Age | Commit message (Collapse) | Author |
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a WIP.
// Temporarily added Workbench registration to the Tiered Tanks Loader.
% Added some logging to the Plate Generation.
$ Fixed getTexture() in BaseMetaTileEntityEx.java to now support all branches of Gregtech.
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+ Updated Generated Tools and their damage taken when mining blocks.
> Now meta-tools only generate if they have a valid colour, durability and recipe contains valid components.
$ Fixed Fluid Cell Recipes between .08/.09 branches.
% Cleaned up some old textures.
+ Added a log message to output total recipes the mod has added for crafting table use.
+ Started the base work for extra NBT data saving for GT TileEntities.
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$ Fixed the block texture for the matter fabricators internal space.
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% Renamed a method that converted arrays to fixed sized lists.
% Added a Util function to determine server or client easier.
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% Improved handling of xmod item integration.
% Changed the way the Skookum Choocher works, now it's mode is toggle with shift+Rightclick.
- Removed some old textures and committed some classes I missed in earlier updates.
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head is now the side you swing with. (Makes more sense)
% Changed logging for tool generation.
% Made Choocher behaviour simpler and more efficient.
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+ Added recipes for lower tier Huge pipes using double plates to enable their use earlier on.
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% Cleaned up fluid duplicates.
% Cleaned up handling of GT Meta-Tools.
% Changed tone of my latest Fluid Cell icons, now it's darker and more defined.
- Removed some dead classes that have no use.
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% Improved a few aspects of the Tunnel Digger pickaxe.
$ Tried fixing some bad names with spaces where they should be.
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+ Added some fluid textures.
% Changed names to be mixes on some fluids.
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+ Added cells for each liquid.
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% Changed some some things regarding fluids and their handling during loading.
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> Uranium Hexafluoride and Uranium Tetrafluoride.
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+ Added recipes for all pipes.
% Updated the icon for the backpack so the strap looks like it is a tad bigger.
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- Removed some old blocks which were statically generated. They still exist, now just are created using the dynamic block creation system.
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+ Added Personal Healing Device.
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+ Added Tungsten Carbide, Silicon Carbide, Talonite, Stellite, Maraging Steel 250/300/350, Zeron-100.
+ Added more recipes for everything in general.
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+ Static materials added are now added dynamically with no side effects.
+ Added some new Materials.
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+ Added far more components per material now.
+ Added Frame Boxes.
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+ Added Base classes for ItemBlocks.
% Changed a Few tooltips for newly generated material items.
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% Changed internal item handling, to use abstract classes.
% All Generated items now register against the OreDictionary.
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+ Added Curried Sausages
$ Fixed broken hot food cooling tooltip logic.
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+ Added Tantalloy 60 & 61 Ingots & Hot Ingots.
+ Added a Special Loaf.
+ Hot Ingot now do damage when holding them.
+ Hot foods now do damage when holding them.
+ Added automatic naming of Ingots when being added.
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+ Added a Blast Furnace Recipe for Staballoy.
+ Added a Vacuum Freezer Recipe for Staballoy.
+ Added Some Raisin Bread for ImQ009.
+ Added a placeholder item for invalid recipes, so that broken recipes show up and hidden/unavailable stuff doesn't.
+ Added a handler for generating ingots & Hot ingots.
% Changed Staballoy to generate from this new ingotHandler.
% Changed getItemStackOfAmountFromOreDict to handle meta, thanks to Greg for pointing that out.
% Changed Matter Fabricator to actually have an output (It was returning 0 previously, thought worked)
- Removed pollution value from the Matter Fabricator.
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+ Added textures and Names for the alternative rotors if EnderIO is not installed.
% Changed a few internal things (Look at the commit if interested)
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+ Re-added support for EnderIO Fuels for use in any voltage Diesel generator.
% Changed the textures for the batteries, added two new types. (Cadmium and Lithium)
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- Disabled the Skookum Choocher for now. :(
$ Gave some thins placeholder textures.
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> Texture issues everywhere, but it's related to another issue from long ago.
> Think fixing one will fix the other.
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% More stuff added to Utils.java
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> This Frame Allows maximum production for your bees.
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% Reused his textures and names.
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% Changed Item Registration for Rotors & Components
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+ Added Recipes for All Rotors and components.
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+ Added Framework for adding in future Windmill rotors.
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% Rewrote Centrifuge GUI/Container workings.
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+Added in a new Bee Frame - The Mutagenic Frame.
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All fluids should now have valid textures or textures missing within the <MiscUtils> domain.
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+First attempt at adding an Alveary block for Forestry
As always, Used authors code to implement it the cleanest way possible. (Sorry if you don't like it, but feel free to offer PR's with better solutions)
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+Added Blazing Pyrotheum
+Added Gelid Cryotheum
+Added Blizz Rods
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