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path: root/src/resources/assets/miscutils/textures/items
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2017-06-06+ Added more components for the Dehydrator recipes.Draknyte1
2017-04-30+ Added Resonant Ender.Draknyte1
$ Fixed COFH Fluids having incorrect textures. $ Fixed the recipe for Clay plates not auto-generating.
2017-03-12+ Added a Generic class for misc. items.draknyte1
+ Added the ability to generate Heavy Plates to BaseItemComponent.java. + Added some extra desaturated textures.
2017-03-12+ Added more misc. textures.draknyte1
2017-03-12+ Added more misc. item textures.draknyte1
$ Fixed Helium Generator slot handling. $ Fixed HG slot locations within the GUI.
2017-03-04% Changed some spellings/language.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2017-02-14+ Added Plasma cells for all missing elements. (Adds a few extra, which will ↵draknyte1
get removed). + Added a function to generate Plasma. - Removed Bedrockium generation. $ Fixed the chemical symbol for Thallium. $ Fixed an issue where a String in ClientProxy.java was being set server side.
2016-12-26+ Added a new texture for the Fire Maker.Draknyte1
+ Added a unique NEI GUI for the LFTR. $ Fixed a spelling error in the LFTR NEI page. + Added a recipe for the Fire Maker. % Changed recipes using uraniumtetrafluoride & uraniumthexafluoride, they now use molten.uraniumtetrafluoride and molten.uraniumhexafluoride. % Changed the texture of molten.fluids.
2016-11-29+ Added some Thaumcraft Shards, they will not generate unless Thaumcraft is ↵Draknyte1
missing. + Added recipes to create these shards. + Added a texture for shards. + Added a class to handle Block Events. BlockEventHandler.java % Improved formatting on the 'Infused' dusts.
2016-11-24$ Finished the Multi-tank.Draknyte1
% Deprecated the Helium blob in favour of the Hydrogen blob.
2016-10-31+ Added a class for generating EU based items.Draknyte1
+ Added some basic armour/sword textures for future use. + Added the base framework for a random loot system.
2016-10-26+ Added Nuggets for each material.Draknyte1
+ Added Fluid Extractor recipes for Nuggets, small, tiny and normal Dusts. + Added Fluid Solidifier recipe for molten fluids to ingots. (Must add one for each material component) % Changed internal logic of the Blast Smelter, it now constructs and has the correct textures.
2016-10-26+ Added cells for all my molten materials. (This also regenerates all the ↵Draknyte1
molten fluids) + Added most recipes for my alloys to the Blast Smelter. (overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350)) % Rewrote the fluid system again. > Cell textures are a WIP, Ugly, but will be changed before v1.5.0
2016-10-23% Massive Material Backend Changes. (Nothing noticeable to players)Draknyte1
+ Added Chemical Compounds to Dust stacks, so you know how to make/use them. + As an idea, added Deci and Centi dusts, each representing .10 and point .01 of a full dust. (Probably will remove these, or use them for unique crafting options) % Moved Radiation data to Material class. % Created a BaseItemComponent and made all machine components except ingots/dusts utilise it. (Saves boiler-plating 30 lines per class and also it's using OOP for it's real job)
2016-10-10+ Added Blueprints - These are capable of storing a crafting recipe in it, ↵Draknyte1
to be used with the workbench. % More Internal work on the Workbench and it's handling of shit. + Added an interface for blueprints and other shit to utilize.
2016-10-06+ Added the Big Shovels, which are 3x3 shovels.Draknyte1
+ Updated Generated Tools and their damage taken when mining blocks. > Now meta-tools only generate if they have a valid colour, durability and recipe contains valid components. $ Fixed Fluid Cell Recipes between .08/.09 branches. % Cleaned up some old textures. + Added a log message to output total recipes the mod has added for crafting table use. + Started the base work for extra NBT data saving for GT TileEntities.
2016-09-23+ Added recipes for all Multipickaxes.Draknyte1
% Improved handling of xmod item integration. % Changed the way the Skookum Choocher works, now it's mode is toggle with shift+Rightclick. - Removed some old textures and committed some classes I missed in earlier updates.
2016-09-15% Changed the Skookum Choocher texture to be mirrored, so that the hammer ↵Draknyte1
head is now the side you swing with. (Makes more sense) % Changed logging for tool generation. % Made Choocher behaviour simpler and more efficient.
2016-09-12+ Added Double plates for all materials.Draknyte1
+ Added recipes for lower tier Huge pipes using double plates to enable their use earlier on.
2016-09-11[1.4.6.5-release]Draknyte1
% Cleaned up fluid duplicates. % Cleaned up handling of GT Meta-Tools. % Changed tone of my latest Fluid Cell icons, now it's darker and more defined. - Removed some dead classes that have no use.
