Age | Commit message (Collapse) | Author |
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Made low tier tanks portable, now that higher tier tanks are.
Fixed ULV gens not working correctly.
Disabled ClassTransformer_GT_ItemMachines_Tooltip.
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More Nuclear reprocessing work.
Updated Tooltips on all multiblocks.
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Added two new machines.
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Added ability to set Fluid for a Material.
Moved Nuclear recipe generation to a different phase during init.
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Added recipes for Isamill and Flotation Cell content.
Corrected tooltip on IsaMill controller.
Fixed bad casing allocation.
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+ Added better handler for packager recipes.
% Moved RTG fuel pellet recipe handling to it's own function.
$ Fixed minor oversight in ItemStackData.
$ Fixed TC Alchemical Furnace being a laggy PoS.
$ Maybe fixed TC Aspect scanner on items with invalid unlocal names.
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+ Added custom Data Orb bus for Elemental Duplicator.
- Removed weird dependency on CofhCore.
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+ Added capability for Scrubbers to be automated.
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% Changed colours of the two new alloys.
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+ Added a recipe for the Egg Box.
+ Added a Book for the Chemical Plant.
% Changed the Tooltip for the Egg Box.
$ Fixed Robinators not returning the correct block when mined.
$ Fixed Electric tool recipes not consuming the original tool.
$ Redid handling of all shaped crafting recipes.
$ Fixed recipe handling for the last few multiblocks.
$ Potentially forgot some other minor fixes.
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$ Fixed obscure crash caused by Dingos.
$ Fixed handling of Spawn Eggs and entities registered to the global list.
$ Potentially fixed NEI not working correctly for GT++ recipe maps.
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+ Added a T3 circuit for recipe selections.
$ Disabled TT Thaumic Repairer patch.
$ Fixed a bug in EnumUtils not correctly handling missing entries.
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+ Added the Ball Housing bus.
+ Added the Catalyst Housing bus.
+ Added the Reinforced Engine Casing.
+ Made the Flotation Cell Regulator actually load.
$ Fixed Tooltips on Milling Balls & Catalysts.
$ Added improved item handling for Milling Balls.
$ Added improved item handling for Catalysts.
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+ Oredict BoP Pinecone if it exists.
$ Fixed Algae Farm controller recipe.
$ Fixed bug where getOrePrefixStack(rod) would return null.
$ Fixed a bug where getItemStackFromFQRN didn't work correctly.
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+ Added Hydrogen Sulfide if it doesn't exist.
+ Added Sodium Ethoxide.
+ Added Potassium Hydroxide.
+ Added Sodium Ethyl Xanthate.
+ Added Potassium Ethyl Xanthate.
+ Added Base work for Froth Flotation Multi.
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+ Added repackaged Sun classes.
+ Added Milled ores.
+ Added Milling Balls.
$ Disabled Hand-pump pumping from non-GT tile entities.
> Maybe did other things, but in a hurry to commit.
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+ Added a new casing block class for special handled multiblock casings.
+ Added locale for Naq Fuel Cells.
$ Reworked TAE. There are now 19 texture slots free out of the 64 total.
$ Fixed a minor bug in the update checker.
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+ Added '/gtpp hand' command.
+ Added TungstenSteel & Neutronium tool variants to NEI while in dev.
+ Added Large Semifluid Generator and a crafting recipe for it.
+ Added Placeholder for Adv. Assembly Line.
+ Added Distillus Upgrade Chip and a crafting recipe for it.
% Updated build.gradle.
% Reworked a few recipes.
$ Fixed ULV Overflow Covers using 0L Water in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5700)
$ Fixed Integral Encasement I using 0L Steel in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5617)
$ Fixed Thaumcraft based FakePlayer's triggering Fluorite drops. (https://github.com/GTNewHorizons/NewHorizons/issues/5744)
$ Fixed bad handling of hatch textures on a few multiblocks.
$ Semi-Fixed Distillus.
$ Fixed Semifluid Generator recipes.
$ Fixed Semifluid Generators crashing the game when mined.
$ Fixed bad handling of calls to ItemList.java.
