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2017-06-02+ Added ULV component Textures.Alkalus
2017-05-27+ Added some modular base tree (Log/Leaf/Sapling) classes.Draknyte1
+ Added BoP Rainforest Trees (Still need a bit of work).
2017-04-30+ Added the base work for a new dimension.Draknyte1
2017-04-30+ Added Resonant Ender.Draknyte1
$ Fixed COFH Fluids having incorrect textures. $ Fixed the recipe for Clay plates not auto-generating.
2017-04-01+ Added HellFire textures.Draknyte1
2017-03-30$ Rewrote Industrial Sifter structural code.draknyte1
$ Initial fixes for recipe use code in Industrial Sifter. % Changed Sieve Grate texture to not have transparency.
2017-03-12+ Added a Generic class for misc. items.draknyte1
+ Added the ability to generate Heavy Plates to BaseItemComponent.java. + Added some extra desaturated textures.
2017-03-12+ Added more misc. textures.draknyte1
2017-03-12+ Added more misc. item textures.draknyte1
$ Fixed Helium Generator slot handling. $ Fixed HG slot locations within the GUI.
2017-03-12+ Re-added the Helium Generator.draknyte1
+ Added a handful of new textures. + Added a new GUI texture for the Helium generator, made by 4000DC.
2017-03-04% Changed some spellings/language.Draknyte1
2017-03-04+ New texture for the slow builders ring.Draknyte1
+ Added the Alkalus Disk. $ Fixed Frame Box Assembler Recipes. $ Fixed Missing 7Li material. $ Fixed Tiered Tanks not showing their capacity in the tooltip. $ Fixed tooltips for alloys containing Bronze or Steel. $ Fixed Clay Pipe Extruder Recipes. - Removed a handful of Plasma cells for misc. materials. % Changed the Industrial Coke Oven's tooltip, to better describe the input/output requirements. % Cleaned up The Entire Project.
2017-02-18% Tweaked the FishTrap GUI.draknyte1
2017-02-15+ Finished off the fishtrap, the basis of it works, it just needs loot.draknyte1
2017-02-14+ Added Plasma cells for all missing elements. (Adds a few extra, which will ↵draknyte1
get removed). + Added a function to generate Plasma. - Removed Bedrockium generation. $ Fixed the chemical symbol for Thallium. $ Fixed an issue where a String in ClientProxy.java was being set server side.
2017-01-21+ Added information about the power stored and operations remaining to the ↵Draknyte1
Tree Farmer GUI. Thanks to @Dragon2488 for showing me how Container syncing should be done properly. % Rewrote the Tooltip for the Tree Farmer Controller block. % Changed the Tree Farmer GUI, moved the item slot up 18px and added a console for the power information. $ Fixed the tool check returning Null when valid tools were present in the Tree Farmer.
2017-01-20+ Added a new kind of logging message, just for machines, so that people may ↵Draknyte1
debug them easily without TOTAL DEBUG mode. + Added support for the TreeFarmer to use Saws/Buzzsaws to cut things. They are now required. + Added a GUI for the Tree Farmer. + Added a custom slot class just for Buzzsaw and Saw items. % Tweaked power handling for findLogs() in the Tree Farmer class, it wasn't checking the internal power buffer.
2017-01-11+ Added Tree farm Fluid/solid Fertilisers.Draknyte1
+ Added a handler for creating non-molten fluids. + Added the basis for a config switch to enable or disable the tree farmer. $ Improved Tree Farm cutting and cleanup code. $ Fixed a bug in ItemUtils, stemming from ancient code which pointed at an array index which never exists. (Now I compare array length.) - Removed some useless code from Material.java.
2017-01-08$ Rewrote the logic for tree chopping, now the Tree Farmer cuts tree and ↵Draknyte1
clears leaves for upto 150 blocks above it. + Added a isLeaves check to TreefarmManager.java. + Added a placeholder casing texture for the Tree Farmer. (ID 77) + Added vanilla Podzol and Acacia log textures. % Changed the textures on TreeFarmer blocks.
