aboutsummaryrefslogtreecommitdiff
path: root/src/resources/assets/miscutils/textures/blocks
AgeCommit message (Collapse)Author
2018-02-22+ Added Industrial Extruder.Jordan Byrne
+ Added new textures for casings. % Improved Large Wiremill tooltip.
2018-01-31+ Added config to disable tooltips on EIO ingots.Jordan Byrne
$ Fixed worldgen issue in Everglades. $ Fixed Power Sub-station not handling output voltages correctly. $ Fixed Ore vein bias issue for Everglades gen. - https://github.com/GTNewHorizons/GT5-Unofficial/commit/05b361cf7f29f1cd24d69bcea8630f3ae470b182#diff-8accfe00d7b275149176462fbc5fcf59
2018-01-30+ Added recipes for processing Sludge/Waste water.Jordan Byrne
- Disabled Toxic Everglade Ore generation. % Tweaked Sludge/Waste water textures to be less blurry.
2018-01-30+ Added recipe to craft the Activated Alkalus Disk.Jordan Byrne
+ Added recipe to craft Mystic Frame portal blocks. % Tweaked Toxic Everglades Portal. % Tweaked sludge textures. $ Stopped Mining Explosive using CSPRNG.
2018-01-29+ Added Trinium Titanium Cable/wires.Jordan Byrne
+ Redid material components to better use GT texture assets. % Gave all 32 ore types new TextureSets. % Doubled capacity of all fluid pipes. % Moved Item/Block creation from init() to preInit(). $ Fixed Sludge fluid texture. $ Moved Darkworld from being a child mod into it's own mod, Renamed to Toxic Everglades. $ Bundled SegmentHelper.java, for future development ease.
2017-11-26+ Added Rope & Net block.Alkalus
+ Added English localization for the Staballoy Construct. % Made the Xp Converter give of light as it cycles colours. % Formatting.
2017-11-26+ Added Xp Converter crafting recipe.Alkalus
+ Added compressed obsidian. + Added inverted obsidian. + Added crafting & uncrafting recipes for the compressed & inverted obsidian. % Formatting.
2017-11-17+ Added in the Compact Fusion Reactor.Alkalus
% Did work on the CFR. $ Fixed a tooltip on the Pollution Detector.
2017-11-15+ Added custom Hatch textures.Alkalus
2017-11-12$ fixed item push/pull for Modularity Table.Alkalus
+ Added some new MT textures.
2017-09-17$ Made the Red Steel casing texture actually be coloured red.Alkalus
% Changed the Meta Tile IDs of the Thermal Centrifuge and Wash Plant.
2017-09-17+ Added Large Ore Washing Plant.Alkalus
+ Added Red-Steel casing. + More additions to Thermal Centrifuge. + Added Wash-Plant and Large Thermal Centrifuge casings. % Refactored config option 'enableMachine_ThermalBoiler' to be 'enableMultiblock_ThermalBoiler'.
2017-09-09% More Centrifuge texture changes.Alkalus
2017-09-09% Recoloured Centrifuge Textures.Alkalus
2017-09-09% Replaced Centrifuge Textures.Alkalus
2017-09-02% Restored Fish Catcher tick rate.Alkalus
% Changed Infinite fluid tank texture.
2017-08-07+ Added compartment textures.Draknyte1
% Cleaned up shelving code.
2017-05-27+ Added some modular base tree (Log/Leaf/Sapling) classes.Draknyte1
+ Added BoP Rainforest Trees (Still need a bit of work).
2017-04-30+ Added Resonant Ender.Draknyte1
$ Fixed COFH Fluids having incorrect textures. $ Fixed the recipe for Clay plates not auto-generating.
2017-04-01+ Added HellFire textures.Draknyte1
2017-03-30$ Rewrote Industrial Sifter structural code.draknyte1
$ Initial fixes for recipe use code in Industrial Sifter. % Changed Sieve Grate texture to not have transparency.
2017-03-12+ Added more misc. textures.draknyte1
2017-03-12+ Re-added the Helium Generator.draknyte1
+ Added a handful of new textures. + Added a new GUI texture for the Helium generator, made by 4000DC.
2017-02-15+ Finished off the fishtrap, the basis of it works, it just needs loot.draknyte1
2017-02-14+ Added Plasma cells for all missing elements. (Adds a few extra, which will ↵draknyte1
get removed). + Added a function to generate Plasma. - Removed Bedrockium generation. $ Fixed the chemical symbol for Thallium. $ Fixed an issue where a String in ClientProxy.java was being set server side.
2017-01-11+ Added Tree farm Fluid/solid Fertilisers.Draknyte1
+ Added a handler for creating non-molten fluids. + Added the basis for a config switch to enable or disable the tree farmer. $ Improved Tree Farm cutting and cleanup code. $ Fixed a bug in ItemUtils, stemming from ancient code which pointed at an array index which never exists. (Now I compare array length.) - Removed some useless code from Material.java.
2017-01-08$ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and ↵Draknyte1
clears leaves for upto 150 blocks above it. + Added a isLeaves check to TreefarmManager.java. + Added a placeholder casing texture for the Tree Farmer. (ID 77) + Added vanilla Podzol and Acacia log textures. % Changed the textures on TreeFarmer blocks.
