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path: root/src/resources/assets/miscutils/textures/items
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2017-07-11$ More work on old circuits. Fixed Short ID range overflow.Draknyte1
2017-07-11+ Pre .09.28 Circuits added, missing recipes though.Alkalus
> This will be a config option to avoid a requirement of remerging it back into Gregtech itself. > Although the new circuits will exist and have recipes, updating from a pre .09.28 world to .28+ will allow automation to continue working. > New circuits produced will have correct oredict and will continue being used in recipes.
2017-07-10+ Added Coal gas.Alkalus
+ Added GT++ Coal Coke. + Added a new handler for burnable items. % Changed up the 4 Coke Oven Recipes. - Removed lots of spam log messages during material creation.
2017-07-03+ Added Air FiltersDraknyte1
% Made the Atmospheric Reconditioners require Air Filters, they are non-automatable to insert.
2017-06-07New Horizons - Small Fluid Cell and IC2 Rotor Changes (#93)Martin Robertz
% changing Wind Rotor /shaft recipes for GTNH % changed Shaft shape graphic a bit - disabled Large Fluid Cells if GTNH Core is loaded. $ small fixes + Block recipes only for GTNH - Revert "Block recipes only for GTNH" This reverts commit 290207067ee39b29b3d3cce0e2862602d8ea18ca.
2017-06-06$ Fixed the Advanced Boiler GUI.Draknyte1
+ Added a texture for Boiler Chassis. % Tweaked Dehydration Coil/Wire colours.
2017-06-06Merge branch 'master' of https://github.com/draknyte1/GTplusplusDraknyte1
# Conflicts: # src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time)
2017-06-06+ Added more components for the Dehydrator recipes.Draknyte1
2017-06-02+ Added ULV component Textures.Alkalus
2017-04-30+ Added Resonant Ender.Draknyte1
$ Fixed COFH Fluids having incorrect textures. $ Fixed the recipe for Clay plates not auto-generating.
2017-03-12+ Added a Generic class for misc. items.draknyte1
+ Added the ability to generate Heavy Plates to BaseItemComponent.java. + Added some extra desaturated textures.
2017-03-12+ Added more misc. textures.draknyte1
2017-03-12+ Added more misc. item textures.draknyte1
$ Fixed Helium Generator slot handling. $ Fixed HG slot locations within the GUI.
2017-03-04% Changed some spellings/language.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2017-02-14+ Added Plasma cells for all missing elements. (Adds a few extra, which will ↵draknyte1
get removed). + Added a function to generate Plasma. - Removed Bedrockium generation. $ Fixed the chemical symbol for Thallium. $ Fixed an issue where a String in ClientProxy.java was being set server side.
2016-12-26+ Added a new texture for the Fire Maker.Draknyte1
+ Added a unique NEI GUI for the LFTR. $ Fixed a spelling error in the LFTR NEI page. + Added a recipe for the Fire Maker. % Changed recipes using uraniumtetrafluoride & uraniumthexafluoride, they now use molten.uraniumtetrafluoride and molten.uraniumhexafluoride. % Changed the texture of molten.fluids.
2016-11-29+ Added some Thaumcraft Shards, they will not generate unless Thaumcraft is ↵Draknyte1
missing. + Added recipes to create these shards. + Added a texture for shards. + Added a class to handle Block Events. BlockEventHandler.java % Improved formatting on the 'Infused' dusts.
2016-11-24$ Finished the Multi-tank.Draknyte1
% Deprecated the Helium blob in favour of the Hydrogen blob.
2016-10-31+ Added a class for generating EU based items.Draknyte1
+ Added some basic armour/sword textures for future use. + Added the base framework for a random loot system.
2016-10-26+ Added Nuggets for each material.Draknyte1
+ Added Fluid Extractor recipes for Nuggets, small, tiny and normal Dusts. + Added Fluid Solidifier recipe for molten fluids to ingots. (Must add one for each material component) % Changed internal logic of the Blast Smelter, it now constructs and has the correct textures.
2016-10-26+ Added cells for all my molten materials. (This also regenerates all the ↵Draknyte1
molten fluids) + Added most recipes for my alloys to the Blast Smelter. (overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350)) % Rewrote the fluid system again. > Cell textures are a WIP, Ugly, but will be changed before v1.5.0
2016-10-23% Massive Material Backend Changes. (Nothing noticeable to players)Draknyte1
+ Added Chemical Compounds to Dust stacks, so you know how to make/use them. + As an idea, added Deci and Centi dusts, each representing .10 and point .01 of a full dust. (Probably will remove these, or use them for unique crafting options) % Moved Radiation data to Material class. % Created a BaseItemComponent and made all machine components except ingots/dusts utilise it. (Saves boiler-plating 30 lines per class and also it's using OOP for it's real job)
2016-10-10+ Added Blueprints - These are capable of storing a crafting recipe in it, ↵Draknyte1
to be used with the workbench. % More Internal work on the Workbench and it's handling of shit. + Added an interface for blueprints and other shit to utilize.