2017-01-05+ Added a casing for the perimeter of the Tree Farmer structure.Draknyte1
$ Improved the structure formation of the Tree Farmer, it now works better when built. + Added a new texture for the Farm manager blocks, which surround the Tree Farming structure.
2016-12-27+ Added the Fission Fuel Processing Plant.Draknyte1
+ Added a config option for the FFPP. + Added new textures for the new casings. - Removed obsolete tooltips on casing blocks.
2016-12-27+ Made Fluorite Ore drop from Sandstone mining and Limestone mining.Draknyte1
+ Added Ore Blocks. + Gave Ore Blocks an overlay texture. - Removed the old ZrF4 dust.
2016-12-27% Changed the Autogenerated Fluid textures again.Draknyte1
+ Created Thorium-232, a step towards ThF4. + Added centrifuge recipe for Th->Th232(Bonus U232 0.10%). + Added THORIUM_HEXAFLUORIDE & THORIUM_TETRAFLUORIDE into ALLOY.java % Fixed fluid extractor recipes not being added for every dust. + Added more fluid extractor and fluid solidifier recipes for each material. - Removed old "uraniumHexafluoride", "uraniumTetrafluoride", "thoriumTetrafluoride" fluids and IC2 cells. % Changed Multitank Controller Logic, maybe broke things. + Added getNugget and getCell to Material.java % Changed MaterialGenerator.java to use the materials radioactivity level, not the old method based on name. % Moved material blacklist for BlastSmelting Recipe generation out of material/MaterialGenerator.java.
2016-12-26+ Added a new texture for the Fire Maker.Draknyte1
+ Added a unique NEI GUI for the LFTR. $ Fixed a spelling error in the LFTR NEI page. + Added a recipe for the Fire Maker. % Changed recipes using uraniumtetrafluoride & uraniumthexafluoride, they now use molten.uraniumtetrafluoride and molten.uraniumhexafluoride. % Changed the texture of molten.fluids.
2016-12-24+ Added a cape handler.Draknyte1
+ Gave the Helium Blob a name. + Gave core items the ability to have a name on yet another constructor. - Disabled the cape handler. % Minor improvements to the portable tanks.
2016-12-24$ Fixed an issue where recipeBuilder() could fail with a null.Draknyte1
+ Added a new constructor to material/MaterialGenerator.java which allows a true/false on what parts get generated. The old constructor was not removed, it just defaults to true for all parts to be generated. - Removed Lithium-7 Rotors, Screws, Rods, Long Rods, Gears, Bolts & Rings as a result of the previous addition. + Added some missing textures.
2016-12-20+ Added a TESR for the Fire Pit, it's off-centre, but otherwise renders fine.Draknyte1
2016-11-29+ Added some Thaumcraft Shards, they will not generate unless Thaumcraft is ↵Draknyte1
missing. + Added recipes to create these shards. + Added a texture for shards. + Added a class to handle Block Events. BlockEventHandler.java % Improved formatting on the 'Infused' dusts.
2016-11-24$ Finished the Multi-tank.Draknyte1
% Deprecated the Helium blob in favour of the Hydrogen blob.
2016-11-23+ Added proper components for the ENERGYCRYSTAL material.Draknyte1
+ Added proper components for the BLOODSTEEL material. + Added a feature to CoreItem.java that allows items to be replaced (easy deprecation of older items). $ Fancied up the PlaceHolder Texture. % Tweaked the recipe for the Maceration Stack Controller.
2016-11-23+ Added placeholder textures for the second set of casings.Draknyte1
2016-10-31+ Added a class for generating EU based items.Draknyte1
+ Added some basic armour/sword textures for future use. + Added the base framework for a random loot system.
2016-10-29+ Updated en_US.langDraknyte1
2016-10-26+ Added Nuggets for each material.Draknyte1
+ Added Fluid Extractor recipes for Nuggets, small, tiny and normal Dusts. + Added Fluid Solidifier recipe for molten fluids to ingots. (Must add one for each material component) % Changed internal logic of the Blast Smelter, it now constructs and has the correct textures.
