Age | Commit message (Collapse) | Author |
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% Cleaned up fluid duplicates.
% Cleaned up handling of GT Meta-Tools.
% Changed tone of my latest Fluid Cell icons, now it's darker and more defined.
- Removed some dead classes that have no use.
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% Improved a few aspects of the Tunnel Digger pickaxe.
$ Tried fixing some bad names with spaces where they should be.
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+ Added recipes for all pipes.
% Updated the icon for the backpack so the strap looks like it is a tad bigger.
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- Removed some old blocks which were statically generated. They still exist, now just are created using the dynamic block creation system.
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+ Added Personal Healing Device.
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+ Added Tungsten Carbide, Silicon Carbide, Talonite, Stellite, Maraging Steel 250/300/350, Zeron-100.
+ Added more recipes for everything in general.
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+ Added far more components per material now.
+ Added Frame Boxes.
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+ Added Base classes for ItemBlocks.
% Changed a Few tooltips for newly generated material items.
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% Changed internal item handling, to use abstract classes.
% All Generated items now register against the OreDictionary.
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+ Added Curried Sausages
$ Fixed broken hot food cooling tooltip logic.
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+ Added Tantalloy 60 & 61 Ingots & Hot Ingots.
+ Added a Special Loaf.
+ Hot Ingot now do damage when holding them.
+ Hot foods now do damage when holding them.
+ Added automatic naming of Ingots when being added.
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+ Added a Blast Furnace Recipe for Staballoy.
+ Added a Vacuum Freezer Recipe for Staballoy.
+ Added Some Raisin Bread for ImQ009.
+ Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't.
+ Added a handler for generating ingots & Hot ingots.
% Changed Staballoy to generate from this new ingotHandler.
% Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out.
% Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked)
- Removed pollution value from the Matter Fabricator.
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+ Added textures and Names for the alternative rotors if EnderIO is not installed.
% Changed a few internal things (Look at the commit if interested)
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+ Re-added support for EnderIO Fuels for use in any voltage Diesel generator.
% Changed the textures for the batteries, added two new types. (Cadmium and Lithium)
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- Disabled the Skookum Choocher for now. :(
$ Gave some thins placeholder textures.
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> Texture issues everywhere, but it's related to another issue from long ago.
> Think fixing one will fix the other.
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% More stuff added to Utils.java
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> This Frame Allows maximum production for your bees.
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% Reused his textures and names.
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% Changed Item Registration for Rotors & Components
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+ Added Recipes for All Rotors and components.
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+ Added Framework for adding in future Windmill rotors.
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+Added in a new Bee Frame - The Mutagenic Frame.
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+First attempt at adding an Alveary block for Forestry
As always, Used authors code to implement it the cleanest way possible. (Sorry if you don't like it, but feel free to offer PR's with better solutions)
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+Added Blazing Pyrotheum
+Added Gelid Cryotheum
+Added Blizz Rods
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+Added LuV -> Max Voltage Machine components.
+Added Rocket Engines, High tier diesel generators.
+Added new textures for everything.
+Added BedLocator_Base.java - Debug item for testing and NBT data storage.
+Added Machine_Charger.java - Another Debug machine for testing NBT value manipulation.
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Also did some more refactoring beforehand.
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~Cleaned up a handful of classes (ModItems.java, RECIPES_Machines.java, Utils.java & UtilsItems.java)
+Added a handful of DEBUG classes (To resolve multiblock shaping issues)
+Added GregtechMetaTileEntityIndustrialPlatePress.java
+Added textures for itemStickyRubber, itemIngotBatteryAlloy & itemPlateBatteryAlloy.
+Added a basic wrapper for direct MineTweaker script usage (Ultra W.I.P.)
>This will probably be changed to preload .zs scripts, regex and handle appropriately, but undecided.
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+Reformatted Item Generation
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anti-grief block.
Fixed Buffer Cores, now there is 10 tiers, all with a unique colour and recipe.
Energy Buffers have had their recipes revised, due to new recipes for the cores.
Steam condenser may need tweaking, but for now, I'll let it slide and players test it.
Updated a few graphics too, the Staballoy Axe and Pickaxe, the Buffer Core and the New Hammer Tool all received visual updates.
Compiled build and Dev. build will be up shortly.
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