Age | Commit message (Collapse) | Author |
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$ Fixed COFH Fluids having incorrect textures.
$ Fixed the recipe for Clay plates not auto-generating.
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get removed).
+ Added a function to generate Plasma.
- Removed Bedrockium generation.
$ Fixed the chemical symbol for Thallium.
$ Fixed an issue where a String in ClientProxy.java was being set server side.
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+ Added a handler for creating non-molten fluids.
+ Added the basis for a config switch to enable or disable the tree farmer.
$ Improved Tree Farm cutting and cleanup code.
$ Fixed a bug in ItemUtils, stemming from ancient code which pointed at an array index which never exists. (Now I compare array length.)
- Removed some useless code from Material.java.
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+ Created Thorium-232, a step towards ThF4.
+ Added centrifuge recipe for Th->Th232(Bonus U232 0.10%).
+ Added THORIUM_HEXAFLUORIDE & THORIUM_TETRAFLUORIDE into ALLOY.java
% Fixed fluid extractor recipes not being added for every dust.
+ Added more fluid extractor and fluid solidifier recipes for each material.
- Removed old "uraniumHexafluoride", "uraniumTetrafluoride", "thoriumTetrafluoride" fluids and IC2 cells.
% Changed Multitank Controller Logic, maybe broke things.
+ Added getNugget and getCell to Material.java
% Changed MaterialGenerator.java to use the materials radioactivity level, not the old method based on name.
% Moved material blacklist for BlastSmelting Recipe generation out of material/MaterialGenerator.java.
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+ Added a unique NEI GUI for the LFTR.
$ Fixed a spelling error in the LFTR NEI page.
+ Added a recipe for the Fire Maker.
% Changed recipes using uraniumtetrafluoride & uraniumthexafluoride, they now use molten.uraniumtetrafluoride and molten.uraniumhexafluoride.
% Changed the texture of molten.fluids.
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+ Added a new constructor to material/MaterialGenerator.java which allows a true/false on what parts get generated. The old constructor was not removed, it just defaults to true for all parts to be generated.
- Removed Lithium-7 Rotors, Screws, Rods, Long Rods, Gears, Bolts & Rings as a result of the previous addition.
+ Added some missing textures.
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+ Added some fluid textures.
% Changed names to be mixes on some fluids.
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+ Added cells for each liquid.
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% Changed some some things regarding fluids and their handling during loading.
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> Uranium Hexafluoride and Uranium Tetrafluoride.
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All fluids should now have valid textures or textures missing within the <MiscUtils> domain.
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+Added LuV -> Max Voltage Machine components.
+Added Rocket Engines, High tier diesel generators.
+Added new textures for everything.
+Added BedLocator_Base.java - Debug item for testing and NBT data storage.
+Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation.
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