2016-10-06+ Added the Big Shovels, which are 3x3 shovels.Draknyte1
+ Updated Generated Tools and their damage taken when mining blocks. > Now meta-tools only generate if they have a valid colour, durability and recipe contains valid components. $ Fixed Fluid Cell Recipes between .08/.09 branches. % Cleaned up some old textures. + Added a log message to output total recipes the mod has added for crafting table use. + Started the base work for extra NBT data saving for GT TileEntities.
2016-09-23+ Added recipes for all Multipickaxes.Draknyte1
% Improved handling of xmod item integration. % Changed the way the Skookum Choocher works, now it's mode is toggle with shift+Rightclick. - Removed some old textures and committed some classes I missed in earlier updates.
2016-09-15% Changed the Skookum Choocher texture to be mirrored, so that the hammer ↵Draknyte1
head is now the side you swing with. (Makes more sense) % Changed logging for tool generation. % Made Choocher behaviour simpler and more efficient.
2016-09-12+ Added Double plates for all materials.Draknyte1
+ Added recipes for lower tier Huge pipes using double plates to enable their use earlier on.
2016-09-11[1.4.6.5-release]Draknyte1
% Cleaned up fluid duplicates. % Cleaned up handling of GT Meta-Tools. % Changed tone of my latest Fluid Cell icons, now it's darker and more defined. - Removed some dead classes that have no use.
2016-09-10+ Added Gregtech Fluid Cells, in 1, 16, 36, 144L varieties.Draknyte1
2016-09-06+ Added some MultiPickaxes.Draknyte1
% Improved a few aspects of the Tunnel Digger pickaxe. $ Tried fixing some bad names with spaces where they should be.
2016-08-29+ Added some Custom Fluid Pipes for Gregtech.Draknyte1
+ Added recipes for all pipes. % Updated the icon for the backpack so the strap looks like it is a tad bigger.
2016-08-29+ Added Custom Backpacks.Draknyte1
- Removed some old blocks which were statically generated. They still exist, now just are created using the dynamic block creation system.
2016-08-14+ Added Personal Cloaking Device.Draknyte1
+ Added Personal Healing Device.
2016-07-31+ Added long Rods for all MaterialsDraknyte1
+ Added Tungsten Carbide, Silicon Carbide, Talonite, Stellite, Maraging Steel 250/300/350, Zeron-100. + Added more recipes for everything in general.
2016-07-29+ Added a Material creation backend.Draknyte1
+ Added far more components per material now. + Added Frame Boxes.
2016-07-27+ Added Base classes for meta blocks.Draknyte1
+ Added Base classes for ItemBlocks. % Changed a Few tooltips for newly generated material items.
2016-07-27+ Added plate handler for item generation.Draknyte1
% Changed internal item handling, to use abstract classes. % All Generated items now register against the OreDictionary.
2016-07-27+ Added Raisin ToastDraknyte1
+ Added Curried Sausages $ Fixed broken hot food cooling tooltip logic.
2016-07-27+ Added Food and Hot foodsDraknyte1
+ Added Tantalloy 60 & 61 Ingots & Hot Ingots. + Added a Special Loaf. + Hot Ingot now do damage when holding them. + Hot foods now do damage when holding them. + Added automatic naming of Ingots when being added.
2016-07-27+ Added a Plate Bender Recipe for Staballoy.Draknyte1
+ Added a Blast Furnace Recipe for Staballoy. + Added a Vacuum Freezer Recipe for Staballoy. + Added Some Raisin Bread for ImQ009. + Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't. + Added a handler for generating ingots & Hot ingots. % Changed Staballoy to generate from this new ingotHandler. % Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out. % Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked) - Removed pollution value from the Matter Fabricator.
2016-07-25+ Added a config file!Draknyte1
+ Added textures and Names for the alternative rotors if EnderIO is not installed. % Changed a few internal things (Look at the commit if interested)
2016-07-25% Swapper Sensor and Emitter textures, because I had them backwards.Draknyte1
2016-07-24$ Fixed the missing LuV Rocket Engine Recipe.Draknyte1
+ Re-added support for EnderIO Fuels for use in any voltage Diesel generator. % Changed the textures for the batteries, added two new types. (Cadmium and Lithium)
2016-07-22+ Added a dust handler - Staballoy is now added.Draknyte1
2016-07-19% Bumped Versions and moved mcmod.infoDraknyte1
- Disabled the Skookum Choocher for now. :( $ Gave some thins placeholder textures.
2016-07-19> Attempted to implement a new GT-esque tool, the Skookum Choocher.Draknyte1
> Texture issues everywhere, but it's related to another issue from long ago. > Think fixing one will fix the other.
2016-07-18+ Added Custom spawn eggs.Draknyte1
% More stuff added to Utils.java
2016-07-10+ Added the Working Frame. (No recipe yet)Draknyte1
> This Frame Allows maximum production for your bees.
2016-07-10+ Added in the Frames from ExtraBees (Because Binnie never updates)Draknyte1
% Reused his textures and names.