2016-09-10+ Added Gregtech Fluid Cells, in 1, 16, 36, 144L varieties.Draknyte1
2016-09-06+ Added some MultiPickaxes.Draknyte1
% Improved a few aspects of the Tunnel Digger pickaxe. $ Tried fixing some bad names with spaces where they should be.
2016-08-29+ Added some Custom Fluid Pipes for Gregtech.Draknyte1
+ Added recipes for all pipes. % Updated the icon for the backpack so the strap looks like it is a tad bigger.
2016-08-29+ Added Custom Backpacks.Draknyte1
- Removed some old blocks which were statically generated. They still exist, now just are created using the dynamic block creation system.
2016-08-14+ Added Personal Cloaking Device.Draknyte1
+ Added Personal Healing Device.
2016-07-31+ Added long Rods for all MaterialsDraknyte1
+ Added Tungsten Carbide, Silicon Carbide, Talonite, Stellite, Maraging Steel 250/300/350, Zeron-100. + Added more recipes for everything in general.
2016-07-29+ Added a Material creation backend.Draknyte1
+ Added far more components per material now. + Added Frame Boxes.
2016-07-27+ Added Base classes for meta blocks.Draknyte1
+ Added Base classes for ItemBlocks. % Changed a Few tooltips for newly generated material items.
2016-07-27+ Added plate handler for item generation.Draknyte1
% Changed internal item handling, to use abstract classes. % All Generated items now register against the OreDictionary.
2016-07-27+ Added Raisin ToastDraknyte1
+ Added Curried Sausages $ Fixed broken hot food cooling tooltip logic.
2016-07-27+ Added Food and Hot foodsDraknyte1
+ Added Tantalloy 60 & 61 Ingots & Hot Ingots. + Added a Special Loaf. + Hot Ingot now do damage when holding them. + Hot foods now do damage when holding them. + Added automatic naming of Ingots when being added.
2016-07-27+ Added a Plate Bender Recipe for Staballoy.Draknyte1
+ Added a Blast Furnace Recipe for Staballoy. + Added a Vacuum Freezer Recipe for Staballoy. + Added Some Raisin Bread for ImQ009. + Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't. + Added a handler for generating ingots & Hot ingots. % Changed Staballoy to generate from this new ingotHandler. % Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out. % Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked) - Removed pollution value from the Matter Fabricator.
2016-07-25+ Added a config file!Draknyte1
+ Added textures and Names for the alternative rotors if EnderIO is not installed. % Changed a few internal things (Look at the commit if interested)
2016-07-25% Swapper Sensor and Emitter textures, because I had them backwards.Draknyte1
2016-07-24$ Fixed the missing LuV Rocket Engine Recipe.Draknyte1
+ Re-added support for EnderIO Fuels for use in any voltage Diesel generator. % Changed the textures for the batteries, added two new types. (Cadmium and Lithium)
2016-07-22+ Added a dust handler - Staballoy is now added.Draknyte1
2016-07-19% Bumped Versions and moved mcmod.infoDraknyte1
- Disabled the Skookum Choocher for now. :( $ Gave some thins placeholder textures.
2016-07-19> Attempted to implement a new GT-esque tool, the Skookum Choocher.Draknyte1
> Texture issues everywhere, but it's related to another issue from long ago. > Think fixing one will fix the other.
2016-07-18+ Added Custom spawn eggs.Draknyte1
% More stuff added to Utils.java
2016-07-10+ Added the Working Frame. (No recipe yet)Draknyte1
> This Frame Allows maximum production for your bees.
2016-07-10+ Added in the Frames from ExtraBees (Because Binnie never updates)Draknyte1
% Reused his textures and names.
2016-07-09+ Added a EV BatteryDraknyte1
% Changed Item Registration for Rotors & Components
2016-07-09+ Added GT5 Extruder Shape for Windmill ShaftsDraknyte1
+ Added Recipes for All Rotors and components.
2016-07-09+ Added Shaft components for all 4 Rotors.Draknyte1
2016-07-09+ Added Rotor Components for the new IC2 Rotors.Draknyte1
2016-07-09+ Added in a IC2 Kinetic gearbox rotor made from Iridium.Draknyte1
+ Added Framework for adding in future Windmill rotors.
2016-07-02%Renamed xmod handlers.Draknyte1
+Added in a new Bee Frame - The Mutagenic Frame.
2016-06-29+Added Two Frames for ForestryDraknyte1
+First attempt at adding an Alveary block for Forestry As always, Used authors code to implement it the cleanest way possible. (Sorry if you don't like it, but feel free to offer PR's with better solutions)
2016-06-26+Electric Blast Furnace clone - For TestingDraknyte1
+Added Blazing Pyrotheum +Added Gelid Cryotheum +Added Blizz Rods