Age | Commit message (Collapse) | Author |
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$ Fixed a bug during ore recipe generation.
$ Fixed all GT Shelves using incorrect textures.
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+ Added recipes for all Advanced Multis.
+ Added new casings for Advanced EBF.
+ Added Turbine Animations.
+ Added recipe for the Air Intake Hatch.
+ Added new textures for the Adv. Vac. Freezer and casings.
% Gave old Adv. Vac. Freezer texture to Adv. EBF.
% Swapped recipe materials for Adv. Vac. and EBF.
+ Added a book for Power Storage Solutions.
+ Added book for the FFPP.
- Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.)
$ Fixed issue with AIC tooltip.
$ Fixed some chemical processing recipes. #266
$ Fixed Large Auto-Assembler Name.
$ Possible fix for #239.
$ Other Bug Fixes.
$ Fixed Old School Circuits breaking Integrated Circuit Recipes.
% Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268
% Made Adv. EBF. Use new casing textures.
% Streamlined Old School Circuit function call locations to a single handler.
% Cleaned up ASM Logging.
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- Removed some logging.
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non-per-bus version.
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+ Added registration and loader for Amazon Warehouse.
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% Did work on the CFR.
$ Fixed a tooltip on the Pollution Detector.
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+ Added some new MT textures.
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% Changed the Meta Tile IDs of the Thermal Centrifuge and Wash Plant.
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+ Added Red-Steel casing.
+ More additions to Thermal Centrifuge.
+ Added Wash-Plant and Large Thermal Centrifuge casings.
% Refactored config option 'enableMachine_ThermalBoiler' to be 'enableMultiblock_ThermalBoiler'.
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% Changed Infinite fluid tank texture.
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% Cleaned up shelving code.
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clears leaves for upto 150 blocks above it.
+ Added a isLeaves check to TreefarmManager.java.
+ Added a placeholder casing texture for the Tree Farmer. (ID 77)
+ Added vanilla Podzol and Acacia log textures.
% Changed the textures on TreeFarmer blocks.
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$ Improved the structure formation of the Tree Farmer, it now works better when built.
+ Added a new texture for the Farm manager blocks, which surround the Tree Farming structure.
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+ Added a config option for the FFPP.
+ Added new textures for the new casings.
- Removed obsolete tooltips on casing blocks.
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+ Added proper components for the BLOODSTEEL material.
+ Added a feature to CoreItem.java that allows items to be replaced (easy deprecation of older items).
$ Fancied up the PlaceHolder Texture.
% Tweaked the recipe for the Maceration Stack Controller.
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+ Added Grisium.
% Tweaked the MultiPickaxes.
% Did some more work on the Blast Smelter controller.
$ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently)
> After numerous re-write attempts at this all morning, the issue remains that recipes overlap.
> Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run.
- Removed some useless classes.
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+ Added some more GT4 textures.
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+ Slowed down the other vent texture to half speed.
+ Added code to allow the usage of the new custom textures.
+ Added some debug messages for furnace recipes.
% Cleaned up the NetworkUtils class and added a nice internet availability check.
$ Fixed an issue where Geothermal generators did not implement pollution values for GT 5.09.
% Changed the textures on the Rocket Engine Generators, for hopefully the last time.
% Cleaned up dual fuel code for Rocket Engine Generators.
^ Bumped the build version to 1.4.9-dev
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+ Added a handful of new, old textures from GT4.
% Rewrote portions of the Blueprint item again, to try make it work better with NBT.
+ Added an Example NBT item for myself~ because I am a derp.
+ Added some custom textures for the Industrial Centrifuge.
% Moved all the GT4 Tile Entities to their own loading class.
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