Age | Commit message (Collapse) | Author |
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> This will be a config option to avoid a requirement of remerging it back into Gregtech itself.
> Although the new circuits will exist and have recipes, updating from a pre .09.28 world to .28+ will allow automation to continue working.
> New circuits produced will have correct oredict and will continue being used in recipes.
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+ Added GT++ Coal Coke.
+ Added a new handler for burnable items.
% Changed up the 4 Coke Oven Recipes.
- Removed lots of spam log messages during material creation.
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% Made the Atmospheric Reconditioners require Air Filters, they are non-automatable to insert.
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% changing Wind Rotor /shaft recipes for GTNH
% changed Shaft shape graphic a bit
- disabled Large Fluid Cells if GTNH Core is loaded.
$ small fixes
+ Block recipes only for GTNH
- Revert "Block recipes only for GTNH"
This reverts commit 290207067ee39b29b3d3cce0e2862602d8ea18ca.
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+ Added a texture for Boiler Chassis.
% Tweaked Dehydration Coil/Wire colours.
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# Conflicts:
# src/Java/gtPlusPlus/core/util/recipe/RecipeUtils.java (Actually fixed it this time)
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$ Fixed COFH Fluids having incorrect textures.
$ Fixed the recipe for Clay plates not auto-generating.
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+ Added the ability to generate Heavy Plates to BaseItemComponent.java.
+ Added some extra desaturated textures.
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$ Fixed Helium Generator slot handling.
$ Fixed HG slot locations within the GUI.
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+ Added the Alkalus Disk.
$ Fixed Frame Box Assembler Recipes.
$ Fixed Missing 7Li material.
$ Fixed Tiered Tanks not showing their capacity in the tooltip.
$ Fixed tooltips for alloys containing Bronze or Steel.
$ Fixed Clay Pipe Extruder Recipes.
- Removed a handful of Plasma cells for misc. materials.
% Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements.
% Cleaned up The Entire Project.
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get removed).
+ Added a function to generate Plasma.
- Removed Bedrockium generation.
$ Fixed the chemical symbol for Thallium.
$ Fixed an issue where a String in ClientProxy.java was being set server side.
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+ Added a unique NEI GUI for the LFTR.
$ Fixed a spelling error in the LFTR NEI page.
+ Added a recipe for the Fire Maker.
% Changed recipes using uraniumtetrafluoride & uraniumthexafluoride, they now use molten.uraniumtetrafluoride and molten.uraniumhexafluoride.
% Changed the texture of molten.fluids.
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missing.
+ Added recipes to create these shards.
+ Added a texture for shards.
+ Added a class to handle Block Events. BlockEventHandler.java
% Improved formatting on the 'Infused' dusts.
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% Deprecated the Helium blob in favour of the Hydrogen blob.
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+ Added some basic armour/sword textures for future use.
+ Added the base framework for a random loot system.
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+ Added Fluid Extractor recipes for Nuggets, small, tiny and normal Dusts.
+ Added Fluid Solidifier recipe for molten fluids to ingots. (Must add one for each material component)
% Changed internal logic of the Blast Smelter, it now constructs and has the correct textures.
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molten fluids)
+ Added most recipes for my alloys to the Blast Smelter. (overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350))
% Rewrote the fluid system again.
> Cell textures are a WIP, Ugly, but will be changed before v1.5.0
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+ Added Chemical Compounds to Dust stacks, so you know how to make/use them.
+ As an idea, added Deci and Centi dusts, each representing .10 and point .01 of a full dust. (Probably will remove these, or use them for unique crafting options)
% Moved Radiation data to Material class.
% Created a BaseItemComponent and made all machine components except ingots/dusts utilise it. (Saves boiler-plating 30 lines per class and also it's using OOP for it's real job)
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to be used with the workbench.
% More Internal work on the Workbench and it's handling of shit.
+ Added an interface for blueprints and other shit to utilize.
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+ Updated Generated Tools and their damage taken when mining blocks.
> Now meta-tools only generate if they have a valid colour, durability and recipe contains valid components.
$ Fixed Fluid Cell Recipes between .08/.09 branches.
% Cleaned up some old textures.
+ Added a log message to output total recipes the mod has added for crafting table use.
+ Started the base work for extra NBT data saving for GT TileEntities.
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% Improved handling of xmod item integration.
% Changed the way the Skookum Choocher works, now it's mode is toggle with shift+Rightclick.
- Removed some old textures and committed some classes I missed in earlier updates.
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head is now the side you swing with. (Makes more sense)
% Changed logging for tool generation.
% Made Choocher behaviour simpler and more efficient.
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+ Added recipes for lower tier Huge pipes using double plates to enable their use earlier on.
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% Cleaned up fluid duplicates.
% Cleaned up handling of GT Meta-Tools.
% Changed tone of my latest Fluid Cell icons, now it's darker and more defined.
- Removed some dead classes that have no use.
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% Improved a few aspects of the Tunnel Digger pickaxe.
$ Tried fixing some bad names with spaces where they should be.
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+ Added recipes for all pipes.
% Updated the icon for the backpack so the strap looks like it is a tad bigger.
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- Removed some old blocks which were statically generated. They still exist, now just are created using the dynamic block creation system.
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+ Added Personal Healing Device.
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+ Added Tungsten Carbide, Silicon Carbide, Talonite, Stellite, Maraging Steel 250/300/350, Zeron-100.
+ Added more recipes for everything in general.
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+ Added far more components per material now.
+ Added Frame Boxes.
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+ Added Base classes for ItemBlocks.
% Changed a Few tooltips for newly generated material items.
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% Changed internal item handling, to use abstract classes.
% All Generated items now register against the OreDictionary.
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+ Added Curried Sausages
$ Fixed broken hot food cooling tooltip logic.
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+ Added Tantalloy 60 & 61 Ingots & Hot Ingots.
+ Added a Special Loaf.
+ Hot Ingot now do damage when holding them.
+ Hot foods now do damage when holding them.
+ Added automatic naming of Ingots when being added.
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+ Added a Blast Furnace Recipe for Staballoy.
+ Added a Vacuum Freezer Recipe for Staballoy.
+ Added Some Raisin Bread for ImQ009.
+ Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't.
+ Added a handler for generating ingots & Hot ingots.
% Changed Staballoy to generate from this new ingotHandler.
% Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out.
% Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked)
- Removed pollution value from the Matter Fabricator.
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+ Added textures and Names for the alternative rotors if EnderIO is not installed.
% Changed a few internal things (Look at the commit if interested)
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+ Re-added support for EnderIO Fuels for use in any voltage Diesel generator.
% Changed the textures for the batteries, added two new types. (Cadmium and Lithium)
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- Disabled the Skookum Choocher for now. :(
$ Gave some thins placeholder textures.
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> Texture issues everywhere, but it's related to another issue from long ago.
> Think fixing one will fix the other.
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% More stuff added to Utils.java
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> This Frame Allows maximum production for your bees.
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% Reused his textures and names.
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