2016-10-26+ Added cells for all my molten materials. (This also regenerates all the ↵Draknyte1
molten fluids) + Added most recipes for my alloys to the Blast Smelter. (overlaps which will need to be adjusted again. (Zeron, Hastelloy X/W, MS 300/350)) % Rewrote the fluid system again. > Cell textures are a WIP, Ugly, but will be changed before v1.5.0
2016-10-25+ Added some more Machine Casing textures.Draknyte1
+ Added Grisium. % Tweaked the MultiPickaxes. % Did some more work on the Blast Smelter controller. $ Finished work on the Blast Smelter Recipe generation (It's not unique enough yet, apparently) > After numerous re-write attempts at this all morning, the issue remains that recipes overlap. > Recipe output logging for this is still enabled, but it currently only does Osmiridium for a test run. - Removed some useless classes.
2016-10-23% Massive Material Backend Changes. (Nothing noticeable to players)Draknyte1
+ Added Chemical Compounds to Dust stacks, so you know how to make/use them. + As an idea, added Deci and Centi dusts, each representing .10 and point .01 of a full dust. (Probably will remove these, or use them for unique crafting options) % Moved Radiation data to Material class. % Created a BaseItemComponent and made all machine components except ingots/dusts utilise it. (Saves boiler-plating 30 lines per class and also it's using OOP for it's real job)
2016-10-22+ Added more Textures & Overlays.Draknyte1
2016-10-22% Changed most GT4 textures into overlays.Draknyte1
+ Added some more GT4 textures.
2016-10-20+ Added new casing textures for several materials.Draknyte1
2016-10-20+ Added a faster vent texture.Draknyte1
+ Slowed down the other vent texture to half speed. + Added code to allow the usage of the new custom textures. + Added some debug messages for furnace recipes. % Cleaned up the NetworkUtils class and added a nice internet availability check. $ Fixed an issue where Geothermal generators did not implement pollution values for GT 5.09. % Changed the textures on the Rocket Engine Generators, for hopefully the last time. % Cleaned up dual fuel code for Rocket Engine Generators. ^ Bumped the build version to 1.4.9-dev
2016-10-20+ Added a handful of old GT4 textures for re-use in ported stuff.Draknyte1
2016-10-17+ Added Tesseract Generators and Terminals.Draknyte1
+ Added a handful of new, old textures from GT4. % Rewrote portions of the Blueprint item again, to try make it work better with NBT. + Added an Example NBT item for myself~ because I am a derp. + Added some custom textures for the Industrial Centrifuge. % Moved all the GT4 Tile Entities to their own loading class.
2016-10-10+ Added Blueprints - These are capable of storing a crafting recipe in it, ↵Draknyte1
to be used with the workbench. % More Internal work on the Workbench and it's handling of shit. + Added an interface for blueprints and other shit to utilize.
2016-10-07+ Added the Bronze and Advanced Work benches from GT4, still hell buggy but ↵Draknyte1
a WIP. // Temporarily added Workbench registration to the Tiered Tanks Loader. % Added some logging to the Plate Generation. $ Fixed getTexture() in BaseMetaTileEntityEx.java to now support all branches of Gregtech.
2016-10-06+ Added the Big Shovels, which are 3x3 shovels.Draknyte1
+ Updated Generated Tools and their damage taken when mining blocks. > Now meta-tools only generate if they have a valid colour, durability and recipe contains valid components. $ Fixed Fluid Cell Recipes between .08/.09 branches. % Cleaned up some old textures. + Added a log message to output total recipes the mod has added for crafting table use. + Started the base work for extra NBT data saving for GT TileEntities.
2016-10-04$ Fixed void metal pipes using ERROR ingots when generated.Draknyte1
$ Fixed the block texture for the matter fabricators internal space.
2016-10-04+ Added a few missing classes from my last merge.Draknyte1
2016-09-25+ Added the Work Bench, from Gregtech 4.Draknyte1
% Renamed a method that converted arrays to fixed sized lists. % Added a Util function to determine server or client easier.
2016-09-23+ Added recipes for all Multipickaxes.Draknyte1
% Improved handling of xmod item integration. % Changed the way the Skookum Choocher works, now it's mode is toggle with shift+Rightclick. - Removed some old textures and committed some classes I missed in earlier updates.