2017-01-05+ Added a casing for the perimeter of the Tree Farmer structure.Draknyte1
$ Improved the structure formation of the Tree Farmer, it now works better when built. + Added a new texture for the Farm manager blocks, which surround the Tree Farming structure.
2016-12-27+ Added the Fission Fuel Processing Plant.Draknyte1
+ Added a config option for the FFPP. + Added new textures for the new casings. - Removed obsolete tooltips on casing blocks.
2016-12-27+ Made Fluorite Ore drop from Sandstone mining and Limestone mining.Draknyte1
+ Added Ore Blocks. + Gave Ore Blocks an overlay texture. - Removed the old ZrF4 dust.
2016-12-27% Changed the Autogenerated Fluid textures again.Draknyte1
+ Created Thorium-232, a step towards ThF4. + Added centrifuge recipe for Th->Th232(Bonus U232 0.10%). + Added THORIUM_HEXAFLUORIDE & THORIUM_TETRAFLUORIDE into ALLOY.java % Fixed fluid extractor recipes not being added for every dust. + Added more fluid extractor and fluid solidifier recipes for each material. - Removed old "uraniumHexafluoride", "uraniumTetrafluoride", "thoriumTetrafluoride" fluids and IC2 cells. % Changed Multitank Controller Logic, maybe broke things. + Added getNugget and getCell to Material.java % Changed MaterialGenerator.java to use the materials radioactivity level, not the old method based on name. % Moved material blacklist for BlastSmelting Recipe generation out of material/MaterialGenerator.java.
2016-12-26+ Added a new texture for the Fire Maker.Draknyte1
+ Added a unique NEI GUI for the LFTR. $ Fixed a spelling error in the LFTR NEI page. + Added a recipe for the Fire Maker. % Changed recipes using uraniumtetrafluoride & uraniumthexafluoride, they now use molten.uraniumtetrafluoride and molten.uraniumhexafluoride. % Changed the texture of molten.fluids.
2016-12-24$ Fixed an issue where recipeBuilder() could fail with a null.Draknyte1
+ Added a new constructor to material/MaterialGenerator.java which allows a true/false on what parts get generated. The old constructor was not removed, it just defaults to true for all parts to be generated. - Removed Lithium-7 Rotors, Screws, Rods, Long Rods, Gears, Bolts & Rings as a result of the previous addition. + Added some missing textures.
2016-12-20+ Added a TESR for the Fire Pit, it's off-centre, but otherwise renders fine.Draknyte1
2016-11-23+ Added proper components for the ENERGYCRYSTAL material.Draknyte1
+ Added proper components for the BLOODSTEEL material. + Added a feature to CoreItem.java that allows items to be replaced (easy deprecation of older items). $ Fancied up the PlaceHolder Texture. % Tweaked the recipe for the Maceration Stack Controller.
2016-11-23+ Added placeholder textures for the second set of casings.Draknyte1
2016-10-25+ Added some more Machine Casing textures.Draknyte1
+ Added Grisium. % Tweaked the MultiPickaxes. % Did some more work on the Blast Smelter controller. $ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently) > After numerous re-write attempts at this all morning, the issue remains that recipes overlap. > Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run. - Removed some useless classes.
2016-10-22+ Added more Textures & Overlays.Draknyte1
2016-10-22% Changed most GT4 textures into overlays.Draknyte1
+ Added some more GT4 textures.
2016-10-20+ Added new casing textures for several materials.Draknyte1
2016-10-20+ Added a faster vent texture.Draknyte1
+ Slowed down the other vent texture to half speed. + Added code to allow the usage of the new custom textures. + Added some debug messages for furnace recipes. % Cleaned up the NetworkUtils class and added a nice internet availability check. $ Fixed an issue where Geothermal generators did not implement pollution values for GT 5.09. % Changed the textures on the Rocket Engine Generators, for hopefully the last time. % Cleaned up dual fuel code for Rocket Engine Generators. ^ Bumped the build version to 1.4.9-dev
2016-10-20+ Added a handful of old GT4 textures for re-use in ported stuff.Draknyte1
2016-10-17+ Added Tesseract Generators and Terminals.Draknyte1
+ Added a handful of new, old textures from GT4. % Rewrote portions of the Blueprint item again, to try make it work better with NBT. + Added an Example NBT item for myself~ because I am a derp. + Added some custom textures for the Industrial Centrifuge. % Moved all the GT4 Tile Entities to their own loading class.
2016-10-04$ Fixed void metal pipes using ERROR ingots when generated.Draknyte1
$ Fixed the block texture for the matter fabricators internal space.
2016-10-04+ Added a few missing classes from my last merge.Draknyte1
2016-09-25+ Added the Work Bench, from Gregtech 4.Draknyte1
% Renamed a method that converted arrays to fixed sized lists. % Added a Util function to determine server or client easier.
2016-09-05+ Added some more fluid textures.Draknyte1
2016-09-05+ Added Lithium Carbonate recipes.Draknyte1
+ Added some fluid textures. % Changed names to be mixes on some fluids.
2016-09-02+ Forgot these TexturesDraknyte1
2016-09-02$ Fixed a texture mislabel.Draknyte1