crash into the Chemical Plant recipe handler, to prevent it being handled incorrectly.
$ Fixed Toluene Cell generating under wrong circumstances.
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+ Added Clean Aluminium Mix.
$ 5.08 Compliance. And looooots of it.
$ Fixed most, if not all Fluid Canning & Extraction recipes that I broke previously.
% Adjusted Textures for Particles. New textures thanks to Discord User Никита#8621.
% Adjusted Aluminium Processing Chain.
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$ Fixed getNumberedBioCircuit() in CI.
$ Fixed an issue where stripped fields were referenced in server side bytecode.
$ Fixed Tooltips not working as intended for items giving custom GT++ Multi behaviour.
$ Fixed 'No Bonus Output Chance' item not registering correctly.
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$ Fixed OreDicting ore Sodium Hydroxide if GT dusts are detected.
$ Fixed bad oredict look-up for RP1 cell.
$ Rewrote how GT++ Materials look for existing fluids and cells during generation, hopefully this didn't break any existing cells or fluids. (Please investigate log after loading a world)
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% Updated some Textures.
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% Adjusted Zirconium Carbide tier, and changed the materials used for LV tiered recipes.
% Finished work on the Round-Robinator logic.
$ Removed PSS log spam.
$ Many minor bug fixes.
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can be used to obtain various resources. Closes #530.
% Adjusted some auto-generated recipe processing times for Ore materials.
% Adjusted some material components of a few Ore materials.
$ Added some placeholder names for unnamed blocks from other mods.
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% Made the LRE longer. (10, up from 4)
% Greatly improved NEI handling for decayables.
$ Improved logic of LRE.
$ Fixed NEI crash.
$ Fixed bug in underlying GT code causing depleteInput to return false wrongly.
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+ Added a way to disable ALL GT++ logging in the ASM config file.
+ Added recipes for Ztones covers.
% Adjusted recipes for Tiered machine covers.
% Updated GT++ debug command to toggle logging if desired. (Useful in-game).
$ Fixed bug where smart covers would lose their state.
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+ Added a Pest Killer for quick removal of Butterflies and Bats.
+ Added Hydrogen Cyanide.
% Replaced existing assets for the Bat King.
% Replaced Bat King Logic, it's now an offensive mob.
$ Fixed Bat King model scaling.
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