Age | Commit message (Collapse) | Author |
|
% Renamed a method that converted arrays to fixed sized lists.
% Added a Util function to determine server or client easier.
|
|
|
|
+ Added some fluid textures.
% Changed names to be mixes on some fluids.
|
|
|
|
|
|
+ Added cells for each liquid.
|
|
% Changed some some things regarding fluids and their handling during loading.
|
|
> Uranium Hexafluoride and Uranium Tetrafluoride.
|
|
+ Static materials added are now added dynamically with no side effects.
+ Added some new Materials.
|
|
+ Added Base classes for ItemBlocks.
% Changed a Few tooltips for newly generated material items.
|
|
- Disabled the Skookum Choocher for now. :(
$ Gave some thins placeholder textures.
|
|
All fluids should now have valid textures or textures missing within the <MiscUtils> domain.
|
|
+Added Blazing Pyrotheum
+Added Gelid Cryotheum
+Added Blizz Rods
|
|
+Added LuV -> Max Voltage Machine components.
+Added Rocket Engines, High tier diesel generators.
+Added new textures for everything.
+Added BedLocator_Base.java - Debug item for testing and NBT data storage.
+Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation.
|
|
Also did some more refactoring beforehand.
|
|
|
|
useful (Not Helium and HSLA) & swapped out a texture on a [WIP] block.
|
|
snapshop codebase.
|
|
|