Age | Commit message (Collapse) | Author |
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% Adjusted Casings required for the Matter Fabricator.
$ Fixed Large Assembler not requiring power.
$ Fixed the Matter Fabricator, it's now much simpler to use.
$ Fixed bug pertaining to the extra slot in the Matter Fabricators GUI.
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Hypogen, Titansteel, Arcanite, Octiron, Tungsten Titanium Carbide, Astral Titanium, Celestial Tungsten, Chronomatic Glass).
+ Added Carbon nanotubes, Carbyne and associated materials required to create them.
+ Added Hypervisor Matrix (Fusion), a core component for the MK4.
% Tweaked recipes for the MK4 Fusion Reactor and components, making it significantly harder.
$ Fixed some base elements not generating correctly due to inverted logic for detection.
$ Fixed rare chance for an invalid compressor recipe to generate.
$ Fixed Voltages and tiering of all materials, resolves many recipe issues within the EBF and ABS.
$ Fixed invalid compound tooltips on all ore materials.
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+ Added Recipes for the Fusion MK4 Components and the Deep Earth Drilling Platform components.
+ Added additional feature support to all Assembly Line recipes when TecTech is found.
+ Added initial work for future particle science.
% Initial functions added for Multiblock Requirements.
% More work on Multiblock Blueprints and Layers.
% Updated lead lined chest significantly.
% Improved Fish trap inventory handling and general logic, it's now slightly faster with slightly better loot rates.
% Changed texture of Fish trap.
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$ Fixed Decayable dusts not working as intended, Closes #393.
$ Made recycling recipe generation less verbose & more readable.
$ Fixed issue with the Advanced Mufflers onConfigLoad function.
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$ Fixed GC Packet Decoding ASM.
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$ Fixed Dev Cape in Dev.
% Adjusted some Tech Textures mildly.
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% Adjusted tooltip of the MK IV Fusion reactor to reflect new tier casing requirements.
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+ Added new Bus for Control Cores.
$ Added packager recipes for all small/tiny dusts, Closes #395.
$ Increased amount of Cryotheum gained from Fluid Extraction to be inline with Pyrotheum. Closes #390.
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$ Fixed issue where hatches/busses could be counted multiple times on multiblock structure checks. I now add them to a set as opposed to an arraylist.
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+ Added custom overlay textures for new mufflers.
% Logging changes.
$ Fixed generation of recipes for pocket fusion.
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% Renamed IChunkLoader.java to IChunkLoaderTile.java.
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% Further tweaks to GUI handling.
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% Rewrote the way multiblocks in GT++ handle GUIs, to allow for more flexibility.
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$ Fixed some invalid recipe logging for recipes that contained nulls.
$ Fixed Custom ores not having a default texture.
% Moved Pump Logging, it was moved to WARNING from INFO.
- Removed most of old Pump tool code.
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+ Added some ore veins to Australia Dimension.
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tanks of GT machines.
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+ Added some trade templates to all three villagers.
+ Added localization for all new villagers.
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+ Initial work on an infinite item holder, for test setups.
% Renamed GregtechSuperTanks.java to GregtechSuperChests.java.
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+ Added config option for animated texture hack.
% Tweaked Large Egg texture again.
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$ Fixed Adv. Vac Freezer recipes not requiring Cryotheum.
% Tweaked Large Egg texture mildly.
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% Changed around the capes a lil bit.
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+ Added Big Eggs.
- Removed Segment Analytics entirely.
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+ Added recipes for the shelves.
% Made the Adv. EBF process 8 parallel recipes, up from 4.
% Made the Fusion Reaction MK IV use the new casings.
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$ Fixed a bug during ore recipe generation.
$ Fixed all GT Shelves using incorrect textures.
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+ Added recipes for all Advanced Multis.
+ Added new casings for Advanced EBF.
+ Added Turbine Animations.
+ Added recipe for the Air Intake Hatch.
+ Added new textures for the Adv. Vac. Freezer and casings.
% Gave old Adv. Vac. Freezer texture to Adv. EBF.
% Swapped recipe materials for Adv. Vac. and EBF.
+ Added a book for Power Storage Solutions.
+ Added book for the FFPP.
- Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.)
$ Fixed issue with AIC tooltip.
$ Fixed some chemical processing recipes. #266
$ Fixed Large Auto-Assembler Name.
$ Possible fix for #239.
$ Other Bug Fixes.
$ Fixed Old School Circuits breaking Integrated Circuit Recipes.
% Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268
% Made Adv. EBF. Use new casing textures.
% Streamlined Old School Circuit function call locations to a single handler.
% Cleaned up ASM Logging.
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$ Fixed many .08 compat issues stemming from use of newer NEI handler features in .09.
$ Redid a lot of GT_Recipe and Recipe_GT handling.
$ Fix to Adv. Vacuum Freezer recipe handling.
$ Fixed NEI not loading Multiblock Handler.
$ Fixed various crashed from NEI.
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% Initial work on the new Sub-Station GUI.
$ Fixed a compile issue where I used the wrong XSTR import.
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- Removed some logging.
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> Frames by bartimaeusnek
+ Added some frames
+ Added recipes for frames
+ Added localisation for frames (US-EN, DE-DE)
$ Fixed Useless Frame
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non-per-bus version.
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Renamed cells to the voltage tiers
Added textures for new cells, adjusted existing textures. Texture
colors are vaguely similar to pump/robot arm colors
Legacy power stations will have 1.8 billion EU storage
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+ Added registration and loader for Amazon Warehouse.
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Machine now allows variable height with 2-16 layers of cells
(configurable via CELL_HEIGHT_MIN/MAX constants).
Machine now affords more cell types for its interior (as detected in
`getCellTier()`). Three more tiers of cells are added.
Machine now computes energy storage from the number and type of cells
in its interior. Base energy storage drastically reduced. Energy
storage is now computed using a base value for the lowest tier of cells
along with a tier multiplier.
If the machine fails to form, stored energy is conserved. When the
machine successfully forms, any energy above the storage capacity is
deleted.
Machine fails to form if not all cells are identical, or if
dynamo/energy hatches are above the cells' tier.
TODO: Add more tiers of energy cells, add crafting recipes for all new
energy cells, rename and retexture cells to match tier and/or recipe,
maybe adjust energy storage values.
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+ Added particles to the Mining Pipe and Mining Head blocks.
+ Added a casing block for the BRMPs.
% Made Custom GT Pipes/Wires load prior to the GT Machines.
$ Fixed the Industrial Extruder tooltip, incorrectly stating the Muffler was required at the rear. Tooltip now states the Maint. Hatch is required at the rear.
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Coils and Coil Wires. Thanks to @mtesseracttech for these!
$ Multi Machine Work.
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(Extruder/Alloy Smelter)
+ Added recipes for the Iron and Steel rotor shafts to be crafted using the Shaft extrusion shape.
+ Added Block of Vibrant alloy to blockVibrantAlloy in the Ore Dictionary.
$ Fixed missing extrusion shaft recipe, due to blockVibrantAlloy not existing previously.
% Changed texture for GT computer cube.
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+ Added new textures for casings.
% Improved Large Wiremill tooltip.
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$ More work on Gregtech ASM.
> NBTTagCompound is now created in MetaTileEntity. getDrops() & breakBlock() are also both overwritten.
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