$ Began work fixing all ASM to be more compatible with ProGuard.
$ Fixed compiler complaining about varargs.
^ Bumped version to 1.7.05.x.
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+ Added simple functions to CI for obtaining catalysts.
% Improved Catalyst handling across the board.
$ Fixed Pyromatic 'mode' handling.
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% Adjusted recipe for Chemical Plant controller, to now use T2 Frames instead of ambiguously tiered Stainless Steel Frames.
% Adjusted a few recipes using Sensors & Emitters to now use TransComps.
% Chunkloaders now have different textures and more informative tooltips.
% Chunkloaders now have better ranges.
% Renamed Fluid Reactor to Chemical Plant.
$ Fixed Chemical Plant NEI handler.
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+ Added 10 new casing blocks, with assembler recipes.
- Removed obsolete Chunkloading classes.
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+ Added Recipe for Nitrobenzene.
+ Added Recipe for Aniline.
+ Added Recipe for Cadaverine & Putrescine.
+ Added Recipe for Cyclohexane.
+ Added Recipe for Cyclohexanone.
+ Added several other recipes, which I forget.
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+ Added Clean Aluminium Mix.
$ 5.08 Compliance. And looooots of it.
$ Fixed most, if not all Fluid Canning & Extraction recipes that I broke previously.
% Adjusted Textures for Particles. New textures thanks to Discord User Никита#8621.
% Adjusted Aluminium Processing Chain.
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+ Added localization for Rotor Housing achievement.
+ Added the Algae Farm (WIP).
- Removed Durability bar on Iridium Rotors.
- Reverted 2A hatch fix on Multiblocks.
% Adjusted all Robinator recipes, removing the fluid requirements.
$ Fixed Robinators Crashing on Servers.
$ Implemented new backend for all future non-GT tile entities.
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+ Added more Bio Recipes.
$ Fixed Strontium Hydroxide generating before it's components.
$ Fixed existing Bio Recipes not working.
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% Updated some Textures.
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% Adjusted Zirconium Carbide tier, and changed the materials used for LV tiered recipes.
% Finished work on the Round-Robinator logic.
$ Removed PSS log spam.
$ Many minor bug fixes.
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+ Added new UV/IR laser lens.
$ Fixed Chemical formula not showing up correctly on some mixed materials.
$ Fixed Tooltips of Rare Earth materials being too long.
$ Fixed Voltage of Rare Earth materials being a tier too high.
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be broken)
$ Fixed weirdly encoded symbol within CONTAINER_Cyclotron.java, which didn't tend to play nice for some users.
$ Fixed Cyclotron GUI bug. Closes #473
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% Made the LRE longer. (10, up from 4)
% Greatly improved NEI handling for decayables.
$ Improved logic of LRE.
$ Fixed NEI crash.
$ Fixed bug in underlying GT code causing depleteInput to return false wrongly.
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+ Added extra tiered covers. (For use in GTNH mostly)
+ Added textures and colour coding for Ztones covers.
+ Localized some cover names.
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+ Added a Pest Killer for quick removal of Butterflies and Bats.
+ Added Hydrogen Cyanide.
% Replaced existing assets for the Bat King.
% Replaced Bat King Logic, it's now an offensive mob.
$ Fixed Bat King model scaling.
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% Migrated some recipes.
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$ Minor Fixes.
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% Adjusted Textures on Industrial Vacuum Furnace.
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+ Added various material components.
+ Added a debug machine used for calling the Garbage Collector.
+ Added recipe to obtain Hot Water.
+ Added way to obtain Dragonsblood.
+ Added lots of quick access fluids directly to FluidUtils.
% Updated English Locale.
$ Fixed issue preventing all Multiblocks from forming.
$ Fixed some minor texture issues.
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% Adjusted Angle Grinder Recipes.
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% Adjusted Tooltips on Angle Grinders.
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$ More work on redstone systems.
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% Made RAW collectors produce 10x less.
$ Fixed tooltips on RAW collectors.
$ Fixed a bug regarding STARTUP_PHASE.
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% Disabled Control Cores for Multiblocks.
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$ Minor fixes.
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