Age | Commit message (Collapse) | Author |
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+ Added some trade templates to all three villagers.
+ Added localization for all new villagers.
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+ Initial work on an infinite item holder, for test setups.
% Renamed GregtechSuperTanks.java to GregtechSuperChests.java.
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+ Added config option for animated texture hack.
% Tweaked Large Egg texture again.
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$ Fixed Adv. Vac Freezer recipes not requiring Cryotheum.
% Tweaked Large Egg texture mildly.
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% Changed around the capes a lil bit.
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+ Added Big Eggs.
- Removed Segment Analytics entirely.
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+ Added recipes for the shelves.
% Made the Adv. EBF process 8 parallel recipes, up from 4.
% Made the Fusion Reaction MK IV use the new casings.
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$ Fixed a bug during ore recipe generation.
$ Fixed all GT Shelves using incorrect textures.
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+ Added recipes for all Advanced Multis.
+ Added new casings for Advanced EBF.
+ Added Turbine Animations.
+ Added recipe for the Air Intake Hatch.
+ Added new textures for the Adv. Vac. Freezer and casings.
% Gave old Adv. Vac. Freezer texture to Adv. EBF.
% Swapped recipe materials for Adv. Vac. and EBF.
+ Added a book for Power Storage Solutions.
+ Added book for the FFPP.
- Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.)
$ Fixed issue with AIC tooltip.
$ Fixed some chemical processing recipes. #266
$ Fixed Large Auto-Assembler Name.
$ Possible fix for #239.
$ Other Bug Fixes.
$ Fixed Old School Circuits breaking Integrated Circuit Recipes.
% Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268
% Made Adv. EBF. Use new casing textures.
% Streamlined Old School Circuit function call locations to a single handler.
% Cleaned up ASM Logging.
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$ Fixed many .08 compat issues stemming from use of newer NEI handler features in .09.
$ Redid a lot of GT_Recipe and Recipe_GT handling.
$ Fix to Adv. Vacuum Freezer recipe handling.
$ Fixed NEI not loading Multiblock Handler.
$ Fixed various crashed from NEI.
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% Initial work on the new Sub-Station GUI.
$ Fixed a compile issue where I used the wrong XSTR import.
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- Removed some logging.
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> Frames by bartimaeusnek
+ Added some frames
+ Added recipes for frames
+ Added localisation for frames (US-EN, DE-DE)
$ Fixed Useless Frame
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non-per-bus version.
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Renamed cells to the voltage tiers
Added textures for new cells, adjusted existing textures. Texture
colors are vaguely similar to pump/robot arm colors
Legacy power stations will have 1.8 billion EU storage
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+ Added registration and loader for Amazon Warehouse.
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Machine now allows variable height with 2-16 layers of cells
(configurable via CELL_HEIGHT_MIN/MAX constants).
Machine now affords more cell types for its interior (as detected in
`getCellTier()`). Three more tiers of cells are added.
Machine now computes energy storage from the number and type of cells
in its interior. Base energy storage drastically reduced. Energy
storage is now computed using a base value for the lowest tier of cells
along with a tier multiplier.
If the machine fails to form, stored energy is conserved. When the
machine successfully forms, any energy above the storage capacity is
deleted.
Machine fails to form if not all cells are identical, or if
dynamo/energy hatches are above the cells' tier.
TODO: Add more tiers of energy cells, add crafting recipes for all new
energy cells, rename and retexture cells to match tier and/or recipe,
maybe adjust energy storage values.
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+ Added particles to the Mining Pipe and Mining Head blocks.
+ Added a casing block for the BRMPs.
% Made Custom GT Pipes/Wires load prior to the GT Machines.
$ Fixed the Industrial Extruder tooltip, incorrectly stating the Muffler was required at the rear. Tooltip now states the Maint. Hatch is required at the rear.
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Coils and Coil Wires. Thanks to @mtesseracttech for these!
$ Multi Machine Work.
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(Extruder/Alloy Smelter)
+ Added recipes for the Iron and Steel rotor shafts to be crafted using the Shaft extrusion shape.
+ Added Block of Vibrant alloy to blockVibrantAlloy in the Ore Dictionary.
$ Fixed missing extrusion shaft recipe, due to blockVibrantAlloy not existing previously.
% Changed texture for GT computer cube.
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+ Added new textures for casings.
% Improved Large Wiremill tooltip.
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$ More work on Gregtech ASM.
> NBTTagCompound is now created in MetaTileEntity. getDrops() & breakBlock() are also both overwritten.
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$ Fixed worldgen issue in Everglades.
$ Fixed Power Sub-station not handling output voltages correctly.
$ Fixed Ore vein bias issue for Everglades gen. - https://github.com/GTNewHorizons/GT5-Unofficial/commit/05b361cf7f29f1cd24d69bcea8630f3ae470b182#diff-8accfe00d7b275149176462fbc5fcf59
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- Disabled Toxic Everglade Ore generation.
% Tweaked Sludge/Waste water textures to be less blurry.
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+ Added recipe to craft Mystic Frame portal blocks.
% Tweaked Toxic Everglades Portal.
% Tweaked sludge textures.
$ Stopped Mining Explosive using CSPRNG.
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% Changed Power Sub-Station recipe, harder in GTNH. Closes #194. Also closes https://github.com/GTNewHorizons/NewHorizons/issues/2517.
% Tweaked Industrial Sifter & Wash Plant items/operation.
% Greatly improved the Iron Blast Furnace for GT 5.09. It is now double the speed of a Bronze/Bricked Blast Furnace.
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+ Redid material components to better use GT texture assets.
% Gave all 32 ore types new TextureSets.
% Doubled capacity of all fluid pipes.
% Moved Item/Block creation from init() to preInit().
$ Fixed Sludge fluid texture.
$ Moved Darkworld from being a child mod into it's own mod, Renamed to Toxic Everglades.
$ Bundled SegmentHelper.java, for future development ease.
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$ Fixed Circuits so that each one has a valid replacement type.
$ Fixed a bug some materials had invalid radiation levels.
$ Fixed crushed ore item type textures.
+ Added recipes for all crushed ore items.
+ Added processing recipes for all crushed ore items.
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+ Added recipes for Plant Fibre, Rope and Nets.
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+ Added English localization for the Staballoy Construct.
% Made the Xp Converter give of light as it cycles colours.
% Formatting.
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+ Added compressed obsidian.
+ Added inverted obsidian.
+ Added crafting & uncrafting recipes for the compressed & inverted obsidian.
% Formatting.
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+ Added new textures for capes.
^ Version bump.
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% Did work on the CFR.
$ Fixed a tooltip on the Pollution Detector.
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+ Added some new MT textures.
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+ Added 9 storage slots for components to the modularity table.
+ Added a processing time to Modular upgrades.
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$ Fixed upgrade stacks being consumed in one go.
$ Fixed Icon not correctly aligning to bauble type.
+ Added a matching ring bauble texture.
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% Changed Industrial Electrolyzer controller texture.
% Changed Large Sifter controller texture.
$ Fixed names of custom IC2 cells.
$ Fixed the empty item having an invalid texture.
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supported.
> This allows more alloys requiring oxygen or argon to be produced.
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$ Fixed Dark World Top and secondary layer not generating.
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% Changed the Meta Tile IDs of the Thermal Centrifuge and Wash Plant.
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