Age | Commit message (Collapse) | Author |
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+ Added Recipes for All Rotors and components.
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+ Added Framework for adding in future Windmill rotors.
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+Added in a new Bee Frame - The Mutagenic Frame.
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+First attempt at adding an Alveary block for Forestry
As always, Used authors code to implement it the cleanest way possible. (Sorry if you don't like it, but feel free to offer PR's with better solutions)
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+Added Blazing Pyrotheum
+Added Gelid Cryotheum
+Added Blizz Rods
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+Added LuV -> Max Voltage Machine components.
+Added Rocket Engines, High tier diesel generators.
+Added new textures for everything.
+Added BedLocator_Base.java - Debug item for testing and NBT data storage.
+Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation.
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Also did some more refactoring beforehand.
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~Cleaned up a handful of classes (ModItems.java, RECIPES_Machines.java, Utils.java & UtilsItems.java)
+Added a handful of DEBUG classes (To resolve multiblock shaping issues)
+Added GregtechMetaTileEntityIndustrialPlatePress.java
+Added textures for itemStickyRubber, itemIngotBatteryAlloy & itemPlateBatteryAlloy.
+Added a basic wrapper for direct MineTweaker script usage (Ultra W.I.P.)
>This will probably be changed to preload .zs scripts, regex and handle appropriately, but undecided.
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+Reformatted Item Generation
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anti-grief block.
Fixed Buffer Cores, now there is 10 tiers, all with a unique colour and recipe.
Energy Buffers have had their recipes revised, due to new recipes for the cores.
Steam condenser may need tweaking, but for now, I'll let it slide and players test it.
Updated a few graphics too, the Staballoy Axe and Pickaxe, the Buffer Core and the New Hammer Tool all received visual updates.
Compiled build and Dev. build will be up shortly.
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